this post was submitted on 03 Sep 2024
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Linux

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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

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[–] breadsmasher@lemmy.world 241 points 2 months ago* (last edited 2 months ago) (7 children)

The first hardware that will be actually using it is the SuiPlay0x1, a strange looking and sounding web3 / blockchain handheld.

Oh dear.

[–] SatyrSack@lemmy.one 66 points 2 months ago (8 children)

SuiPlay0X1 runs Playtron's device-agnostic gaming operating system, enabling gamers to play both Web3 and Web2 games across PC and mobile.

GamesBeat have some more details, noting it will have "native Sui blockchain integration via zkLogin and Sui Kiosk SDKs, enabling asset ownership directly connected to a device’s account system for the first time in the gaming industry

What is a web3 game? Something that allows you to grind for NFTs?

[–] JackbyDev@programming.dev 50 points 2 months ago (4 children)

TF2 hats but on a block chain instead of an inventory system.

Pros:

  • In theory you can still sell the item as a collectible even if the game dies (I doubt in practice though)
  • In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)

Cons:

  • it's a fucking block chain
[–] xthexder@l.sw0.com 22 points 2 months ago* (last edited 2 months ago) (1 children)

In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)

I've heard this before, but there's literally nothing preventing games from setting up some shared items on their own without NFTs. Nobody does it because companies want to keep their IP, and worrying about external items would be a nightmare to balance.

NFTs solve like 1% of the problem of sharing items. So much more goes into making them actually work. For example: NFT id 5551337 is owned by the player: now what? How do you figure out what 3d model to render? What actions can you perform? How does it integrate with other systems? All of that is going to have to be custom for every game involved on a per-item basis.

[–] JackbyDev@programming.dev 10 points 2 months ago (1 children)

Yes, like all things block chains do there are obviously alternatives to accomplish the same thing.

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[–] UnderpantsWeevil@lemmy.world 11 points 2 months ago

There was an abstract conceptual theory of system agnostic game add-ons. It isn't... completely inconceivable.

You could work with a relatively prolific engine, like Unreal, and set up a standard character model dummy with designated hard points for attaching accessories and certain default movements. Then any accessory could simply scale to the environment - Master Chef could swing a keyblade while the Elden Ring guy gets to wear Iron Man armor, because these are all "human" models with well-defined structures that could map to the associated equipment. The blockchain becomes a universal registry for these assets that a platform can read from to render the art.

The problem is that nobody ever actually implemented this universal protocol. They all just ran off making jpegs of weird animals and running fake auctions to create the illusion of a secondary market. You had zetabytes of data being processed so some Baked Alaskahole could claim his Kumming Koala was worth $40M.

I don't even strictly begrudge "the blockchain" as an idea for licensing and data storage (just please don't ask me to think about who is generating the licenses or storing the data). But it was all vaporware. None of it was anywhere close to being created, much less delivered. People were throwing billions with a b of dollars at entirely empty promises.

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[–] RoyaltyInTraining@lemmy.world 27 points 2 months ago (1 children)

Web 3 games are simply ponzi schemes hidden behind a super grindy game. As far as I know, none of these games actually produce anything of value from the labor put into them, so the payouts must come from new money entering the scheme.

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[–] shininghero@pawb.social 26 points 2 months ago (1 children)

To me, the term "Web3 games" sounds like they're trying to make a knockoff of Cookie Clicker with NFTs.

[–] ChicoSuave@lemmy.world 10 points 2 months ago
[–] Vittelius@feddit.org 13 points 2 months ago
[–] fruitycoder@sh.itjust.works 7 points 2 months ago (1 children)

The big thing I've seen for gaming is the idea that you can have tokens not tied to a specific game. Like maybe an achievement gotten in resident evil unlocks a cool skin dead by daylight.

Or you could implement something like Sword Art Onlines's item/skills system where they attached to a user and not a server, and servers can choose which ones to implement in their version of the game.

