this post was submitted on 22 Jul 2024
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I rarely play anything from the past 5 years but when I do there's a noticeable difference in how the games are rendered compared to up until the early PS4 era. Transparent voluminous materials like hair or foliage have this fuzzy pixelated look to them, and there's a lot of rasterisation that looks like it's being rendered on the Sega Saturn. Then there's tons of odd shimmering going on everywhere, and I'm not sure if it's due to dynamic resolution scaling, ambient occlusion or dynamic reflections

Overall games don't look quite as sharp and defined as older games though they simultaneously have lots more detail. It's weird

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[–] buh@hexbear.net 21 points 5 months ago (1 children)

I don’t know if they’re still doing this, but in the 10s chromatic aberration was popular since it was a low cost (computationally speaking) way to make the game look “futuristic” even though in the end it just made games look blurry

[–] ChaosMaterialist@hexbear.net 17 points 5 months ago (2 children)

2000s: lens flare

2010s: chromatic aberration

2020: DLSS/TAA

[–] doublepepperoni@hexbear.net 18 points 5 months ago (1 children)
[–] ChaosMaterialist@hexbear.net 12 points 5 months ago (1 children)

How could I forget the key feature of the 2000s? It's almost like I ~~Yellow Filter'd~~ blocked it from my mind!

soypoint-1 Bloom soypoint-2

Publishers :mystery-emote: Reviewers

[–] doublepepperoni@hexbear.net 11 points 5 months ago* (last edited 5 months ago) (3 children)

To be fair, that was also my reaction watching Halo 2's opening cutscene in 2004

https://youtu.be/XFKoLeOXEDc?si=BO5rMVPrbfkj3eDS&t=106

So much bloom

[–] HexReplyBot@hexbear.net 2 points 5 months ago* (last edited 5 months ago)

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

[–] neo@hexbear.net 7 points 5 months ago

ngl I love a good lens flare