this post was submitted on 14 Aug 2023
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I've been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What's the best? Was it technically multiple systems or just one?

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[–] Blaiz0r@lemmy.ml 13 points 1 year ago (1 children)

Alpha Protocol.

At first it seems like standard bioware multichoice like Mass Effect, Dragon Age, but there is also a time limit for you to make your decision.

This might sound frustrating, and some players hates this system as they wanted time to read and make the right choice, but I think it fits this game perfectly as you're playing a Secret Agent where time is of the essence and the stakes are high, it really sets the tempo for the game.

[–] bionicjoey@lemmy.ca 2 points 1 year ago (1 children)

IIRC in Alpha Protocol it picks one of the options by default right? Or does it leave you the option to stay silent?

[–] Blaiz0r@lemmy.ml 2 points 1 year ago (1 children)

It's been a while, but yes I think it picks a default option or the currently selected one

I seem to remember there was a skill you could invest points into that would increase the conversation timer also.

[–] bionicjoey@lemmy.ca 2 points 1 year ago

Right. The "wait to remain silent" thing can take some getting used to, especially in the sort of game where you feel like your character would have a lot of questions, but I much prefer it to a default choice being made. I recently replayed one of Telltale's games and I really enjoyed the way I could use silence as a tool. The game was The Wolf Among Us, where you play a detective who interrogates people a lot, and I used the time-honored interrogation technique of just remaining silent to make someone talk more.