this post was submitted on 03 Feb 2025
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[–] M68040@hexbear.net 2 points 5 months ago* (last edited 5 months ago)

Night Striker relies too hard on the homing missiles as a source of difficulty in the later stages.

[–] AstroStelar@hexbear.net 2 points 5 months ago

Mega Man Star Force 1's story has hit me more personally than any other piece of media and in general it's well-written despite it still being a kid's game. But it really rushed the friendship between Geo and Pat, you've barely even seen Pat throughout the game so Geo becoming so wrecked by his betrayal feels forced. Pat/Rey's betrayal is also telegraphed so blatantly that it makes Geo look like an idiot.

Pat/Rey also falls into a problematic DID trope of a "Dr. Jekyll and Mr. Hyde" type personality split, with an aggressive alter ego when most people with DID aren't dangerous like that.

Geo falling back into depression and fear of getting close with people, and cutting off everyone would be very relatable as someone who relapses into depressive thoughts, but the setup was too rushed as just mentioned and it's also right as the alien antagonists are starting their full-on invasion of Earth. It just made me go: "Get in the fucking mech, Shinji".

[–] GalaxyBrain@hexbear.net 2 points 5 months ago (1 children)

The holy water is OP in the first castlevania and there is for sure some bullshit parts.

FTL is genuinely perfect.

I could write a book about the metal gear series' flaws even if limited to mgs1, 2 and 3.

Disco Elysium isn't my kind of game and I find anything that isn't dialgoue stuff to be a slog.

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