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[-] sidekickplayah@lemmy.blahaj.zone 153 points 9 months ago
[-] dylanTheDeveloper@lemmy.world 7 points 9 months ago

Pretty nice topology though, could decimate it in Blender to get it under 1K and the UV map would be intact (unless the original artist doesn't UV unwrap properly)

[-] Kolanaki@yiffit.net 114 points 9 months ago

VRChat is wild. You can go from a super detailed, almost photo realistic world, to one that's more akin to a 3 year old's crayon scrawls.

[-] atocci@kbin.social 20 points 9 months ago

That's why it's so fun! The stream of user-generated content can contain feasibly anything!

[-] Kolanaki@yiffit.net 15 points 9 months ago* (last edited 9 months ago)

I'm kinda used to this from Second Life, but second life was not nearly as diverse from what I remember. Granted, that was also very long ago. I also just love that VRchat, despite its name, does not require VR to participate. Though it is more fun that way.

[-] mercury@lemmy.blahaj.zone 2 points 9 months ago

Second life, even now, has exactly the same disparity in quality.

[-] Franzia@lemmy.blahaj.zone 12 points 9 months ago
[-] odium@programming.dev 25 points 9 months ago* (last edited 9 months ago)

https://hello.vrchat.com/ go there, pick your favorite installation method, install it, and run it?

Or just search for it on steam

[-] euphoric_cat@lemmy.blahaj.zone 3 points 9 months ago

fr, that's why its the best game

[-] solinus@lemmy.cafe 96 points 9 months ago

that screw has so much polygons it's absurd yet the hole for the screw is pretty much octagonal 💀

[-] atocci@kbin.social 70 points 9 months ago

This is what happens when people download models off the internet that were made for high quality renders or animations and not a VR game ☠

[-] SkyeStarfall@lemmy.blahaj.zone 12 points 9 months ago

megascans has entered the chat

[-] euphoric_cat@lemmy.blahaj.zone 2 points 9 months ago

megascans are actually pretty good with unreal nanite tho

[-] SkyeStarfall@lemmy.blahaj.zone 3 points 9 months ago

Well, yes, but we are talking about someone who uses 90% of their polygon budget on a screw.

High-res stuff has absolutely their place, and you can use them well if you know what you're doing. But the same can be applied to normal older scans/models.

[-] euphoric_cat@lemmy.blahaj.zone 2 points 9 months ago

whats a polygon budget :trol:

[-] Moc@lemmy.world 16 points 9 months ago

The polygon budget is screwed

[-] FuntyMcCraiger@sh.itjust.works 68 points 9 months ago

I remember downloading a mod for San Andreas, as I wanted to try out a sick motorcycle.

I remember spawning it in and my laptop nearly imploded as the number of polygons it had to render quadrupled.

I was a sad kid.

[-] AgentOrangesicle@lemmy.world 35 points 9 months ago

Everyone is a furry now, and this pleases me.

[-] Rai@lemmy.dbzer0.com 12 points 9 months ago
[-] owlboy@lemmy.world 26 points 9 months ago

Are you sure the asset said “game ready”?

[-] DoucheBagMcSwag@lemmy.dbzer0.com 15 points 9 months ago

I thought VRChat was getting boycotted for anti mods or something. Has that changed?

[-] paris@lemmy.blahaj.zone 23 points 9 months ago* (last edited 9 months ago)

Hi, I'm one of the people who stopped playing when EAC (Easy Anti-Cheat) was introduced. I and most of my friends stopped playing for 6+ months. It genuinely became unusable for some of us between the time that EAC blocked modding and the time that most of the features that mods added were finally implemented into the game natively. The development speed and communication also shifted drastically since that event and it genuinely feels like a different team. We know what's going on behind the scenes now and get to actually have an input in upcoming features in a way that we didn't get to even just a year ago.

A lot of us have decided that these changes in development speed and communication are enough to warrant coming back. Those who disagree have left entirely for alternatives like ChilloutVR that explicitly allow modding. Things died down because the situation changed. The problems that were caused by the decision have for the most part been fixed. The people who still don't trust VRChat work on ChilloutVR now.

Also, VRChat has had a sizeable increase in its playerbase. People leaving the game was noticeable, but any lingering effects have been smoothed over. There are just a lot more people playing now.

tldr: yes, things have changed a lot. no, the people who were angry didn't "go back after a week" like some other comments suggest. a lot more people play this game now and the developers are more transparent with what they're working on. the problems that were caused by banning mods have mostly been addressed.