Of course its also possible it could be sold second hand, so maybe you think the Christmas skin of a popular character is stupid and will never wear it, but someone else just missed the event. You could sell/gift it to them, because the entitlement is yours to do whatever you want with it. Maybe you just hate the hell out it so much you offer a ton of cash just lock them all up. Idk this part of it just not my jam tbh

[–] WraithGear@lemmy.world 10 points 2 months ago (1 children)

But why honor other companies tokens? Hell why honor your old tokens? You make the effort to create assets in your new game, are you going to just give it to a limited number of players who play both game for free, or resell it to all players? If you buy an nft for a game that then gets ignored, was it any different then a DLC, or using the steam market place to trade the item? After all i have read i don’t see where this helps players at all, and for companies, the only benefit i can see is if they pump and dump their players.

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[–] Blisterexe@lemmy.zip 16 points 2 months ago (1 children)

The devs have said in the discord that ceypto features will be totally optional, theyre only there so they could have a partnership with sui

[–] moody@lemmings.world 20 points 2 months ago (3 children)

Totally optional features that come set up by default are not really optional unless they're opt-in from the start. Most users are not savvy enough to figure out how to disable that kind of stuff.

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[–] UnderpantsWeevil@lemmy.world 14 points 2 months ago (1 children)

Why, Linux?! It is said that you would destroy the Blockchain, not join it!

[–] luciferofastora@lemmy.zip 25 points 2 months ago

Linux is free and open source software ecosystem. It's like handing people free brushes, canvases and paints - sure, removing the financial hurdles may enable talents otherwise unable to afford indulging their artistic streak, but you also can't really prevent anyone from painting awful bullshit. Best you can do is not give them attention or a platform to advertise their stuff on.

That's the price of freedom: It also extends to assholes. We can't start walling off Linux, so the best we can do is individually wall them off from our own life and hope enough other people around us do it too.

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[–] MonkCanatella@sh.itjust.works 96 points 2 months ago

At long last, linux with microtransactions

[–] Hubi@feddit.org 66 points 2 months ago (2 children)

That's pretty cool. Square Enix is one of the better AAA-publishers when it comes to Linux support, they had native ports for Deus Ex, Tomb Raider, Hitman and a bunch more.

[–] Ghoelian@lemmy.dbzer0.com 23 points 2 months ago* (last edited 2 months ago) (3 children)

I'm not sure about the others, but I'm pretty sure Hitman isn't linux native.

As far as I can find on protondb, neither are Deus Ex or Tomb Raider.

I've never had any issues running those games through Proton though, so that's great.

[–] Vittelius@feddit.org 21 points 2 months ago* (last edited 2 months ago)

Although this game has a Linux-native build available, Steam does not list it as having Linux support. This can happen if a game has an unofficial, unfinished, or unsupported build. You may need to force Steam to enable Proton for the game in order to run properly.

https://www.protondb.com/app/203160

Square where early adopters of Linux back when Steam Machines V1 came out commissioning ports for a bunch of their Eidos (western) IPs. And then they stopped support for those ports when Proton came around

[–] Hubi@feddit.org 9 points 2 months ago

According to Wikipedia, Deus Ex MD, Hitman, Life is Strange 1&2, and the new Tomb Raider trilogy all have native Linux ports.

https://en.wikipedia.org/wiki/Feral_Interactive

[–] KingThrillgore@lemmy.ml 7 points 2 months ago

That's because the IP rights for those games were sold.

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[–] Dariusmiles2123@sh.itjust.works 39 points 2 months ago

I’m not really into PC gaming, but the more gaming possibilities you have on Linux, the better it’ll be👍

[–] Feathercrown@lemmy.world 35 points 2 months ago (1 children)

"There's no login screen, how do I unlock it?"

"It's square enix, they expect you to have a keyblade"

[–] zalgotext@sh.itjust.works 9 points 2 months ago (1 children)

Those of pure enough heart to weild a Keyblade will know how to login - all you need to do is trust your heart, and follow the light!

[–] OprahsedCreature@lemmy.ml 7 points 2 months ago

"Wait why is that pirate flag glowing?"

