this post was submitted on 06 Jan 2024
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[–] Stovetop@lemmy.world 99 points 6 months ago* (last edited 6 months ago) (2 children)

I think you'd be able to get it in a little ways before top of the box pushes against its own lid, preventing it from going in any further. If the lid pops back open, then the top of the box will begin sticking out of the box which will likely make it too wide to fit all the way through the wall portal.

But the rules of Portal is that the portals themselves break when moved by any substantial extent anyways so in the game it would just disable the portal altogether.

[–] trainden@lemmy.blahaj.zone 32 points 6 months ago (3 children)

But the rules of Portal is that the portals themselves break when moved by any substantial extent anyways

Except when the rules don't apply

[–] Amphobet@lemmy.dbzer0.com 32 points 6 months ago

It's the scene with the lasers innit? So many "paradoxes" are solved with the answer of "portals cannot move relative to one another," and then they do the bit with the laser. -_-

[–] hikaru755@lemmy.world 9 points 6 months ago (1 children)

The thing is, movement is relative. Everything on earth is constantly in motion if you're observing from any other celestial body, so motion itself can't be what breaks portals. What it might be, though, is acceleration. Those panels in the video seem to be moving at a constant speed, so aren't experiencing any substantial acceleration, making a portal on them possible

[–] lseif@sopuli.xyz 3 points 6 months ago (1 children)

you can say they cant move 'relative to each other', but what about the universe supposedly expanding?

[–] rockerface@lemm.ee 4 points 6 months ago

The same reason the Earth or your body isn't expanding along with the universe - gravity is stronger than the expansion rate

[–] Laticauda@lemmy.ca 2 points 6 months ago

They can move at a constant speed in a constant direction, but the acceleration would break them.

[–] criitz@reddthat.com 56 points 6 months ago (2 children)
[–] Sterile_Technique@lemmy.world 5 points 6 months ago (1 children)

I guess the question becomes if one portal is in a box, what happens to the box? Does the whole process just get blocked after the first few inches as the outside of the box collides with the inside; does it push itself open; do the portals just slice though and turn the pieces of box in the way into confetti?

[–] ToxicWaste@lemm.ee 2 points 6 months ago

Just came here to check whether someone already posted the minutephysics video.

I think their explanation is rather good for passing portals through themselves. The box doesn't add much to the equation: it is just physical objects smashed into eachother...

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[–] FartsWithAnAccent@kbin.social 36 points 6 months ago (4 children)
[–] onlinepersona@programming.dev 12 points 6 months ago (1 children)

Of course you can. They're on moon rock. There are a few puzzles with moving platforms with portals.

CC BY-NC-SA 4.0

[–] lolcatnip@reddthat.com 6 points 6 months ago (1 children)

You can't place a portal on anything the game physics would allow to go through another portal.

[–] caseyweederman@lemmy.ca 9 points 6 months ago

Yeah but that's by game design, not internal world logic.

[–] Laticauda@lemmy.ca 7 points 6 months ago* (last edited 6 months ago) (1 children)

Theoretically you can if they're moving in a constant direction at a constant speed a la an inertial frame.

[–] lolcatnip@reddthat.com 3 points 6 months ago (1 children)

That doesn't work because gravity makes the game's reference frame non-inertial. One of the big takeaways of general relativity is that idea a reference frame that's inertial except for gravity is meaningless. Even ignoring relativity, everything is subjected to centripetal acceleration due to the Earth's rotation (and the story canonically takes place on Earth).

I think the real answer is probably the least satisfying: the game's physics just don't correspond to real physics. Most portals appear to exist in a privileged reference frame that can be said to be motionless, but even that isn't the real rule; the real rule is that portals can exist where the level designers want to allow them to exist. They try to make it feel like there's a certain logic behind it, but they'll bend the rules as necessary to make a cool puzzle work, and they keep the everything consistent within a single puzzle, but some subtleties of how portals appear to work are subject to change between puzzles.

[–] Laticauda@lemmy.ca 2 points 6 months ago

As far as I'm aware gravity doesn't directly act on portals so I don't think they would experience acceleration from Gravity themselves. Though I was thinking about it more in terms of general relativity rather than Newtonian gravity.

[–] MimicJar@lemmy.world 3 points 6 months ago

Except that one time in Portal 2.

When you cut the tubes to the big gas chambery thing.

[–] PunnyName@lemmy.world 19 points 6 months ago (6 children)

Box moves 1 inch and the portal poofs due to an unstable surface.

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[–] Toneswirly@lemmy.world 14 points 6 months ago (3 children)

So how do you find a box that can fit a blue portal inside, but also itself fits through the orange portal; given that both portals are equal in size?

[–] kebabslob@lemmy.blahaj.zone 35 points 6 months ago (1 children)
[–] Toneswirly@lemmy.world 10 points 6 months ago

Duh, that makes sense

[–] _g_be@lemmy.world 6 points 6 months ago
[–] ReCursing@kbin.social 3 points 6 months ago (1 children)

Move it really fast and let relativity do the rest

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[–] yesman@lemmy.world 13 points 6 months ago (1 children)

Is their anything that can escape the "self referential" paradox?

[–] lolcatnip@reddthat.com 4 points 6 months ago

Gödel and Russell would be very pleased. Or maybe dismayed. I'm not sure how they felt about their discoveries.

[–] nyakojiru@lemmy.dbzer0.com 11 points 6 months ago

It would repel or bounce the box as each portal acts as opposite like magnets.

[–] veganpizza69@lemmy.world 9 points 6 months ago* (last edited 6 months ago)

it just turns the cosmos inside out like a sock . Don't do it.

[–] oxideseven@lemmy.ca 7 points 6 months ago

I just assume as soon as one touches the other they fizzle out. I guess the top of the box gets cut a bit.

It's like folding space. They basically occupy the same location. Its just two "sides" of a 2D plane. The portal can't go into itself.

Worst case if it can it's like bottle so they just flip positions and the whole thing reverses and the box just comes right out and the colors swap.

Nothing crazy.

[–] SloganLessons@kbin.social 6 points 6 months ago

It will hit the lid

[–] ASeriesOfPoorChoices@lemmy.world 4 points 6 months ago

you open a rift to the astral plane.

[–] JakenVeina@lemmy.world 3 points 6 months ago

Portals can only move within planes parallel to each other.

[–] Zerush@lemmy.ml 3 points 6 months ago

The result is a box with a portal in it, in a box with an portal in it, in a box with an portal in it, in a box with an portal in it........∞

[–] Heavybell@lemmy.world 2 points 6 months ago

Explosion :P

[–] exocrinous@lemm.ee 2 points 6 months ago

Portals cannot be moved. Try putting a portal on a moving surface in the game, it disappears.

[–] mvirts@lemmy.world 2 points 6 months ago

Should have used circles, like a manhole cover

[–] MarcomachtKuchen@feddit.de 2 points 6 months ago

You cant move surfaces with Portals on them

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