[-] De_Narm@lemmy.world 8 points 4 days ago* (last edited 4 days ago)

'1 - 1,000,000 - 900 - 7 & 80 - 1,000 - 600 - 4 & 50'

Large numbers are alway broken up into blocks of 3, pronounced like the initial numbers from 0 to 999 + the name of the long scale number (thousand, million, etc.).

Short scale, in english goes like this this: Thousand (3 zeros), Million (6), Billion (9), Trillion (12)...

Long scale, as used in german, goes like this: Tausend (3), Millionen (6), Milliarden (9), Billionen (12), Billiarden (15), Trillionen (18)...

Long scale kind of makes more sense since starting with Million the names just count upwards. Million, Bi-llion (2), Tri-llion (3), etc. But since you still start with Thousand in short scale, Billion is the 3rd, Trillion the 4th and so on. If you want to figure out Octodeci-llion (18), the formula to get the amount of zeroes in short scale is '18 * 3 +3' and in long scale '18 * 6'. Also keeps the names pronouncable for longer than short scale. However, it does make translating the names of large numbers between both languages a nightmare.

[-] De_Narm@lemmy.world 5 points 4 days ago

Yes, I had to learn that too. It's weirder for sure, but not in the context of this specific graph since '4 - 20 - [0-19]' (80-99) still forms a neat cluster based on the first few letters.

[-] De_Narm@lemmy.world 100 points 4 days ago* (last edited 4 days ago)

German numbers are weird because we kinda switch the last two digits.

43 in most languages becomes '40 - 3', but in german you say '3 & 40'.

But we do not pronounce the whole number backwards.

143 in most languages becomes '100 - 40 - 3', in german you say '100 - 3 & 40'.

[-] De_Narm@lemmy.world 4 points 4 days ago

Yep, I have a lot of AUR packages installed. Never had any problems besides needing to remove a package once to resolve some dependency issues.

[-] De_Narm@lemmy.world 12 points 4 days ago

Nah, I usually find the solution on the arch website. If that doesn't work, it's in the forum - which is usually the first search result on all major search engines for any given pacman problem. Once you've found the solution it's hardly more than just copy-pasting it.

[-] De_Narm@lemmy.world 70 points 5 days ago

I really don't get these memes. In about 9 years of daily use on multiple systems I never had anything break beyond a multitude of failures to update with pacman - all of which could be fixed within minutes - and in the early years having to restart my system every couple of months because it stopped recognizing USB devices - after many rounds of updates mind you. I've had more frequent troubles with windows. How did Arch get this bad rep?

[-] De_Narm@lemmy.world 17 points 5 days ago

You know, if everything else fails, I find solace in the fact these fuckers burn along with us. If you're still conflicted, you deserve that fate.

[-] De_Narm@lemmy.world 3 points 6 days ago

The story gets amazing, too! It's one of my favorite games on the system and the best on in its own series. Although, I'd also recommend Bravely Second and Bravely Default 2. Second is a story sequel, BD2 is stand-alone.

[-] De_Narm@lemmy.world 49 points 6 days ago

His pockets are only in two states each. He may be in physical possession of illegal drugs for that one state, but the drugs themselves may not be there. How would that be ruled?

[-] De_Narm@lemmy.world 12 points 6 days ago

I fully agree with you there. The switch has time and time again proven to be more than capable. Monster Hunter Rise, Xenoblade 1-3 and Shin Megami Tensei V - just to name a few - pretty much have me satisfied. Sure, there are better looking games out there, but I don't care beyond what these games already deliver.

I have lived through amazing graphical breakthroughs in video games, but at least for me, they stopped happening at least 10 years ago. Like, they are there for sure if I were to compare screenshots. But, once I'm emerged in the actual game play, they are lost on me.

[-] De_Narm@lemmy.world 300 points 6 months ago* (last edited 6 months ago)

As always, you guys are way too fixated on size.

20
submitted 7 months ago by De_Narm@lemmy.world to c/godot@programming.dev

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

[-] De_Narm@lemmy.world 215 points 9 months ago

It's funny how 'getting an abortion' is the most atheist thing the artist could think of - I believe that's not even forbidden in the Bible?

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De_Narm

joined 1 year ago