this post was submitted on 16 Apr 2025
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[–] dereality@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

Scalebound. That open-world Star Wars game. SimsVille

[–] Erro@lemmy.world 1 points 2 days ago
[–] Erro@lemmy.world 1 points 2 days ago (1 children)
[–] droning_in_my_ears@lemmy.world 3 points 2 days ago (1 children)

Uhh you're welcome?

What are you thanking for?

[–] DoucheBagMcSwag@lemmy.dbzer0.com 1 points 4 hours ago* (last edited 4 hours ago)

Probably a fucking bot or lost lemming

[–] ampersandrew@lemmy.world 62 points 5 days ago (4 children)

Cancelled or shut down? If you wanted a cancelled game to come out, 99 times out of 100, it was your imagination making it into a great game, and they cancelled it because it wasn't coming together.

For games that were shut down, for me, it was Robocraft. It was only shut down recently, but the version of the game that I loved from about 2017-ish was basically replaced a year later with a version of the game that I was not a fan of, and it stayed that way until the game's and studio's closure. I had to get burned by Robocraft in order to come to some realizations about the rot at the core of live service games, and it informed a lot of where I spend my time and money now.

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[–] qevlarr@lemmy.world 22 points 4 days ago (4 children)

Unreal Tournament series

UE4 movement was buttery smooth

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[–] Agent_Karyo@lemmy.world 35 points 5 days ago* (last edited 5 days ago) (13 children)

The Black Isle version of Fallout 3 (Van Buren).

Bethesda's version had expansive and impressive maps and visuals, but the writing and world-building were subpar compared to Fallout 1/2 and New Vegas.

[–] tal 13 points 5 days ago (2 children)

Black Isle Studios planned to include a dual-combat system in the game that allowed for the player to choose between real-time (Bethesda Softworks' Fallout games and Micro Forté and 14° East's Fallout Tactics) or turn-based combat (Fallout and Fallout 2) but real-time was only included due to Interplay's demands.

I suppose you're most-likely aware of them, but if you wanted more turn-based Fallout, have you looked into Wasteland 2 and Wasteland 3?

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[–] Kolanaki@pawb.social 25 points 5 days ago* (last edited 5 days ago) (5 children)

I sometimes still think about StarCraft: Ghost.

Also not really a whole game, but I hate that CDPR cancelled the multiplayer stuff for Cyberpunk 2077. I was really looking forward to that.

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[–] mrbean343@lemmy.world 35 points 5 days ago

PT. Still have it saved on my PS4 I think.

[–] MrScottyTay@sh.itjust.works 13 points 4 days ago

Star wars 1313 was THE game I was waiting for. Got very sad when it got cancelled.

Also all is the in-progress and for some completed content that just got shelved for Disney infinity because the new management at Disney forgot why games mattered. (Same time when they absolutely gutted lucasarts). Just for them to start from scratch again a few years later when they realised they still need a videogame presence. Which makes the losses of what could have been hurt more.

[–] straightjorkin@lemmy.world 9 points 4 days ago (1 children)

The original concept for Bioshock infinite.

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[–] Guitar@lemmy.world 25 points 5 days ago (6 children)

Star Wars 1313 is a big one for me. Same with Battlefront 3, both would have been amazing. RIP og Lucasarts, you were a real one.

Also, Retro Studios has had a few concepts that sounded awesome. They were planning a few Zelda spinoffs I would have really liked to see. Heroes of Hyrule and the Sheik project looked cool as hell.

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[–] Delta_V@lemmy.world 23 points 5 days ago (4 children)

PlanetSide 1, the MMOFPS that was the former record holder of "Most players in an online FPS battle," which was eventually surpassed by PlanetSide 2.

In its heyday it was a fascinating sociology study.

During EU prime time, players would self-organize into squads of about 10 players. They would apply light pressure to the entire map simultaneously. Territorial gains would be made by attacking undefended bases.

During USA prime time, players would self-organize into platoons of about 30 players. They would press a few strategic locations with medium force. Territorial gains came from fixing operations (using a small force in an easy to defend location to keep a large population of opponents busy) and local numeric superiority at lightly defended bases.

During Chinese prime time, players would group up into a singular mass. Everyone just ran face first into the meatgrinder. No territorial gains were made.

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[–] dual_sport_dork@lemmy.world 21 points 5 days ago (10 children)

Megaman Legends 3.

"We cancelled it because the fans didn't show enough interest or act like they wanted it badly enough!"

I think a sizable fraction of the world's population is still salty about that, and it's been 14 years.

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[–] Zeke@fedia.io 19 points 5 days ago

The original Overwatch. I also know Apex Legends hasn't been cancelled, but they also took away Linux compatibility so it is essentially cancelled for Linux. That's one I miss.

