this post was submitted on 31 Mar 2024
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No Man's Sky

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Came but to NMS after about 2 years off. Played a new permadeath game with a friend, no other options changed from normal. But I couldn't last more than a few minutes.

Had to sprint to ferrus, I had to sprint to sodium, and even then I died about 50% of the time. Three sodium plants got me to maybe 30% hazard protection. My hazard protection was ticking down at 1% per second. Falling from any height (even jetpack softened) meant my jetpack broke.

And after four attempts, I finally got the ship and recharged to max with a good ten harvested sodium plants before going off on the Hermetic Seal quest. Half way there, the game throws a storm at me. Totally open ground, no shelter at all. And my entire stock of Sodium goes in seconds and then I die.

My friend's hazard protection was going down a lot slower, even when we were next to each other and his sodium filled him up a lot more (he said about 50 to full, I needed over 100 to full).

No idea what I did wrong.

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[โ€“] GardenVarietyAnxiety@lemmy.world 12 points 7 months ago (1 children)

I've had a few shitty starting planets that go down pretty much like you explained, but your friend having a different experience is weird...

Did they change any options at all? Players on different difficulties now play together, if I'm remembering correctly.

If you'd like, you can choose to skip the tutorial in the options before you start, and you'll spawn at your ship when you first load in.

[โ€“] astreus@lemmy.ml 3 points 7 months ago (1 children)

That is a game changer because I've now seen way too much of that tutorial ๐Ÿ˜‚

I knooowwwww~ ๐Ÿคค

[โ€“] deadbeef79000@lemmy.nz 4 points 7 months ago* (last edited 7 months ago) (1 children)

TL;DR: yes.

Your starting planet is random. The environment and resource distribution is also random. It's all random.

You are just very unlucky.

Permadeath makes pretty much everything harder too. It weights the randomness towards more hostile starting planets and scarcer resources.

You can now, also tailor the difficulty with some very fine grained settings: some of which are around how much resources you need for refueling etc.

[โ€“] astreus@lemmy.ml 1 points 7 months ago

Hmmm that kinda sucks, but I didn't want to play permadeath in the first place haha. I'll dig into the settings more