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Most audio in video games is irrelevant at best and irritating at worst (especially for retro games). I listen to podcasts over 95% of the games I play and don't feel like I'm missing much. In fact, the multitasking aspect of it makes it feel like a more efficient use of time than just keeping the game audio on.
There are exceptions to this when I know there's important audio cues in gameplay. Admittedly, I don't care much at all for narratives in games either, so i know I'm probably in the minority with this take.
My hot take: VR is an amazing technology, but it's no good for games - at least not the best majority of games we originally developed for flat screens.
We need to create entirely new styles of entertainment to fully use this medium, instead of modding existing titles or bolting on VR modes.
I think that it's good for flight sims.
Hardcore flightsimmers were putting together multi-monitor setups to do their thing well before VR goggles were around. They already had a bazillion controls, and trying to also handle head movement with the hands was a pain.
I didn't really get into Elite: Dangerous as a game, but when I did play it, I did appreciate how the aim was to create a really spectacular, immersive experience surrounding someome sitting in a chair, how the aim was probably the VR experience.
Gaming has been actually dead for almost 10 years.
Occasionally the body twitches, but virtually all of my purchases in the last long time are just catching up with all the great things created before the collapse.
I'm ok with the 4 possible endings in ME3. Considering EA was running the show I am shocked we got that many choices.
Here's a super hot take. The N64 is not a bad controller. It's especially good for first person shooters.
Its ok to be a newbie but if you aren't at least going to give a good faith effort to try and win, don't play team based PVP games. Go play a single player game.
Console support ruins games that otherwise could have been truly amazing games because they need to be watered down to support controller-based gameplay and weaker specs (see: Cyberpunk 2077).
After the first Halo came out, every damn game was a FPS. I don't mind FPS games, but it's not all I ever want to play.
It was around then I was basically forced to start playing more indie games, and now I play them almost exclusively. The AAA space is just 3 games in a trenchcoat (and I've already played those 3).
Overall, static games with carefully crafted experiences are better than any roguelike.
If your game has constant Chromatic Aberration, I respect you less as designer. I don't understand how you have a job making games look good, and then ruin it with CA. And if I have to rate those games, CA is an automatic full point out of 10 reduction.
If it's a temporary effect during dreams or drug sequences, sure, that's okay. I don't like it but I get it. But during normal gameplay, absolutely not. It makes my eyes water and makes the game look just plain worse.
And it's everywhere. I just want this trend to end, please.
Sony exclusives are anti consumer, and Naughty Dog games are more just cinematics then game.
If Owlcat games was able to make 2 Pathfinder video games with Real-Time with pause gameplay, Larian Studios has no excuse for not doing for BG3 (and DOS2)
Final Fantasy X has the best combat in the series, but gets hate because of the voice acting. If it didn’t have voice over it would be considered one of the best FF games
Interested to see how hot this take actually is but... The Nintendo switch is the best console ever made. As a lifelong Nintendo fan boy (Nes, right the way through) I may be a little biased but I have also owned various PS/Xbox and I don't think I've spent as much time on any console as the Switch. Being locked inside for a few years during the pandemic helped, but even a year or so after that I'm still playing. It helps that Breath of the wild is maybe one of the best games ever made, and Tears of the Kingdom is, so far, an incredible sequel. But also playing Overcooked with my wife and more recently Mario Kart (a personal "couples goal" of mine I never thought would happen) has filled so many lazy Sundays with hours of gaming joy.
I love my Switch SO much, but I find myself playing Switch games on my computer way more than my Switch now…
Now that's a hot take!
I find it incredibly uncomfortable to play on. Games are way too expensive too, and the console is massively underpowered. To each their own though.
Knockdowns/stuns/silences/freezes on the player, and immunities that enemies have, are bad game design because they all have the same issue: they remove player choice.
The issue with knockdowns/stuns/freezes is that they remove the player's ability to do anything, at least how they work in most games. They make you take a timeout, essentially, and that's very unfun for the player. Essentially, it's removing your choice of what to do in the moment. You can't react, you can't flee, you can't fight, you just get to sit and wait or maybe press a button repeatedly just to wait a bit less. It is terrible game design that is wholly uninteresting, and it needs to be telegraphed nearly as hard as an instant-death move to be anything other than completely bad.
Silences do much the same thing in that they limit the player's ability to react and use their cool tools you just gave them. It's like handing a lumberjack a chainsaw and then saying "cool, now don't use it". It's not as bad as a stun, but it's pretty close.
Immunities for enemies are similar in that they limit player choice. You wanted to use cool X thing? Too bad, you literally can't win with that method. Resistances are fine (within reason, doing 1 damage is no different from 0 damage in a lot of games) because they allow a sufficiently-skilled player to still use a method they like (ideally), but immunities do nothing but kill build variety.
Games where there's no way to tell how to beat a level without encountering each of the surprise traps and then trying again are not "difficult". They are an entirely different category much closer to "tedious".
Nintendo needs to release old-school versions of Mario, Zelda, and Metroid again, maybe hiring out an indie developer like Sega did for Sonic.
PVPVE is not fun. Pick one, is your game PVP or PVE?
I'm sorry, I thought this was a hot take thread