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[-] rizoid@lemmy.dbzer0.com 169 points 3 months ago

Publishers and corpos are ruining games. Not developers.

[-] Terminarchs@slrpnk.net 61 points 3 months ago

Agreed, if anything developers are the reason games are playable!

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[-] maynarkh@feddit.nl 10 points 3 months ago

I think the world "developers" means the studios here, which is mostly because the suits who know how to extract value from stuff others create like to cosplay as experts in the industry they are leeching off of.

Look at Musk, he's a rocket scientist / web developer / automotive engineer / civil engineer. Of course he is.

[-] umbrella@lemmy.ml 4 points 3 months ago* (last edited 3 months ago)

sometimes these words are used intechangeably, i think most people are aware the suits are to blame

[-] SchmidtGenetics@lemmy.world -3 points 3 months ago* (last edited 3 months ago)

Sometimes? A company that makes video games is literally called the developers of the game….. a game can’t be made without some company developing a game, they also have developers, as well as a host of other jobs completed by other employees, like artists, designers, actors, etc. So to not include all the others is extremely disingenuous.

In fact, an employee developer already has another term for them, programmers, so why they are trying to use another specific industry term to refer to their craft (programming) is just fucking wild.

Words have multiple meaning, developer means multiple, but a programmer trying to say a game development studio isn’t a a developer, but they are, is just pedantic as all fucking shit….

A publisher is also an entirely different company, a developer can also publish though too. Publisher and developer cannot be used interchangeably, unless they WERE both. But sometimes it’s different divisions, as in the case as Ubisoft, they have both development, and publishing studios.

[-] GojuRyu@lemmy.world 1 points 3 months ago

Funny that, I don’t make games but my job title is developer or software developer and my degree is in software development. It seems to me that the employee and corporation title being the same word is a quirk of language more than anyone insisting on taking the others name. The same thing happens to some degree with consultants, architects and dentists. I don’t think either of them conspire to flip the meaning, and I know that no developer I’ve ever talked to definitely doesn’t either.

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[-] helenslunch@feddit.nl 80 points 3 months ago

We've all been there right? You paid for a game, it required an active internet connection

Yes I've been there. I immediately refunded the game and then downloaded a pirated copy that worked offline.

[-] papelitofeliz@lemmy.dbzer0.com 2 points 3 months ago* (last edited 3 months ago)

Not all games allow for that unless there's a private server developed for it. The idea is to require companies to provide those tools once the game is taken down.

[-] helenslunch@feddit.nl 1 points 3 months ago* (last edited 3 months ago)

I understand what "the idea is". The only way to make that happen is to get people to stop buying them. And I think it's abundantly clear at this point that that is not going to happen.

So yes, piracy is and will be your only recourse.

[-] BossDj@lemm.ee 29 points 3 months ago

https://www.stopkillinggames.com/

Refers to publishers, not developers

They want server based games to release individual hosting capabilities at end of life, like games used to twenty years ago.

I feel like the language they're using (a game as a good/product) could just result in server based games being labeled a service and switching to a monthly fee model. Or setting a predetermined end of life date (changeable to extend but not shorten)?

[-] Maestro@fedia.io 4 points 3 months ago

Monthly fees and published sunsets are fine, because then customers know what they are getting in to. Selling you a single player game for 50 euro, then yanking the game away 3 months later is not.

[-] papelitofeliz@lemmy.dbzer0.com 1 points 3 months ago

But still, why not provide server tools?

[-] kworpy@lemm.ee 17 points 3 months ago

I don't play AAA games, but if I were you I would simply not buy games from big corps who have a long and notorious history of shutting down games. Don't complain about bad business practice when you're rewarding it.

[-] OneCardboardBox@lemmy.sdf.org 8 points 3 months ago

The point of this campaign is not that it's trying to stop a "bad business practice". There's a strong possibility that this is illegal in many countries. Just because America is a hellscape of terrible consumer protection rights doesn't mean people in other countries don't deserve the products they paid for.

[-] kworpy@lemm.ee 0 points 3 months ago

I know that, but the title and body text of this post implies a different subject, which is what I was responding to.

[-] CorrodedCranium@leminal.space 11 points 3 months ago* (last edited 3 months ago)

That kind of reminds me of Control on the Switch; it's a cloud based version so if the company running the hosting service closes you're out of luck.

https://www.theverge.com/2020/10/28/21538173/control-cloud-version-nintendo-switch-release-remedy-entertainment

I'm pretty sure in the situation of The Crew there is a built in offline mode but it's disabled.

[-] SomeGuy69@lemmy.world 6 points 3 months ago

That's actually fantastic. I so hope they'll be successful.

