Your friends are wrong. I completely agree with you. Bastion was amazing and I would love to see a follow up or a new ip that builds upon it without the roguelite genre.
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Bastion was just not my cup of tea. Somehow the fighting felt too chaotic for me. I mean, it felt like it was just button mashing, no matter how much I tried to have some tactic for it.
Not saying it is a bad game, I can see why people like it. But from that point of view, no, I don't need another Bastion.
And to be honest I had the same feeling when I played Hades. I felt more like I was dependent upon getting certain modifiers and weapons together otherwise I just was not going to make any progress. And I don't think that's a critique of the game itself it's 100% in my abilities to play that sort of game. And from a personal taste standpoint my personal taste go towards bastion and transistor.
Part of the appeal of Hades for me is how it forces you to learn how to fight with different combinations of weapons and modifiers, as well as how differently those weapons play.
I didn't move Bastion or Transistor, they never clicked for me but I loved Hades.
If I'm being honest, before Hades, I wasn't sure how much of a future Supergiant had in game dev. They clearly have talent for making beautiful looking worlds with great soundtracks and writing, but their gameplay was not exceptional for the genres they dabbled in. They didn't try to iterate either, flitting from genre to genre.
Hades was the result of them taking what they learned from Bastion and Pyre and applying it to a trend. They really nailed the gameplay this time. I think Hades 2 is even better, and I suspect it will be again be a GOTY contender when it comes out.
That said, I think they could very well end up branching out again from roguelites after this.
(Pyre)
What is wrong with it? A quick Google Search leads me to a pretty good game based on the reviews.
different people like different things, sounds like your friends like rougish games.
I enjoyed bastion, it was probably my favorite game of its year. I don't care enough about hades to even give it the time of day, no matter how hot they made zagreus. With few exceptions, I don't really like rougish games. The few that I do like I'd rather they be long form rpgs so that I can have a build long enough to enjoy it for a while.
That said, studios should be allowed to make the games they want to make. Forcing them to do art against their will results in bad art.
Just for a bit of clarification I'm not talking about forcing them to do anything This is simply from a consumer standpoint, my wish I guess.
I think I'm kind of done with Supergiant regardless. In both Bastion and Transistor, it felt like they had two out of three components to their gameplay loop but were missing something to prevent it from feeling repetitive; despite short runtimes, both very much did feel repetitive. I didn't even try Pyre, and I have little faith it would be for me. I do love roguelikes and can enjoy -lites from time to time as well, and Hades got a lot of buzz. However, I actually quite disliked worlds 3 and 4, and the level generation is among the worst I've seen in the genre. I get the sense that Hades is probably most responsible for people who claim they want "handcrafted levels" as opposed to procedural generation, because perhaps those people haven't seen it done well if they've only ever played Hades, a game with level generation so monotonous that the voice actor will call out a room we all recognize.
To be honest, I get what you're saying here although I've played all their games. I think of the bunch I disliked Bastion the most. It felt like an empty PSX game. I liked Transistor, but the catch is that it needed to be played pretty much surrounding their pause-the-battle technique which was okay but it really kind of sucks to me whenever I have any game use this technique. I would have much rather it had been a full turn-based game. I like turn-based games though. There is some viking game that plays like a janky-table top where it's semi-turnbased and it was absolutely awful for it.
Mind you, I like Transistor due to its story. Which I think is the same reason why I liked Pyre. The setting, it was quite nice and if I could remove the mini-games from the game I would. Hades, I liked because they took characters the size of tic-tacs and turned them into three-dimensional beings. That was quite nice. They played on a lot of anime tropes. The gameplay was good, but it was a bit too challenging for me. I dropped it relatively early due to this. I pretty much sit in the same camp now. I wondered if maybe I had aged out of their target audience but I will probably never play one of their games again. It's just not my bag.
Nah I think they do pansexual roguelikes best. More hot roguelike characters please. Especially if they're anthros like Asterius. :3
To be honest, I felt like Hades was like GOOFILY sexual. But I get why it works for most people. I just was like...wut!? People are horny for Hades folks, including my sibby. So like, it works. I just don't play games for that kind of stuff is all. I also liked their art more when it was air-brushy over the hard comic lines. Which is kind of crazy, because I like comic book art. It's just like...too much for me. My sibby grabbed Hades 2 and I can't bring myself to play it.
Also they're assholes of accessibility. It's so hard to play Hades because outside of the gauntlets you've gotta mash buttons to get through the whole damn thing. I know I am not the only one who's written to them about this, but they never gave a shit about it. I figured I was pretty much done with them because I have had such positive responses from so many indie developers on accessibility options. Which I think to be absolutely honest, should be a standard for games with larger budgets. Which they for sure had, as far as indie games go. eh.
That was a rant and a half.
Accessibility options are woefully limited in most games. All I personally need is a UI scaling option for larger fonts on the TV vs a monitor, but most of the games I play, the only options in there are for changing the color palette of the UI if you have 1 of 2 or 3 types of colorblindness and that's it. Even though I am not in need of them, I do like seeing a metric fuckton of options in every single tab as I am a firm believer in more options is always better than fewer already, and this is doubly so for helping people with disabilities get some assistance to experience the game as close to intended as possible.
My partner has a rare type of colorblindness that makes certain comfy games completely unplayable. I wanna scream at the screen, because I wish that it were easier in this life to make things more accessible for all people in general. I sit in the same camp with you, the more the merrier when it comes to support. I get sad when I open a game, and I see nothing (cause the first thing I do is always check the options). I tend to not buy games with certain things like flashy effects, qtes, or a need for fast reflects. As you can tell, I'm not PVE-er =P!
All 4 games are great. And I do enjoy the one and done deal of the first 2. I don't mind finishing a game in a few hours. If anything, that's actually a bonus nowadays. Most games I stop halfway and never finish.
However, if you were to just focus on finishing the main story and consider that enough, I think you could finish Hades just as quickly. So to me Hades is just the same kind of game but with more replayability.
Roguelite/likes are shit. Add cards to it and I'd prefer to kill myself. If I want to play RL I play adom.