this post was submitted on 04 Dec 2024
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A month and a half after denying reports it was poised to pull the plug on its free-to-play live-service shooter XDefiant - which launched back in May - Ubisoft has confirmed it's doing just that, resulting in the closure of three production studios and 277 employees losing their jobs.

Ubisoft's chief Studios and portfolio officer Marie-Sophie de Waubert announced the end of XDefiant's development in a post on the company's website. "Despite an encouraging start," de Waubert explained, "the team's passionate work, and a committed fan base, we've not been able to attract and retain enough players in the long run to compete at the level we aim for in the very demanding free-to-play FPS market."

"The game is too far away from reaching the results required to enable further significant investment," de Waubert continued, "and we are announcing that we will be sunsetting it." As such, new downloads, player registrations, and purchases will no longer be available from today, but Season 3 will launch as planned and servers will remain online until 3rd June, 2025.

Unfortunately, the news doesn't end with XDefiant's cancellation. Ubisoft has also confirmed it's closing its San Francisco and Osaka production studios, and will "ramp down" its Sydney production site. As a result, 277 employees across all three units will lose their jobs. This equates to a little over half of the XDefiant team worldwide, with Ubisoft noting other employees working on the project will transition elsewhere within the company.

"To those team members leaving Ubisoft," de Waubert continued in her statement. "I want to express my deepest gratitude for your work and contributions. Please know that we are committed to supporting you during this transition."

In a message to the XDefiant community, executive producer Mark Rubin - who in October insisted there were "no plans" to shut down the game - wrote, "Free-to-play, in particular, is a long journey. Many free-to-play games take a long time to find their footing and become profitable. It's a long journey that Ubisoft and the teams working on the game were prepared to make until very recently. But unfortunately, the journey became too much to sensibly continue.

The announcement comes at a turbulent time for Ubisoft, which has been dogged by underperforming titles, delays, and project cancellations over the last few years. In an emergency investor call held at the start of 2023, Ubisoft announced considerably lower-than-expected earnings, leading to the cancellation of three unannounced projects and a programme of "targeted restructuring" that resulted in a series of layoffs.

Since then, the publisher has cancelled The Division: Heartland after more than three years of work, and has delayed Assassin's Creed Shadows' release into next year following a "softer than expected launch" for Star Wars Outlaws.

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[–] NaibofTabr@infosec.pub 16 points 3 weeks ago (1 children)
[–] Justas@sh.itjust.works 7 points 3 weeks ago

Yes, it's the first time I hear about it.

[–] Renacles@lemmy.world 9 points 3 weeks ago (1 children)

Don't worry guys, I'm sure management will see repercussions for their constant failures and time soon.

[–] CitizenKong@lemmy.world 3 points 3 weeks ago

And then it's golden parachute time!

[–] ThunderComplex 6 points 3 weeks ago

Kinda sad tbh. I only played it at release for a few matches but honestly it was fine. A f2p shooter similar to Call of Duty but without the 80€ price tag should’ve kept a bit of an audience. And I wonder how much of this is Ubisoft thinking „welp, we don’t have as many or more players than CoD, shut it down!”.

The game itself was fine which, considering this is Ubisoft, is high praise. But I wonder how many people they lost with the initial reveal trailer calling the game “Tom Clancy's XD”