[–] omarfw@lemmy.world 5 points 4 days ago (1 children)

I miss firefall. It was very innovative and enormous. The devs were trying new ideas in the alpha all the time.

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[–] GusTheBard@midwest.social 2 points 3 days ago

Any sort of sequel to the Tribes series. Talk about a franchise that had, at one point, a massive amount of potential that was completely squandered!

It has momentum (the franchise, not just the gameplay mechanic. Lol) and the visuals and world lended itself to be turned into something with great storytelling of they really wanted to make it into a story as well. Plus, it was fun a hell!

Ascend is technically still online, but any sequel that gets "announced" every one in a while is a lost cause from the start

[–] Blinsane@reddthat.com 14 points 5 days ago (9 children)

Wildstar! It was the best playing mmo I've ever seen. The platforming was neat, the world was varied and cool, there was player housing with almost endless customisation! I miss that game.

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[–] Sunsofold@lemmings.world 15 points 5 days ago (11 children)

Might sound odd to some, but Overwatch.

Early Overwatch was great. Then some updates made it better. The only things wrong with it were design choices that were made for financial reasons. Then they made it much worse. Then they made it worse. And worse. And then they made 2, which turned it into just another 'left-click on the target' game, because those make more money. It saddens me that it died.

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[–] hitagi@ani.social 4 points 3 days ago

Dota Underlords

[–] happysplinter@lemmy.world 1 points 3 days ago

Two come to mind. Hardware Rivals which I got for free on PSN ages ago. The other is Mass Effect 3 multiplayer. I think I was in top 100 N7 rank percentile at one point. I've never been good at a multiplayer game since.

[–] yeahbuddy@lemmy.world 13 points 5 days ago* (last edited 5 days ago) (3 children)

Hawken. :(

Edit: Started to read through everyone else's opinions and it dawns on me that this is just going to be a giant list of things I may have never even heard of that I might want to play, and can't. You are a sadomasochist. :)

[–] undeffeined@lemmy.ml 2 points 3 days ago

That game was very cool, had a good time even though i was rubish at it

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[–] Hadriscus@lemm.ee 5 points 4 days ago
[–] LostWanderer@lemmynsfw.com 10 points 4 days ago (6 children)

Honestly, I kind of miss the idea of what "Life By You" could've been, as it had the game designer for The Sims 2 and The Sims 3 behind it. That game could've been a return to form and an actual threat to EA's watered down and extremely pricey Sims Slop. If only the team Rod Humble had assembled were able to gel their concept into a reality, with Paradox's backing, could've created something magical. Alas, it was not to be...I still imagine the potential for player driven storytelling that Life By You was offering!

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[–] KingBoo@lemmy.world 2 points 3 days ago
[–] Zeusz13@lemmy.world 17 points 5 days ago (1 children)

Star Wars Battlefront 3, 1313 Titanfall 3

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[–] Hyphlosion@lemm.ee 15 points 5 days ago

Star Wars Battlefront III

[–] jerkface@lemmy.ca 2 points 3 days ago (1 children)

The cancelled suite of Alternate Reality games.

[–] Krudler@lemmy.world 1 points 3 days ago* (last edited 3 days ago) (1 children)

Omfg...

Yesssssss. Our entire family loved The Dungeon so much. My father wrote a letter to the developers and got a response, with excited descriptions of upcoming games in the series that never came to be. The producer or developer, or whoever wrote him back was bragging about how the next game would have characters you could actually see while in combat! (E: referring to The Arena)

[–] jerkface@lemmy.ca 1 points 3 days ago* (last edited 3 days ago)

The Dungeon already sort of gave up on the original design. Philip Price wrote The City and the extension mechanism that things were supposed to plug into, but the new developers who finished The Dungeon didn't use any of it. So it was a one-way trip... Except you couldn't actually transfer characters, it was broken. :-/

[–] johntash@eviltoast.org 8 points 4 days ago (2 children)

Starwars Galaxies, pretty CU

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[–] knightmare1147@lemmy.world 3 points 3 days ago (3 children)
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[–] JakobFel@retrolemmy.com 9 points 4 days ago

EverQuest Next. That game would have been the best MMO ever, if they would've stuck with it. Unfortunately, SOE got bought out and the new owners were whackos who didn't care. It's sad because nothing has come close since then. Only GW2 and ESO have even a fraction of the concepts of EQN.

[–] Thcdenton@lemmy.world 3 points 3 days ago
[–] daggermoon@lemmy.world 6 points 4 days ago

Silent Hills

[–] TimeSquirrel@kbin.melroy.org 13 points 5 days ago (5 children)

Kerbal Space Program. Loved KSP1, but still salty about spending $60 on the pre release of KSP2 thinking it would help fund development. Never again. Learned my lesson for sure. Both versions are basically dead now. It was a fun ride while it lasted.

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