this post was submitted on 06 Mar 2024
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I want to try and play some more games. That feels more fulfilling if you play games that you can finish and be done with.

So what are some good games that have zero (or close to zero perhaps) replayability? I'll start with my own suggestions:

  • Return of the Obra Dinn: Amazing mystery/detective game. However once you've played it, you basically can't play it again as you remember the solution already and the challenge of the game is trivialized.
  • Chants of Sennaar: Really great game about deciphering languages. However, once again, by playing the game once, you'll remember the languages and the game has no challenge any more.
  • Outer Wilds: Mystery adventure game. There is some replayability as there are perhaps areas that you can still explore, but largely once you figure out the mystery and complete the game, there's not much more to experience. Some people speedrun the game though.

All of the above games I value extremely highly even though I only played them ~8-10 hours.

Do you have any others?

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[–] Morefan@retrolemmy.com 5 points 1 year ago (1 children)

Penumbra Overture, never finished it but was fun exploring and figuring out stuff.

[–] HATEFISH@midwest.social 3 points 1 year ago (1 children)

Black plague is even better, best Frictional game to date imo.

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[–] atoro@lemmy.ml 5 points 1 year ago (1 children)

Scanner Sombre

Interesting main mechanic, good storytelling, but once you finish it, that's pretty much it.

Maaaaaaybe replaying the first room you start in with all the upgrades, since you can see more clearly, but that's it.

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[–] DarkThoughts@fedia.io 5 points 1 year ago (4 children)

For me pretty much every single linear / story type game. Even great ones I sometimes attempted to have another run but would immediately get bored and ended up quitting. They just don't really offer anything to me to make it worth it. Even a lot of New Game Plus modes aren't cutting it, because they're typically just some extra items or abilities.

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[–] Katana314@lemmy.world 5 points 1 year ago (1 children)

OneShot is very much based on its story and immersion. Contrary to the title’s implication, there’s not so much potential for risk during play, even if it’s themed that way, but it does feel like any efforts to repeat the game would ruin some of the immersive thoughts present.

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[–] FrostKing@lemmy.world 5 points 1 year ago (1 children)

Some people might disagree with me, but Celeste.

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[–] nawa@lemmy.world 5 points 1 year ago* (last edited 1 year ago) (2 children)

Deathloop's story basically means that you're replaying the game because you failed your previous attempt at escaping. You can play it more than once, the game encourages you to, and I kinda want to, but I never did because I already won. In a lot of games replays are basically just "fresh starts" and here, they are part of the story, and ironically, that's what's stopping me.

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[–] ECB@feddit.de 5 points 1 year ago

Escape Simulator definitely fits the bill.

It's great, but all about the discovery.

[–] CarbonatedPastaSauce@lemmy.world 4 points 1 year ago (2 children)

Midnight Suns was like that for me. The tactical combat was interesting and could have had replay value, but all the chores and conversations you have to do to progress the story made this a "no way" for a second playthrough. Absolutely worth it to go through once though, if you are into turn based combat games and marvel characters.

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[–] RandomStickman@kbin.run 4 points 1 year ago (3 children)

Brothers: A tale of two sons maybe.

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[–] DichotoDeezNutz@lemmy.world 4 points 1 year ago (2 children)

I'm surprised no one has said Outer Wilds. Amazing story about space exploration.

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[–] Gabadabs@lemmy.blahaj.zone 4 points 1 year ago

Danganronpa, honestly any of them. Once you know the story, who the killers are, and the twists, it quickly loses it's charm. The only way afterwards is to watch other people play it for the first time.

[–] ackthxbye@feddit.de 4 points 1 year ago

I absolutely loved Recursive Ruin and I'm still waiting to forget the solutions.

The vanishing of Ethan carter

Observation and Deliver us the Moon

[–] De_Narm@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (4 children)

They don't exactly fit with your theme of short mystery and puzzle games, but based on your initial question most JRPGs and most story-focused games came to mind. Let's go over a few of them I'd recommend to everyone interested in those games:

  • Persona 5 Royal: It's about a 100h and very story-heavy. There are some twists and turns which keep you engaged and you build relationships with a wide cast of characters. Besides the story and actual combat, there's a ton of side activities, all of which you only do a few times. It's probably my favorite game I'll never replay, because all these things are an absolute slog to play again. The same goes for Persona 4 and maybe 3, haven't played that one.

  • every Etrian Odyssey: They are old-school dungeon crawlers originally released on the 3/DS and got remakes on steam and the Switch. You draw your own maps of every layer the dungeon has, which is a large puzzle in itself. However, once you know the dungeon, there is literally no point in exploring it again. You know every trap, every worthwhile detour and of course the path to take.

  • Like a dragon 7/8: They combine an open world with lots of mini-games, funny and/or touching side stories and an epic overarching main story to follow. There are tons of interactions with your companions, all of them interesting. It's just, similarly to Persona 5, all these mini-games and interactions only carry themselves for the short burst you get them in and while they are fresh. Replaying them? It's an absolute slog. You know every punchline, you have optimized most mini-games and probably remember most of the great backstories each character has - you'd be skipping most of the content and the non-optional combat system isn't fun enough to carry itself on its own.

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