Pax Imperia: Eminent Domain. Quite a learning curve, but I loved the different ways you can win (conquest, trade, black ops) and how much you could customize your ships or pick unique races with tolerances for different planets.
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I'd love a new, bigger Darwinia game, loved that back in the day.
i want another midnight club
It was a really boring game, that I somehow never got bored of
Plants vs. Zombies: Garden Warfare
It's a shame that it doesn't seem to have that many players anymore. It's a lot like other multi-class shooter games like Overwatch and Paladins, but about three times more crazy and weird, and I had a ton of fun playing it as a teen.
I've heard Garden Warfare 2 is pretty good too though, so I'll consider buying it at some point (when I have money).
Mega Man Legends. Fuck you, Capcom, for killing the blue boy.
A new Command and Conquer Generals. It was a big departure from the classical C&C formula of stuff being built on the UI on the right and more like every other RTS, but it was fun nonetheless. Zero Hour bringing the specialized generals was also a nice idea.
Dunno if it counts as a game, but something like MTV Music Generator on PS1 and PS2 would be awesome, especially with the ease of sharing stuff around nowadays.
There are many Star Wars games that deserve a second chance, but I think Republic Commando could really use the sequels "Imperial Commando" and "Rebel Commando" first. I'd personally love a sequel to Jedi Academy
With all the "boomer shooters" making a comeback, Heretic and Hexen could receive their respective 3rd installments.
Lastly, Virtual On Cyber Troopers. Something that plays like the very first game of 1995, that'd be 😗👌. I think that game is what paved the way for the many Gundam games that play a lot like it - On PC, you can get a taste of that gameplay with Bootfighter Windom XP
Flying dragon for the N64
Apparently it's very rare but I have a cartridge of it
The music from it was awesome very 1990s
Darkstar One. And it is just now getting rereleased, so it doesn't count.
So instead, I'll pick The Legend of Dragoon on PSX. Such a fun RPG that really needs revisited.
Uplink
Operation: Inner Space
Blinx the time swipper, haven't seen any other game trying to play with time like that.
Oh, and crimson skies.
Sacrifice
Sacrifice. I am so sad it didn't have a bigger impact than it did. What an amazing game.
Valve's Artifact Classic card game. I actually found the basic formula to be really fun.
I think this game died for two reasons:
A) The game was review bombed for its monetization (IMO a lot of this was the non-target audience trying it and leaving a bad review)
B) Valve said following the review bombing that they were going to make major changes. This resulted in a lot of Artifact fans (IMO) leaving the game because ... why invested and learn a game that's going to undergo major changes.
So Valve worked on Artifact Foundry (and never finished it) ... before eventually everyone at Valve gave up and released both Artifact Classic and Artifact Foundry for free. The original Artifact Classic is still a great time with a friend and all cards are now totally free so you can build whatever decks you want.
It's basically a AAA studio card game, with cross platform support, released in complete, for free ... because of some poor decision making. Some things may be unbalanced but if you're playing with friends anyways ... just have a friendly agreement to not use the cards that cause problems in your decks. It also could bounce back into active development if it starts to acquire a player base again (because Valve).
I'll throw out one from my youth that I think would be really good to see updated:
Sentinel Worlds I: Future Magic. It was a very early space RPG which was way ahead of it's time. Something like the recent Heat Signature kinda reminds me of it, though it lacks the scope and depth of combat.
The game was particularly notable for a musical score that simulated multiple instruments by swapping between them faster than the human ear could differentiate.
Why... I understand the reasoning for visual feedback, but audio?
I actually didn't know that about the game, I just linked to the articled to provide details. Given the time the game was written, I suspect it was to make the music a bit more complicated. Game "Music" at the time could leave something to be desired. I played a lot of games with just a PC Speaker, which means that all of the sounds were mostly just different beeps. However, we also didn't know any better at the time and just enjoyed it for what it was.
Dragon Valor for Psx.
A playstation 1 game called Nightmare Creatures.
Pokémon Puzzle League! Building up all the chains felt amazing! It’s a feeling I’ve tried to recreate it other similar games but haven’t found one with such a great implementation.
Test Drive Eve of Destruction from the original Xbox and PS2. More recently, Code masters' OnRush.
Dark Savior. I don't think I have ever seen anyone mention this game ever (without googling for it).