[-] DoucheBagMcSwag@lemmy.dbzer0.com 7 points 9 months ago

Hey this is exactly what I was looking for..thank you!

[-] pory@lemmy.world 4 points 9 months ago

Wait, a chatroom platform had anti-cheat? How do you cheat at VRchat?

[-] Voli@lemmy.ml 5 points 9 months ago

People could put in models that would crash other people games

[-] paris@lemmy.blahaj.zone 2 points 9 months ago* (last edited 9 months ago)

Easy-Anti Cheat prevents modification to the game. Some people used malicious mods that could, for example, grab every single grabbable item in the instance and teleport them to one spot and crash people nearby as a result. Most mods were not that and everyone I know hates those people.

Some people say mods allow you to upload crasher avatars. This is not true. You can just upload an avatar with an absurd polygon count or custom shader that crashes people — no mods required. People who use these avatars are "crashers" and while they're not as common nowadays, everyone hates them.

Some people say mods allow you to "rip" (pirate) avatars from other people, even private ones. This is partially true. Most (all?) ripping happens by taking VRChat's local cache, de-obfuscating the avatar (or world) you want, fixing it, then re-uploading it to your account. Mods can automate this process, but EAC doesn't stop ripping. Recently, VRChat announced that they've made some changes to make ripping harder, but they didn't explain what or how. Hopefully this becomes less of a problem.

Sidenote on piracy: it's really easy because of how Unity packages work. Ripping is a form of piracy, but piracy doesn't necessarily mean ripping. Don't pirate VRChat avatars or worlds. People put a lot of work into making this stuff and they need an income. There are good free avatars you can find on gumroad/payhip/etc.

tldr: malicious mods could let you be malicious. except for game worlds, you can't really "cheat" at vrchat, but you sure as hell can make the experience worse for everyone else. most mods didn't do that, which is part of why there was fallout when they implemented EAC to eliminate modding.

[-] pory@lemmy.world 1 points 9 months ago

So there was no way for individual servers (chat rooms?) to disable the anti cheat and let people "steal" models and potentially crash other users, but also benefit from the variety involved with mods?

[-] paris@lemmy.blahaj.zone 1 points 9 months ago

Even if that was somehow possible, it would be infeasible to implement and wouldn't solve any problems. The best solution would have been to implement mod features natively first, and then implement EAC. That's the consensus of me, my friends, and the people I saw talking about it on twitter. Most people who supported the move without nuance were streamers who didn't understand that most mods were not malicious and were just happy they wouldn't get crashed or ripped in public lobbies anymore (which the update didn't actually stop).

[-] euphoric_cat@lemmy.blahaj.zone 12 points 9 months ago

they all went straight back to vrchat after a week, just like the reddit normies

[-] hashferret@lemmy.world 7 points 9 months ago

There is no FOSS alternative with half the feature set unfortunately. Neos was headed in the right direction but got tripped up with crypto and a dispute between founders. I've been watching Overte recently but they have a long ways to go.

[-] euphoric_cat@lemmy.blahaj.zone 1 points 9 months ago

there's one based on godot but its extremely early in development

[-] bappity@lemmy.world 11 points 9 months ago* (last edited 9 months ago)

the only people participating in the boycott were people that used mods. nobody else knew about it or probably cared, then the talk about it died down.

on the plus side though, modders for it got together and made some really cool stuff for the game ChilloutVR and even got involved in its development

[-] atocci@kbin.social 4 points 9 months ago

Yeah, they committed to adding most of the things people were using the mods for in the first place. Last I checked, which was a while ago, most of what they committed to has already been added.

[-] H3wastooshort@lemmy.blahaj.zone 3 points 9 months ago

idk, only been chilling on ChilloutVR for a year now

[-] owlboy@lemmy.world 1 points 9 months ago

Not much changed. There is a very vocal minority.

[-] Donjuanme@lemmy.world 7 points 9 months ago

Is it screwed?

[-] Anarki_@lemmy.blahaj.zone 4 points 9 months ago
[-] dylanTheDeveloper@lemmy.world 2 points 9 months ago

More drawcalls = better map

this post was submitted on 20 Sep 2023
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