TenForward: Where Every Vulcan Knows Your Name
/c/TenForward: Your home-away-from-home for all things Star Trek!
Re-route power to the shields, emit a tachyon pulse through the deflector, and post all the nonsense you want. Within reason of course.
~ 1. No bigotry. This is a Star Trek community. Remember that diversity and coexistence are Star Trek values. Any post/comments that are racist, anti-LGBT, or generally "othering" of a group will result in removal/ban.
~ 2. Keep it civil. Disagreements will happen both on lore and preferences. That's okay! Just don't let it make you forget that the person you are talking to is also a person.
~ 3. Use spoiler tags. This applies to any episodes that have dropped within 3 months prior of your posting. After that it's free game.
~ 4. Keep it Trek related. This one is kind of a gimme but keep as on topic as possible.
~ 5. Keep posts to a limit. We all love Star Trek stuff but 3-4 posts in an hour is plenty enough.
~ 6. Try to not repost. Mistakes happen, we get it! But try to not repost anything from within the past 1-2 months.
~ 7. No General AI Art. Posts of simple AI art do not 'inspire jamaharon'
~ 8. No Political Upheaval. Political commentary is allowed, but please keep discussions civil. Read here for our community's expectations.
Fun will now commence.
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“Now you are a little ship!”
Do Klingons Dream of Electric Targs?
Star Trek: 25th Anniversary for the original Game Boy had some shoot ‘em up segments like this. (The Klingons were smaller and in their own ships.) It’s not really worth going back and playing, but they managed to include some very Star Trek gameplay elements despite being a 1992 licensed handheld game.
Instead of power ups, you could pause the game to reroute your ship’s power. You started off with a balance of engines (how fast you could move), shields (how much damage you’d take if you got hit), and weapons (how far your phasers would travel across the screen and how much damage they’d do.)
It was pretty neat being able to go, “Oh no, asteroids!”, and then set your weapons to their absolute minimum and use those resources for your engines. Your phasers would only go two pixels in front of your ship, but you could zoom around the obstacles. Then when enemy ships show up you’d crank up the weapons and shields and blow them out of ~~the sky~~ space before they managed to square up a shot at you.
But mostly you just keep everything roughly balanced, hit a random obstacle and instantly died. I don’t think I even saw the away mission segments without Game Genie codes.