[-] ILikeBoobies@lemmy.ca 2 points 3 months ago

Legislate it that they have to submit the source code to the government when they release it in your market

Then when the game is shutdown the government releases the source

You can put X number of years in between

[-] NuXCOM_90Percent@lemmy.zip -1 points 3 months ago* (last edited 3 months ago)

First and foremost: Maybe don't rally this around a game where basically everyone's response was "... that was still a thing?" and we were looking at very low (was it outright double digit?) concurrents leading up to it being killed.

That said: I also think this... completely ignores the realities of development and is dangerously close to a "lazy devs" rhetoric? The idea that devs "just" have to make an offline unlocked version before they sunset a game sounds great. Same with building out self-hosting infrastructure and... emulators for MMOs. Okay

(numbers might be slightly off, roll with me) January alone saw about as many layoffs across gaming as we had in all of 2023. The people who work in those studios don't have time to sit down and test out some self hosting infrastructure for the game they put their heart and soul into for the past two years. They are busy frantically calling anyone they know to find leads for a job, updating their linkedin, and ripping copper out of the walls in the hopes of making rent.

We are well past the era where "Well. This was a good run but let's quietly put down this game and get started on the next" is the norm. The reality is that you have smaller studios frantically trying to spin up two or three development pipelines to make sure they always have "a hit". And corporate studios who fully understand that the moment they are "done" with a project they are ripe to be laid off to increase profits for that quarter.

So I can definitely see an Embracer group signing this for the PR. And, having lived similar bullshit in a different industry, I can see them using this as a weapon against the workers. "Hey guys. I know we are all down because of the announcement that all of you are gonna go fuck off and die so that I can get a bigger parachute. But we have a responsibility to our shareholders and customers to finish this one last project. So we are going to pay you an extra two or three weeks to do these tickets. And if you don't accomplish your responsibilities we will fire you with cause and take your severance. So... get the fuck to work, I got a hooker coming at 10. Oh, and we don't need art assets so security will come and escort Johnson out of the building. Go team!"

I dunno. On the surface... this still looks naive. But I like the spirit and do wish more games would be developed with an offline mode (even if I know, as a developer/engineer, that that just means a lot of work for minimal benefit to customers). But this REALLY feels like it is going to be right up there with the other insanity if/when people talk about "gamergate 2.0". Like, I am getting MASSIVE Total Biscuit vibes where he is saying stuff we all are thinking but rapidly becomes a rallying cry for chuds and never does anything to really reject that.

[-] Maven@lemmy.world 13 points 3 months ago

I want to point out that the reason The Crew is being pointed out and focused specifically is because it was a large game sold to 12m people and it's a game from France, a country with fantastic consumer protection laws.

It's being focused because it's the game with the best shot of having legal action success NOT because it's the most loved game of all time.

[-] huf@hexbear.net 5 points 3 months ago

they could release it all as-is under gpl when they sunset a game and then someone else would do all the work...

[-] NuXCOM_90Percent@lemmy.zip 0 points 3 months ago* (last edited 3 months ago)

I know it makes people cranky, but look at Yuzu "becoming" Suyu. All the Suyu team really has is memes and the ability to selfhost a gitlab. They don't have the resources to maintain or develop the emulator themselves. And it is only a matter of time until one or more yuzu "forks" become bitcoin miners that improved support for the latest Mario game or whatever. Personally? I would rather NOLF remain in limbo than for it to become synonymous with viruses and stolen crypto.

Licensing? It depends how the company handled it but it is generally "a dick move" to change the license of an existing codebase without the consent of the developers. So you either end up flattening all history (and thus, nobody gets credit for the work they did) or you need to make sure that Jeff who left the company four years ago is cool suddenly getting pinged on issues with the cape physics code he forgot about.

AND that also assumes that it used no proprietary resources. Maybe that cape physics code is REAL good and the company doesn't want to have to throw that away when it can still give them an advantage for a new title. Or it might be as simple as depending on an internal build farm or tool. While we all make fun of them for it, there is a reason Facebook/Meta developers are fucking idiots when it comes to git. Because Sapling was designed to fit their needs and workflow and changes just enough that you can never trust a former meta dev to understand anything about VCS. But... that also becomes an issue if you are just uploading it to Microsoft's Github.

Also: This gets into territory that even as an anonymous user I am going to tiptoe around but understand that it is not uncommon to work with vendors and other support staff who will gladly contribute essential code that you more or less have a legal department's worth of paperwork saying you won't share.

[-] zaph@sh.itjust.works 3 points 3 months ago

January alone saw about as many layoffs across gaming as we had in all of 2023.

This is what they should stop doing.

[-] NuXCOM_90Percent@lemmy.zip 1 points 3 months ago

Yup. But discussions of the impact of venture capital/investors largely abandoning gaming and the importance of Week One sales don't line up with "Fucking scammers are stealing our games and you are a traitor if you buy any game before it is 90% off on g2a" talking points.

Wheras "lazy devs don't want to put the effort in to finish their games" is what gets you views and an army of rabid supporters.

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this post was submitted on 03 Apr 2024
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