[–] Petter1@lemm.ee 31 points 2 months ago

Very nice! Kill those windows handhelds 🥳

[–] ColeSloth@discuss.tchncs.de 28 points 2 months ago

I was all set to re purchase the original ff7 on steam to play it again on my steam deck. Then I seen that the assholes require an internet connection to run it. My playstation sure as hell didn't have an internet connection. Yo ho ho ho

[–] JoYo@lemmy.ml 28 points 2 months ago

finally, a Linux distro to kill god.

[–] cron@feddit.org 26 points 2 months ago

Additionally, the first Alpha version of PlaytronOS has now been released for those of you who wish to test and give feedback. So far they note it has been tested across the AYANEO 2, ASUS ROG Ally, GPD Win 4 (2023), Lenovo Legion Go, Valve Steam Deck LCD and Valve Steam Deck OLED.

Quite a nice list of tested handhelds.

[–] nossaquesapao@lemmy.eco.br 25 points 2 months ago

The title made me think that they would start releasing games for linux :(

[–] Wispy2891@lemmy.world 15 points 2 months ago

The main benefit of web3 "games" is that a dev can make millions from something with PS2 graphics, recycled assets and zero innovation

[–] Grass@sh.itjust.works 15 points 2 months ago

hah it just gets worse with every word

[–] yournamehere@lemm.ee 15 points 2 months ago

i'll do my own css framework!

not because it makes sense, but because of godcomplex.

/s

[–] DarthYoshiBoy@beehaw.org 14 points 2 months ago (1 children)

Playtron is all in on Crypto nonsense, so of course SquareEnix is coming along for the ride. I wouldn't get too excited, like most "Web3" things, I expect that this too will flounder and die.

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[–] stallmer@sopuli.xyz 14 points 2 months ago (2 children)
[–] Vittelius@feddit.org 41 points 2 months ago (4 children)

It's bazzite with a custom UI instead of Steam Big Picture and no desktop mode. Their big claim seems to be that they say that they have solved anti cheat on Linux: the system generates a checksum of the kernel space, the anti cheat then compares this checksum with the one on file. No custom kernel module needed on the part of the anti cheat dev. At least in theory.

[–] priapus@sh.itjust.works 15 points 2 months ago

I'm interested in them finding a way to get AC working, but I really dislike this method of doing so. There are a ton of kernel variations, so this would really only work on specific distros and devices. This becoming standard would likely mean being unable to use optimized kernels, different schedulers, and other kernel modules like the ZFS drivers.

[–] chellomere@lemmy.world 6 points 2 months ago (4 children)

I'm having a hard time understanding how this would work. udev will load kernel modules depending on your hardware, and these modules run in kernel space. Is there an assumption that a kernel module can't cheat? Or do they have a checksum for each possible kernel module that can be loaded?

Also, how do they read the kernel space code? Userspace can't do this afaik. Do they load a custom kernel module to do this? Who says it can't just be replaced with a module that returns the "right" checksum?

[–] Vittelius@feddit.org 7 points 2 months ago (1 children)

Here is the quote I paraphrased in my comment (I'm sure I got something wrong):

The immutable file system from Fedora Silverblue will be very helpful in implementing our anti cheat system but it is not our anti cheat system. We are planning to generate signatures for each version of our OS (easy with Silverblue) as well as all the DLLs we install dynamically. Basically using our SDK, a game developer will be able to obtain a signature of the current config on the device then call our backend to verify that this is a genuine Playtron version.

https://www.theverge.com/2024/3/19/24106356/playtron-explains-how-immutable-file-systems-are-not-but-could-help-with-linux-anti-cheat

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[–] apotheotic@beehaw.org 12 points 2 months ago (1 children)

Cool can they give up on blockchain games now?

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[–] Asphalt@lemmy.ml 11 points 2 months ago

Later gets bought by ______ when ?

[–] wallmenis@lemmy.one 11 points 2 months ago (1 children)

Finally! Some competition with Steam OS! Hopefully only good things will come out of this!

[–] Rayspekt@lemmy.world 10 points 2 months ago (1 children)

Introducing distro-specific Epic exclusives.

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