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cross-posted from: https://lemmy.world/post/20448735

Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.

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Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.

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Chain them to the chairs, and crack the whips, because we need more ships. What's Chris Robert's annual retirement fund conference without new ships to show off to our adoring bazinga audience who's ready to throw money at us? Exactly. Get to work, losers. so-true

The company mandate states:

All staff are to be in the office on Friday, October 4th and Friday, October 11th (typically a work-at-home day)

All staff are to be in the office on Saturday, October 5th, and Saturday, October 12th (for these days, the company will provide breakfast and lunch, with staff receiving company TOIL (time off in lieu) which can be stored and used for time off at a later date)

All staff are to work on Sunday, October 6th, and Sunday, October 13th (this can be a work-at-home day, but the company “encourages” people to be in the office. For these days and for those in the office, the company will provide breakfast and lunch, with staff receiving company TOIL, which can be stored and used for time off at a later date)

Another internal email sent to Insider Gaming in July 2024 reveals that Cloud Imperium Games “pre-approved” 12 hours of ‘SQ42 TOIL’ per week for developers to meet Citizencon deadlines. The catch? The TOIL will only be made available after Squadron 42 ships, and employees must still be employed with the company by the time the game ships, or the TOIL “will be forfeited.”

And then I said to my wife: "Let's tie our already fucked up TOIL system to meeting deadlines, because we never seem to meet them anyway." trollface

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/games by /u/Mront on 2024-10-02 18:15:58+00:00.

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