this post was submitted on 05 Jun 2024
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[–] newthrowaway20@lemmy.world 64 points 3 months ago

Sony's got to put that PlayStation network requirement in first.

[–] jet@hackertalks.com 27 points 3 months ago (3 children)

If they are waiting for the next tv season to release the remaster, that makes lots of business sense. build hype, build demand, then do a re-release.

[–] DarkThoughts@fedia.io 14 points 3 months ago (1 children)

If they use it for polish too then that's fine by me. Just don't repeat the mess of the Part 1 port.

[–] bjoern_tantau@swg-empire.de 7 points 3 months ago (1 children)

Is the port of the first one better now? Last I looked they didn't improve much.

[–] DarkThoughts@fedia.io 7 points 3 months ago

Last time I tried it ran pretty well but I have put off a proper playthrough for the moment, so I can't speak for potential issues down the line.

[–] WeLoveCastingSpellz@lemmy.dbzer0.com 3 points 3 months ago* (last edited 3 months ago) (1 children)

I don't get it personally. After experiencing the story in the tv series, I lost interest in playing the games

[–] Mkengine@feddit.de 2 points 3 months ago

I would say because it does not use it's medium very well. It's more like a playable movie, while videogames can be so much more than that.

[–] RedWeasel@lemmy.world 0 points 3 months ago

This was exactly my first thought as well and I agree it is good business sense. I am in ok with console versions coming out first and getting the kinks out before PC.

Would it be great to do all at the same time? Yeah, but I would rather not deal with another CP2077-like release where it is out on everything and buggy on everything.

[–] Commander_Keen@reddthat.com 14 points 3 months ago* (last edited 3 months ago) (1 children)

And it will be riddled with frame pacing issues at launch still. Haha

[–] AGD4@lemmy.world 5 points 3 months ago (2 children)

YES. PLEASE use that time to optimize.

Hopefully Last of Us Part II shares enough of a code base with the PC version of the Part I remaster.

[–] DarkThoughts@fedia.io 4 points 3 months ago

They did use the same engine for Part 1 so a lot of the tweaks should likely be transferable. But I rather have them take their time for a polished release too. The Part 1 port was a hot mess and took several months to get in an adequate state.

[–] steal_your_face@lemmy.ml 2 points 3 months ago (1 children)
[–] AGD4@lemmy.world 2 points 3 months ago (1 children)

Good question. Having not played the PC port myself, I only know that it was addressed by the studio (and/or publisher?), and that people stopped talking about it after a couple months. I personally concluded that the game must've been fixed to some degree.

[–] steal_your_face@lemmy.ml 1 points 3 months ago* (last edited 3 months ago)

Looks like they updated it but it requires a really fancy PC to play according to a steam discussion I found https://steamcommunity.com/app/1888930/discussions/0/6678353284412255093/#c6678353521951255667

Looks like it runs at 30fps on steam deck also https://www.protondb.com/app/1888930?device=steamDeck

[–] halcyoncmdr@lemmy.world 6 points 3 months ago

So it should launch as good as a modern game 7 months post launch. I'm not even going to think it will be a proper launch, but I'll begrudgingly accept a minimum of the quality of a modern game 7 months after they've had time to fix issues at launch.

[–] Blizzard@lemmy.zip 3 points 3 months ago (1 children)

It's the PC players who aren't ready for this game!

[–] Alexstarfire@lemmy.world 3 points 3 months ago

Ha, I've been ready. Been ignoring it since before it was even announced. I'm a god damn natural.

[–] Omegamanthethird@lemmy.world 3 points 3 months ago* (last edited 3 months ago)

Makes sense. They want to make PS launch exclusives feel like exclusives as much as possible. The longer the delay the better (for them).