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[-] redcalcium@lemmy.institute 121 points 6 months ago

Gamers: this game is not fun

Game Design Director: Funny how disconnected some players are from the realities of game development, and yet they speak with complete authority

[-] BruceTwarzen@kbin.social 41 points 6 months ago

Gamers: this game isn't fun.

Game Director: we know, shithead, but not for the way you think it is.

[-] ElBarto@sh.itjust.works 101 points 6 months ago

Ok then smartass, you tell us why it's the way it is!

[-] metaStatic@kbin.social 42 points 6 months ago

they don't think it be how it is but it do

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[-] altima_neo@lemmy.zip 24 points 6 months ago

I'd love to hear from them why the game sucks

[-] SquirtleHermit@lemmy.world 93 points 6 months ago

Sorry Emilio, but when you had a reported $200 million dollars, 500 developers, and 7 years to make a game, you don't get to play the "but its really hard" card when people complain that your game is soulless corporate crap.

You're a professional, act like it.

[-] altima_neo@lemmy.zip 22 points 6 months ago* (last edited 6 months ago)

Not only a professional, but a professional working at "the best of the best", AAA studio

[-] Cqrd@lemmy.dbzer0.com 16 points 6 months ago

Honestly I'd have tried the game by now if every time I thought about it the devs didn't go on some insane ramble. They should really just shut up and let people form their own opinions. A lot of people will inevitably end up liking it, even if it's garbage.

[-] nanoUFO@sh.itjust.works 80 points 6 months ago

More gaslighting by bethesda

[-] EdibleFriend@lemmy.world 64 points 6 months ago

No fuck you it's good :(

-Bethesda

[-] BruceTwarzen@kbin.social 15 points 6 months ago* (last edited 6 months ago)

I know people really like Todd for some reason, but i find it rather sad that they spend all this time and money and manpower to build his "dream game" since he was a child and that's the end result. Todd foe the live of god, maybe you should dream bigger

[-] iheartneopets@lemm.ee 13 points 6 months ago

I could never tell if people really liked him, or if that was just a meme? I've always found him smarmy and irritating.

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[-] ICastFist@programming.dev 11 points 6 months ago

I only "like" Todd because of how easy it is to meme him and his bullshit. Now that Microsoft owns Bethesda, they should change the BSOD to a photo of him saying "It just works"

[-] yata@sh.itjust.works 79 points 6 months ago

"The game isn't boring for the reasons that you think, it is boring for these completely secret reasons."

Ok.

[-] amio@kbin.social 74 points 6 months ago

These guys are getting harder and harder to take seriously. As disappointing as the game itself is, what the fuck is this? Defensively and passive-aggressively trying to argue with reviewers? Long ramblings on how unfair it is that one of the world's most significant game studios, freshly taken over by enormous capital... gets a little criticism for the flaws it its products? Do you need to be an expert Twinkie mass manufacturing engineer, really, if a new product is, let's say, a tenth of the size and tastes of sawdust?

If they're gonna insinuate it's not the obvious reasons, maybe they should've served up some less obvious reasons - I'm sure they would've been convincing.

[-] ICastFist@programming.dev 24 points 6 months ago

"People have unrealistic expectations for AAA games! It's impossible to make them as good as people expect them to be!"

I remember lots of big studios saying that shit after Baldur's Gate 3 officially released. The work of a comparatively small studio with a Skyrim budget (100 million USD) did what many bigger budgets failed to do. How was that possible? Clearly, it's the fault of gamers for expecting too much!

Side note: Witcher 3's budget was around 34 million USD, with less than 13m for development proper, which is another good example of a game that even at release was already looking and playing great.

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[-] HarkMahlberg@kbin.social 11 points 6 months ago

Defensively and passive-aggressively trying to argue with reviewers?

Big "Baldur's Gate 3 is an anomaly" energy.

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[-] Pregnenolone@lemmy.world 53 points 6 months ago

Kind of sick of devs being such cunts and denying the criticism so publically.

Starfield might not be objectively shit, but there is heaps of fair criticism. I fucking hated it for what it’s worth. Probably worst game I’ve played in 3-5 years.

[-] BruceTwarzen@kbin.social 35 points 6 months ago

It might not be shit, but it's pretty shit for 2023 and 80 dollars.

[-] drunkosaurus@kbin.social 30 points 6 months ago

Kind of sick of devs being such cunts and denying the criticism so publically.

Well this was going to be their next big cash cow game that they keep re-releasing for 10 years, and they find it hard to accept that it's not working out.

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[-] ekZepp@lemmy.world 47 points 6 months ago* (last edited 6 months ago)

"You all are just too stupid to understand why we made the game so boring to explore and didn't put a single vehicle or alien ride in the whole fkng galaxy. "

Sincerely, SF Developers

[-] Iapar@feddit.de 45 points 6 months ago

I don't need to know why it is the way it is. For AAA titles it doesn't matter. Finish the game or fuck off. If you can't do that your Company should sink and make room for those that can.

Indies proving left and right that it is possible with a lot less.

[-] RGB3x3@lemmy.world 20 points 6 months ago

The Outer Wilds has a more interesting solar system than Starfield and did it with 9 planets.

Starfield is nothing but empty filler.

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[-] gravitas_deficiency@sh.itjust.works 45 points 6 months ago

Ok. But first you have to make better games.

You can’t argue me into believing the game is fun when it’s just… overall not that fun compared to other Bethesda efforts.

