"A commercial told me to forget everything I know about slip covers. So I did. Then they tried to sell me some, but I didn't know what the hell they were!"
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
If it’s like other games from this dev, then treat quests like table top rpg quests and don’t feel bad about cheating anyway you can. Their games are like D&D without a DM to get mad at you because you cheezed your way around a huge set piece battle that they worked on for an hour.
worry less about closing out quests and winning fights
No worries there, can’t win a single fight after the first five
, and instead focus on exploring
Got to the end of the zone, now what?
toying with the tools & systems,
Always struggled to remember my Tincture of Whatevering and Bag Of Holding
remembering to take it slow
I’m told I’m dying in 5 days unless I find a cure
trust the dice
LOL
Right @ “trust the dice.” Those dice have effed me over with Nat1s more than once already 🤣
"Trust the dice" is terrible advice. The expression is "trust your GM/DM". The dice are the fly in the ointment and the GM's job is to turn their chaos into a satisfying story.
Yeah, I honestly had to Google it because it sounds like such pointless advice. In combat especially, how does “trusting the dice” help at all?
I think what they mean is “trust that the game will turn a lot of failing dice rolls into something interesting in a way a GM might.”