this post was submitted on 08 Jun 2024
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Gaming

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Looks like things are going to get really interesting

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[–] IDew@lemm.ee 9 points 5 months ago (1 children)

I really like how Wube is putting so much efford into making Factorio 2.0 such a huge update! But it scares me how much content it brings even after 600 hours.. Feels like starting from scratch

[–] ace@lemmy.ananace.dev 6 points 5 months ago (1 children)

Going to be really amazing to play Factorio again without knowing how to solve everything.

[–] IDew@lemm.ee 2 points 5 months ago

And you just know it's good because Wube doesn't play around

[–] towerful@programming.dev 4 points 5 months ago

Oh man, spoilable items? Spoilable agriculture research packs?
That's pretty intense

[–] calabast@lemm.ee 4 points 5 months ago

I am beyond stoked for this new release!

[–] lvxferre@mander.xyz 3 points 5 months ago* (last edited 5 months ago)

This is going to be interesting. I'm already thinking on how it would impact my gameplay.

The main concern for me is sci packs spoiling. Ideally they should be consumed in situ, so I'd consider moving the research to Gleba and ship other sci packs to it. This way, if something does spoil at least the spoilage is near where I can use it. Probably easier said than done - odds are that other planets have "perks" that would make centralising science there more convenient.

You'll also probably want to speed up the production of the machines as much as possible, since the products inherit spoilage from the ingredients. Direct insertion, speed modules, upgrading machines ASAP will be essential there - you want to minimise the time between the fruit being harvested and outputting something that doesn't spoil (like plastic or science).

Fruits outputting pulp and seeds also hint me an oil-like problem, as you need to get rid of byproducts that you might not be using. Use only the seeds and you're left with the pulp; use only the pulp and you're left with the seeds. The FFF hints that you can burn stuff, but that feels wasteful.

[–] TehPers@beehaw.org 2 points 5 months ago

This sounds like a nightmare for production lines. Items on belts just randomly turning into spoilage? I hate thinking about how this will break so many common factory setups, and I like this change just as much for that same reason. Just filtering out spoilage at the end of a belt won't be enough for some designs, especially when 3+ ingredients are involved in the recipe (so two input belts). It'll be interesting to come up with new designs that can filter the inputs mid-belt to remove the spoilage, since it's inevitable if your inputs come faster than you can process them.

Can't wait to see the update.