this post was submitted on 03 Jul 2024
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Requiem Overhaul for Skyrim completely revamps how the game is played, you need to mostly pick an archetype, casting spells with armor on institutes a huge penalty in mana cost etc unless you pick talents for it that aren't available until late game, damage has been tuned way up for everyone so you have to ideally dodge most attacks and enemies drop loot that makes sense like their heart and some claws instead of finding 50 coins and a mace on a wolf.
Just installed it yesterday but the Multiverse mod for FTL basically turns it into a sequel and improves every aspect of the game. Go from 10 playable ships to around 100, have to actually consider choices instead of "I will blow everyone up for marginally more resources" and just an overall more Star Trek vibe with races having different factions etc.
I like that, D&D mechanics are something I appreciate.
Yeah it brings it more in line with the earlier games, like you need fire magic or silver weapons to damage undead and the enemies/dungeons are level locked, so you can absolutely stumble into an area that is way beyond your character to handle. It's been a while since I did a playthrough but I usually wouldn't even try the first main quest dungeon until level 15-20 and had to run around killing bandits around Whiterun for a while.
The only caveat is that you will be getting your shit kicked in for a while and it's very possible to get 1 shot by a 2h weapon, arrows do a ton of damage as well if you aren't wearing heavy armor.
Requiem is great, but after playing with it for some time, I went back to Ordinator. I prefer the way it deals with unique abilities. Couple that with class mods (like that one that adds Shor's Realm, where you pick bonuses and debuffs based on previous TES' classes, and you have a robust system. It also gives Speech some use in combat, by giving you bard-ish spells and stuff. Was finally able to play my bardbarian that way.