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submitted 11 months ago* (last edited 11 months ago) by nanoUFO@sh.itjust.works to c/games@sh.itjust.works
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[-] rebelappliance@lemmy.dbzer0.com 39 points 11 months ago

"A commercial told me to forget everything I know about slip covers. So I did. Then they tried to sell me some, but I didn't know what the hell they were!"

[-] pulaskiwasright@lemmy.ml 8 points 11 months ago

If it’s like other games from this dev, then treat quests like table top rpg quests and don’t feel bad about cheating anyway you can. Their games are like D&D without a DM to get mad at you because you cheezed your way around a huge set piece battle that they worked on for an hour.

[-] zeusbottom@sh.itjust.works 5 points 11 months ago

worry less about closing out quests and winning fights

No worries there, can’t win a single fight after the first five

, and instead focus on exploring

Got to the end of the zone, now what?

toying with the tools & systems,

Always struggled to remember my Tincture of Whatevering and Bag Of Holding

remembering to take it slow

I’m told I’m dying in 5 days unless I find a cure

trust the dice

LOL

[-] stopthatgirl7@kbin.social 7 points 11 months ago

Right @ “trust the dice.” Those dice have effed me over with Nat1s more than once already 🤣

[-] bionicjoey@lemmy.ca 7 points 11 months ago

"Trust the dice" is terrible advice. The expression is "trust your GM/DM". The dice are the fly in the ointment and the GM's job is to turn their chaos into a satisfying story.

[-] oddspinnaker@lemm.ee 5 points 11 months ago

Yeah, I honestly had to Google it because it sounds like such pointless advice. In combat especially, how does “trusting the dice” help at all?

I think what they mean is “trust that the game will turn a lot of failing dice rolls into something interesting in a way a GM might.”

this post was submitted on 07 Aug 2023
38 points (86.5% liked)

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