this post was submitted on 29 Dec 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

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[–] quixotic120@lemmy.world 35 points 1 week ago (1 children)

A currency system where the game has a normal currency that you can earn via tasks but that currency is artificially nerfed because there is an additional “premium” currency that is only available either in extremely paltry amounts that have to be saved over months of grinding or spending actual cash. Also there’s a ton of stuff that can only be purchased with large amounts of premium currency

A subscription for basic services like multiplayer or a song catalog even though you just paid $70 for the game

High paced action game that suddenly grinds to a halt for a forced stealth section that was clearly tacked on and poorly designed

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[–] sepiroth154@feddit.nl 35 points 1 week ago* (last edited 1 week ago) (2 children)

Huge amounts of foreshadowing, but the story is already very predictable.

Motion controls.

Very long unskippable cutscenes before all bosses.

Hitboxes that make no sense whatsoever.

Voice Actors that really want to be somewhere else. (perhaps with full bladders?)

All cutscenes are slideshows.

A huge open world, with massive Travel distances and no fast travelling, and theres nothing to explore.

[–] Dave@lemmy.nz 15 points 1 week ago (4 children)

Very long unskippable cutscenes before all bosses.

It's probably assumed but just to be clear - the save point is before the cutscene, so if you die then you have to watch the cut scene again every time.

[–] taladar@sh.itjust.works 11 points 1 week ago

The save point is obviously not even directly before the cut scene but before some slow moving platform/elevator jump puzzle you need to navigate by waiting for each of them to be in place that comes before the cut scene.

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[–] Hoimo@ani.social 12 points 1 week ago* (last edited 1 week ago) (3 children)

A huge open world, with massive Travel distances and no fast travelling, and theres nothing to explore.

But right before the final boss you find out you should've been collecting 100 golden rings from nooks and ledges and now you have to grab a guide and check all 100 locations because there's no way to know which ones you found already.

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[–] rtxn@lemmy.world 35 points 1 week ago* (last edited 1 week ago) (1 children)

> escort mission with walk-and-talk exposition dump
> keep close to the escort target or the radio will yell at you
> faster than walking
> slower than running

[–] Hoimo@ani.social 12 points 1 week ago (4 children)

Don't forget that you have to stay really close to even hear the exposition dump, but the character is constantly walking through busy areas where you get stuck behind groups of npcs.

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[–] YungOnions@sh.itjust.works 34 points 1 week ago (4 children)
  • Escort Section where the person you're escorting moves at a slower pace than you do, forcing you to jog, walk, jog all the time.

  • Want to quit the game? Sure go into the menu, click Quit Session -> Are you sure? -> click Yes -> Loading Screen -> Game menu -> click Quit Game -> Are you sure? -> click Yes -> Loading Screen -> Unskippable game title intro -> sub menu with Quit Game, Continue Game, New Game -> click Quit Game -> Are you sure? -> click Yes -> Loading Screen -> Desktop

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[–] 2ugly2live@lemmy.world 31 points 1 week ago* (last edited 1 week ago) (1 children)
  • Lonely? Don't worry, the main character is never going to shut up and will comment on every single thing with lines that won't get old at all.
  • Yeah, you can play with your friend... After hours of gameplay, once you both have this super special item and only for certain, boring ass missions.
  • You need an account, and we have no native sign up so we're going to open up a completely different window while you try to drag your mouse awkwardly with the controller. Yes, the cancel button is very close to the confirm, no there's no confirmation, and yes you'll have to start this shit from scratch.
  • Escort missions, but the escort won't get out of the fucking way, and your shots can kill them.
  • Currency systems that are just currencies within currencies, within currencies.
  • The items are easy enough to see, but you have to be in just the right location to pick it up.
  • There's a save screen, but nothing actually pauses.
  • I know 99% of games use similar buttons for different functions, but what if we switch it up, just for giggles? Let's make "jump" the R1 button!
  • You can drive, but it's on ice physics. And, yes, there will be a chase sequence that's going to take you a very, very long time.
[–] phlegmy@sh.itjust.works 11 points 1 week ago (1 children)

The chase sequence starts with an unskippable cinematic, has no checkpoints, and will force you to rewatch the cinematic every time you fail.