To be clear, it’s far from an outright “bad” game, but I’m still frustrated that I spent $70 on the fucking thing. If you charge that much, it’s completely reasonable for me to have high expectations for your game.

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[-] KyoStarr@kbin.social 40 points 6 months ago* (last edited 6 months ago)

I think both ideas can be true: that game development is a complex, creative endeavor and that as a product, consumers can be dissatisfied with a video game they paid $70 for.

Lately, I'm finding myself waiting for sales on AAA games because so many release in a buggy, incomplete state. This paid dividends with games like Jedi Survivor, that had a big number of bugs and performance issues at launch and plays decently now several months later.

[-] ThatWeirdGuy1001@lemmy.world 15 points 6 months ago

$70

This is why I will never buy a game brand new again.

Company's making record profits yet still trying to convince me they need to raise prices.

Lower quality, higher price. Fuck that noise

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[-] halcyoncmdr@lemmy.world 30 points 6 months ago

Oh I'm pretty sure I know exactly "why it is the way it is"...

It feels like every other Bethesda game ever made, because choosing to continue using the Creation Engine means you can only make games that feel this way.

[-] insomniac_lemon@kbin.social 15 points 6 months ago

Seems to me more like they repeated all their old mistakes and made new ones. The engine might've slowed development (and gave some influences/limits etc) but design direction seems to be the issue. Being on-par with their older games would be a step up, it's like they missed the point of why people liked their worlds.

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[-] Corkyskog@sh.itjust.works 28 points 6 months ago

"This game sucks!" "Don't pretend like you know why it sucks!" "Wait... wut? I was just stating my opinion O.o"

[-] Kolanaki@yiffit.net 16 points 6 months ago

It doesn't have "it." I don't know what "it" is, but I know Morrowind, Oblivion, Skyrim, Fallout 3 and Fallout 4 had "it" and somehow Starfield does not. It is completely devoid of that "it" factor that their other games had, even if it has everything else those games had and more. It is still missing the crucial "it."

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[-] breadsmasher@lemmy.world 28 points 6 months ago

Series of concessions and choices

Thats just life. But you made a number of poor concessions

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[-] oxideseven@lemmy.ca 28 points 6 months ago

I had fun with it. I put in about a hundred hours.

It's fine. It's not complete crap and had tons of potential. It missed the mark on a few things for sure.

These constant aggressive comments from the Dev team though... That I'm not a fan of.

[-] Asafum@feddit.nl 16 points 6 months ago

My biggest complaint is how they absolutely murdered the modding scene for the sake of greed... They wanted their cut of a thing they had NO input in so they forced their way in to have input and in the process ruined modding for those that were good at it....

Seeing how amazing Skyrim was with mods gave me so much hope for what this game could become and now I'm just sickened by what they did... So much potential gone. Now you'll have to pick between what 4 mods you want as you'll have to spend $5+ for each one... Yeah I'm not spending $100+ just to make your game fun for you while also paying you...

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[-] Thcdenton@lemmy.world 25 points 6 months ago

I don't care why it is the way it is. I care if it's fun or not.

[-] andrew_bidlaw@sh.itjust.works 25 points 6 months ago

TES6 lore Q&A gonna be like:

Don't fool yourself into thinking you know why it is the way it is

[-] chickenf622@sh.itjust.works 17 points 6 months ago

If you have to be in the industry to criticize something then I guess we need to remove all online reviews since who knows RiverrFucker69's credentials.

[-] EdanGrey@sh.itjust.works 16 points 6 months ago

Sounds like they're getting a bit bitter, not a good look

[-] sirico@feddit.uk 15 points 6 months ago* (last edited 6 months ago)

Follow that up with why or I'll just assume it's complicity with a heavy reliance on the ~~missing~~ modding community

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[-] Pratai@lemmy.world 14 points 6 months ago

I can’t believe I was ever bothered by the fact that MS bought them out. It’s almost schadenfreude to watch this train wreck knowing it’s not ever going to be something I’ll have to deal with.

[-] RememberTheApollo_@lemmy.world 14 points 6 months ago

Like devs are disconnected from the promises they make and gaming in general.

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[-] baropithecus@lemmy.world 13 points 6 months ago

Emil sounds defensive but he's right -- as someone outside the gaming industry, I cannot fathom how so much effort can result in such a shallow, tepid stew of shit. But because of how much time, staff and money were thrown at it, it's not a big stretch to assume that incompetence was involved -- unless it was leprechauns that stole the game's vision, plot, dialogue, sense of scale and exploration and replaced it with loading screens.

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[-] Kolanaki@yiffit.net 12 points 6 months ago* (last edited 6 months ago)

Don't fool yourself I to thinking we don't understand why your shit game is shit, Emil.

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[-] kandoh@reddthat.com 11 points 6 months ago

It's tough to make games, so I cut the Devs a lot of slack. Starfield was definitely too ambitious for the engine they built it on but it's probably the best it could possibly be... With that engine.

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[-] reverendsteveii@lemm.ee 11 points 6 months ago

shades of the Jamie Kennedy documentary where any time someone says they didn't like Malibu's Most Wanted he complains that he "worked really hard on it" as though explaining why something is shitty is just as good as making it not be shitty

If your game sucks due to design and implementation decisions that were made with sound rationale behind them, your game sucks. It doesn't matter at all why it sucks, or that there's no feasible way to make it better. It sucks. You can tell me that there's no way to make it not suck, but I play plenty of games all the time that don't suck.

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this post was submitted on 14 Dec 2023
154 points (89.3% liked)

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