this post was submitted on 23 Dec 2023
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It could even be a youtube video or movie that you don't think anyone reading this has heard of besides you.

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[–] RandomVideos@programming.dev 3 points 11 months ago

Secret Dungeon

It was my second attempt at making a game(the first time i wrote "horizontal" instead of "Horizontal", making movement not work. I gave up for 2 years from making games because of that). It was made by me and a friend.

It was supposed to be a platformer in which you could kill enemies and bosses and have a lot of secrets. It was never published because we gave up

[–] imhotep1@lemmy.world 3 points 11 months ago

In honor of Xmas, I found this video a decade ago, and it is the version I hear in my head every year.

Last Xmas - Slugabed ruined it

[–] dis_honestfamiliar@lemmy.world 3 points 11 months ago

There was this one game called calling for the wii. Since the Wii controller had a speaker, it would ring like a phone and you would answer it, then followed by game's sound out of it as if you are talking on the phone. Plus it had a story I found interesting.

[–] csm10495@sh.itjust.works 3 points 11 months ago

Elroy Goes Bugzerk and Elroy Hits the Pavement.

Man I want another Elroy game!

[–] xX_fnord_Xx@lemmy.world 3 points 11 months ago

Cherry Coke had a promotional game called something like The Lost Island Of Alanna they gave out in the mid 90s. There was a little attack of them in the waiting room of the principles office at my school.

It was a pretty well done short Myst-like.

When you beat it the reward was a guide to read secret messages that were hidden in the squiggles that covered the cherry coke label at the time.

[–] hperrin@lemmy.ml 3 points 11 months ago (1 children)

Getbackers. It was an anime that I liked as a kid. I tried to rewatch it recently and realized how bad it is.

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[–] bjoern_tantau@swg-empire.de 3 points 11 months ago* (last edited 11 months ago)

How about Wally Gubbins? A series of silly skydiving videos. My father has a ton of them on VHS. I loved it as a kid. I just looked, you can even find them on YouTube. So maybe not that obscure.

In terms of software I remember having several ad games. So, games that are basically just an ad. I had a Bifi game. Some weird game about colours where I don't remember what it was for. And a "game" about Chesterfield Cigarettes. I remember that I had to install QuickTime Player to run it. It was basically like Google Streetview when you walked into buildings with a few interactive elements put in. No idea where I got it. Might even still have the CD somewhere.

Edit: I found the Chesterfield thing: https://archive.org/details/see_you

[–] Vandals_handle@lemmy.world 3 points 11 months ago (1 children)

Santa Paravia en Fiumaccio. Try and grow a city-state by strategically distributing resources. Poor distribution results in death by famine, disease or invasion. Good distribution keep state growing and eventually become king to win the game. I played it on a Commodore PET.

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[–] Sim@lemmy.nz 3 points 11 months ago

In the 70s we had a cassette tape kids story about a wizard who lived in a mountain and kept all the winds in a box.

The story was about someone who went in and retrieved the winds.

It involved blowing up sections of passageways (the narrator talked of lighting the blue touchpaper), and the wizard woke up and chased the hero.

He had a walking stick so his steps were reproduced including that, and he was calling, "My wind! Somebody's stolen my wind!".

I think it was probably on the front of a magazine or something. I don't know if it's a traditional story or something written for that production but I thought it was brilliant at the time.

[–] kuneho@lemmy.world 3 points 11 months ago
[–] Catfish@aussie.zone 3 points 11 months ago (2 children)

A solar powdered handheld called something like Keep the devil rising.

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[–] AzureInfinity@leminal.space 3 points 11 months ago

Flying Saucer by Postlinear Entertainment, its a flight simulator(of a flying saucer) within a alien conspiracy world.

[–] 7of9@startrek.website 3 points 11 months ago

OK, I'll go all-in on this:

2000 AD Comics' Nexus, The computer game.

Made for the Commodore C128 computer (which oddly ran Microsoft Basic), it was a simple single-screen platform shooter with the twist that you could pile up the bodies of your enemies and use them as platforms.

[–] Professorozone@lemmy.world 3 points 11 months ago (2 children)

Major Havoc.

Super cool arcade game c. 1988 featuring a simple line drawing type environment where the Major runs through hallways, a little like the original Prince of Persia. The controls were a cylindrical scroll wheel and a jump button. The really cool thing though was that there were pads on the floor that would trigger various effects, like a gun that shoots a star shaped bullet down the hall that you had to avoid. Many new and exciting challenges to face with every quarter. Ah, good times.

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[–] DeadMartyr@lemmy.zip 3 points 11 months ago

One Way Heroics (Plus)

Made by a guy in Japan. Uses a custom engine and has really intricate rpg elements, super cool and I'm a huge fan. Basically you're constantly moving right because a black fog is consuming the world and if you aren't fast enough then it'll consume you too. Kind of plays like a Roguelike, but runs can have the shorter objectives, or the really long ones.

Granted it's not perfect:

  • It was made by one guy so after a certain amount of time you kinda see most things, needs mods (which doesn't exist) or more content.
  • You only get one stat per level-up, and if you get like "carryweight" five times in a row, then you kinda just got low-rolled and are weak-af
  • You can't actually determine what biomes you end up in so sometimes you just get volcano 3 times in a row and it kinda sucks, it would be nice to see biomes up ahead and chart a course
  • There's some "degen weeb" dialogue that's funny about once and then kinda weird. (Characters simp hard af for you after your run if you get SSS rank in a category they rate you in, theres some "prefixes" that give alternate dialogue to npcs, so if you get a "Naughty" Dosey/Frida/Mila then all her dialogue is degenerate af for the rest of the run)

But I still love the game, and one of my first projects I plan on is making a hexagonal-grid version of the engine that would enable the above (gameplay) issues to be fixed, something might come out of it tbh.

[–] TheDoozer@lemmy.world 3 points 11 months ago

My brothers and I had a handheld game in the 80s that was basically a star wars knock off. It even started each attack sequence with a fast version of a star wars theme. The enemies were all Tie Fighters (all digital pieces that lit up when active been off when not), and you shot them with lasers Galaga-style. If you died, it played part of Jupiter from The Planets by Gustav Holst.

It was called ASTRO Thunder.

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