The Finals.
I love it, it's also among one of the most popular games right now.
Never see anyone talking about it.
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The Finals.
I love it, it's also among one of the most popular games right now.
Never see anyone talking about it.
The legend of dragoon.
Wiz n'Liz
Kinetica - a racing game where the 'vehicles' are people in mechanical suits that make them look like sexy mecha, racing to old techno
Bloody Roar - a series of fighting games where you fight as people who can suddenly shift into other forms, some recognizable animals and some abstract, and with the ability in some arenas to kick people through walls or over ledges into new arenas
Forsaken - 3D hover vehicle battles
Tiny Tank - a game where you play as a sweary AI tank
Megaman Legends 1 and 2 - Megaman as a 3d adventure game with a storyline and characters
Gitaroo Man - a rhythm game I enjoyed, later imitated by some others
Shadow of the Colossus - more known but not cared for these days. A game in which there are only boss battles. A subtly told story. Part of the ICO universe.
Titan Souls - One boy, one bow, one arrow that can be magically recalled to the bow, and giant stone destroyers that he must conquer with nothing more. Kind of a 2D Shadow of the Colossus
BPM: Bullets Per Minute - everyone has the idea for a rhythm FPS. This is the only one that does a good job of it.
Receiver - a game in which you don't just hit R to reload, but have to go through the full manual of arms, dropping the clip, holstering the weapon, loading each round into the clip, drawing the weapon, seating the clip, racking the round, checking the chamber to make sure it fed correctly, aiming, firing, clearing the jam, all while worrying about killer robots.
Valley - a movement game that has such an amazing feeling of freedom in its movement
Tunnet - lovecraftian network technician game
Did you see the GDQ run of Bullets Per Minute? That's what sold me on the game last year, such a cool game
I did not. I'll have to check that out.
Receiver
So good. The slight differences between weapons means that the muscle memory you've built up ends up tripping you on the next run.
I remember Kinetica! Loved playing it when I was younger. Still have the disc.
It was a great concept, well executed for its time.
Strife - last commercial release (at least until a recent retro game using it) of the Doom Engine. Picked it up for £3.50 or something about '97.
Think Hexen but plot, charming pixel-comic art, and some potentially frustrating boss fights and rpg lite elements.
Lots of fun, and does interesting stuff. I quote the voice acting quite a lot, but no one notices.
Gun. (2005) So fun.
It's a relatively obscure PS1 game in the horror genre.
The main thing that made it relatively unique among the horror game of the PS1 era is its lack of action mechanics. It’s essentially a horror dungeon crawler without action mechanics. You can run away or sneak past the invincible enemy, or if you gain a companion, the enemy kills your companion allowing you to run away when caught.
Game mechanics and ending spoilers
Essentially, your companion is your extra life. Different companions also have different abilities. Different endings result from who your companion is, or not having any at the game ending.
Its mechanics is more akin to Clock Tower—first person point and click at certain rooms, while being a first-person dungeon crawler in most other areas.
From the wiki article:
The game uses a first-person perspective, very similar to first-person shooter games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster called The Hybrid. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companion (and finally themselves). Once the companions are attacked, they are killed off permanently.
It is pretty different from the other horror games from the PS1 era, which made it relatively disappointing for those expecting it to be similar to the likes of Resident Evil or even Silent Hill.
Dead Head Fred, that game is awesome and sadly forever locked to the PSP. That it has never gotten a console port is nothing short of criminal.
Maximo! It’s a 3D hack and slash collectathon. It’s based on the Ghosts and Goblins games. There was a sequel that fell a little short of expectations (got rid of the really fun hub worlds). They were going to do a third game but Capcom canceled it.
“Hide and go fuck yourself.“
SCP:SL(SCP: Secret Laboratory Yes Steam Only
Edit:Fix Link and Grammer
::: spoiler Description/Opinion of the game
a multiplayer Game uses SCP stories, and inspired by SCP:CB(SCP: Containment Breach)/SCP:CB multiplayer, you play as chaos,Mtf,scps,d-bois and scientists. in this game it takes place in SITE-02, you can set nukes, etc.
The goal is you must survive. the group that survives (Foundation,Chaos,scp) will win.
it also relies on community hosted servers.(the devs also host one)
it takes place in a non-cannon site-02.
its pretty fun to play ,and very good for VC, it feels designed for it.
:::