There's other traffic in the chase sequence, but the traffic is randomized every time, so there's no way to memorize any pattern.

The mission fails if the target gets too far away.
Any time you bump into anything, it slows you down enough that the target gets too far away.

This is also the first time you've driven a car in the game.

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[–] Odo@lemmy.world 31 points 1 week ago* (last edited 1 week ago) (1 children)

Don't forget a save point right before the unskippable cutscene and overly difficult boss fight, so you get to watch it over again every time you die.

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[–] collapse_already@lemmy.ml 27 points 1 week ago (1 children)

You guys are forgetting an annoying encumberance system where in order to pick up the heavy object (example: plate mail) you have to drop a light weight object (example: ring) because you are out of item slots.

[–] PM_Your_Nudes_Please@lemmy.world 21 points 1 week ago* (last edited 1 week ago)

Worse: Both encumbrance and grid inventory management. Can’t pick up that plate armor because you need to re-Tetris your inventory around to make room for the 4x6 plate armor icon. And no, you can’t rotate items to make the armor a 6x4 instead.

And after you organize your entire inventory to fit the armor, you still can’t pick it up because it’s too heavy.

[–] fox2263@lemmy.world 26 points 1 week ago (1 children)

Need an account to begin the game even though it’s single player.

After logging in the game updates and requires a restart. Even though you updated outside of the game.

The menu is a convoluted mess with lots of areas all having notification icons.

Lots of DLC with adverts for the DLC menu.

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[–] dharmacurious@slrpnk.net 22 points 1 week ago (1 children)

Instead of walking/moving with a your joysticks, you use them to point a fucking mouse cursor and click on the ground where you want to go, like that shitty walking dead game on playstation

[–] Absolute_Axoltl@feddit.uk 10 points 1 week ago (2 children)

That's just point and click games. I understand the dislike but I think that style of movement works for the style of the game.

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[–] Fizz@lemmy.nz 22 points 1 week ago (1 children)

Rarity tiers but every weapon is the same boring shit.

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[–] sp3tr4l@lemmy.zip 20 points 1 week ago* (last edited 1 week ago) (1 children)

If singleplayer:

A complex transmog system that has gacha style of different 'currencies' (shit tier crafting ingredients) and layers of abstraction, some of which functionally require being subbed to a battlepass which allows you to purchase some necessary key items to the transmog process only after you've done all your monotonous dailies for 3 weeks without missing a single one.

If multiplayer:

'Radiant' style quests revolving around escorting a low health, brain dead at path finding npc, which walks slower than your run speed but faster than your walk speed, through a PvP combat zone, who frequently has random mental breakdowns and must be reassured everything will be alright through a 22 step dialog tree process, which is largely randomized everytime, in order to keep them moving.

You and the npc can be killed during conversation segments, which you cannot exit from at whim, you must complete the dialog tree successfully to regain control of your character and exit the 'cinematic dialog' mode.

[–] Corkyskog@sh.itjust.works 12 points 1 week ago (1 children)

Lol that multi-player game actually sounds really interesting....

I would love to add a gambling mechanic and play it. 11 players in an arena, each player bids 0 to 100 cents to be "it". If you or your stupid NPC dies, you lose and the pot rolls to next round. If you somehow can get your idiotic NPC to the safe zone, you win the entire pot. Pot can grow indefinitely.

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[–] Blackmist@feddit.uk 19 points 1 week ago (1 children)

MHW was a game desperately in need of a paper manual.

Flashing up pages full of text during the tutorial is flat out obnoxious.

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[–] ICastFist@programming.dev 12 points 1 week ago (2 children)

The 7 minutes walk and talk segment reminded me of Forza Motorsport 6. A fucking car game with a fucking UNSKIPPABLE, long ass stupid fucking intro nobody asked for.

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[–] Pacattack57@lemmy.world 11 points 1 week ago

UI is 30 different sections that are marked with obscure pictures instead of words.

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