this post was submitted on 03 Sep 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

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[–] Kolanaki@yiffit.net 6 points 1 year ago* (last edited 1 year ago) (2 children)

Progress Quest.

It's certainly funny but it is not a fun game. It plays itself. Literally. That's the point. It was something you ran along side with your mIRC client to show your uptime in a fun way.

I don't find any of those kinds of games fun. From Cookie Clicker to most mobile games, "idle games" are just the most unfun, un-game-like games ever made.

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[–] Destraight@lemm.ee 6 points 1 year ago

The binding of Isaac. You just do the same thing the whole game. You shoot stuff, and gather stupid RNG items. That's it, such a boring game

[–] ohokthatsgood@beehaw.org 6 points 1 year ago (3 children)

I tried playing Blasphemous recently and had to drop it in a couple hours. I might've stuck with it had I tried it when I was younger but I've discovered that nowadays I don't have the patience to play games that require you to beat your head against a brick wall until it breaks. So many frustrating enemy placements and insta-kill spikes, the movement is slow, the combat is unsatisfying, I just didn't feel like I had much incentive to continue playing (minus the art style which is absolutely gorgeous).

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[–] rikonium@discuss.tchncs.de 5 points 1 year ago* (last edited 1 year ago)

In recent memory the two that have stood out to me are Risk of Rain 2 and Halo 4. I thought some 3rd-person action in the former would be fun but I found the core loop and overall shooting boring after a couple run attempts so I guess it just didn't click for me.

Now Halo 4... I think gameplay in that title is an exercise in tedium. Add on (what is in my opinion as:) poor AI, a bit too much melodrama, dumb retcons, "do X three times!" a bit much and I got a campaign that felt like a chore and haven't touched it since I left off at the level with the Mammoth. The Prometheans are a pain to fight and I felt funneled into making do with Forerunner weapons to take ranged potshots at Watchers above all other targets and then rushing to kill the one Knight I was targeting before it regenerates, also above all other targets. Yuck. (Update: Coming back here since it occurred to me that I could sum it up as: my ability to make mid-combat decisions and play in the sandbox was kneecapped by poor enemy and maaaybe level design respectively.)

Good music though.

[–] explodicle@local106.com 5 points 1 year ago (1 children)

Eternal Sonata. It actually felt eternal, the whole game is just a super slow slog of boring repetitive combat with infrequent opportunities to save.

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[–] Wojwo@lemmy.ml 5 points 1 year ago (3 children)

I'll go with a classic, "E.T. the extraterrestrial" on the Atari.... It was bad. It's badness is legendary for a reason.

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[–] viking@infosec.pub 5 points 1 year ago

Any multiplayer game. They sacrifice a deep and interesting storyline for the sake of pointless grinding and slaughtering.

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