Gnome is a big reason I switched fully to linux
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I was already full Linux, but gnome is the reason I stopped messing with window managers and maybe large 4k monitors.
It finally hit enough of 'just works' and customizability to use my standard workflow.
The only thing I want that I don't have right now is horizontal monitor splits for vertical monitors.
Funny I feel like a lot of people said that about the multiple desktop cube that is finally coming back to plasma.
Gnome especially Mutter is a big reason why I waited for so long to make the full switch.
Looks like a boring update but being boring is kinda the thing I appreciate in GNOME. It's all about expectations.
While most changes (file manager improvements, etc.) are cool to have and are just improvements to the overall experience, what's up with the "fractional scaling and Mutter improvements"?
Why does nobody explain them more? At least for me, fractional scaling is the first thing that comes to my mind when thinking about what Gnome needs the most.
And performance improvements are also good to hear, but in which aspect? Triple dynamic buffering?
Does anyone have further information?
I believe the explanation is "it's hard, it's being worked on, but it will take some time until all the pieces are in place", and they're not going to hold off releases until it is.
This release changes the ngl renderer to be the default renderer.
The intent of this change is to get wider testing and verify that
the new renderers are production-ready. If significant problems
show up, we will revert this change for 4.14.
You can still override the renderer choice using the GSK_RENDERER
environment variable.
Since ngl can handle fractional scaling much better than the old gl
renderer, we allow fractional scaling by default with gl now. If you
are using the old gl renderer (e.g. because your system is limited to
GLES2), you can disable fractional scaling by setting the GDK_DEBUG
environment variable to include the gl-no-fractional key.
This is what I've found here
This submitted article is far from a comprehensive changelog, and kinda glosses over some stuff, as you say.
Man I really want to see that VRR patch merged in, even if it still takes a flag to turn on.
With KDE having VRR and now HDR it feels like the choice you have to make if you are gaming on Linux. I prefer Gnome generally so I would like to see them catch up.
I switched to KDE because of this. I miss GNOME dearly. I despise KDE's design choices. But right now, it's better for gaming.
Ok, the change for the date format in file manager is huge!
They refused to implement it for years
And I think that was my biggest gripe with gnome.
Like me, that user wants to use ISO-8601 format for dates.
I didn't see that option in the screenshot. Anyone know if that's possible in this Beta?
Holy cow, over a decade!
Something something filepicker thumbnails. I'm a fan and daily user of GNOME but it has its issues.
Nautilus in general is my biggest gripe with Gnome. I despise it so much that I'm willing to abandon ship to KDE when Plasma 6 reaches my distro.
I love Gnome as it looks nice and is so efficient once you know how to use it (using different workspaces)
I’ll soon install a KDE distribution in Gnome Boxes just to try it and see what it’s about.
Am I taking crazy pills or did that article not actually include any new features?
It's a new gnome release: they don't add features. Just rework things internally to break any extensions you have, then remove features you were using to "simplify" things
This but also:
Files already had a search button, but now, you get a new search icon in the top-left corner of the window, and the older search icon gets a new look. gnome 46 global search button screenshot
You can also head to search settings to adjust how you want to look for things.
The new search button lets you search across the system. However, the older one (with a new look) lets you search inside the current folder/directory you are in.
Is really new peaks of not-a-new-feature
It seems like a polishing release to me. Nice of see.