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submitted 2 days ago by btaf45@lemmy.world to c/usnews@lemy.lol
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[-] Broken_Monitor@lemmy.world 4 points 2 days ago

“…solutions, which include patterns, symbols and other clues to differentiate cards instead of only color.”

This is the way to do it. I’m glad to see more video games including color blindness modes but a lot of them do it in a way that I still can’t differentiate or match what I need to. Having symbols and patterns as well makes a huge difference for me. Everyone’s colorblindness is a little different, so there’s no color scheme to suit everyone. I hope other game makes take a cue from this move.

[-] Zachariah@lemmy.world 0 points 2 days ago

It said the move is a step in its "commitment to create more inclusive play experiences," "break down barriers to game play and help advance awareness of those affected by colorblindness."

Translation: Sell to more customers.

[-] lennivelkant@discuss.tchncs.de 4 points 1 day ago

Ah yes, the giant untapped market: Colorblind people, making up a solid 5% of the populace.

This is the rare time capitalism breeds good innovation. The right thing for the wrong reasons is still the right thing.

[-] henfredemars@infosec.pub 13 points 2 days ago

I mean, yes. A game that’s enjoyable by more people should have wider appeal.

[-] Zachariah@lemmy.world 5 points 2 days ago

It’s nice this greed has a side effect of allowing more people to play.

this post was submitted on 30 Jun 2024
30 points (100.0% liked)

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