5too

joined 1 year ago
[–] 5too@lemmy.world 4 points 2 days ago (1 children)

I mean, Bernie Sanders is right there...

[–] 5too@lemmy.world 7 points 5 days ago

I can be mad at both.

Democrats could have tried to improve the lot of the working classes.

People could have voted not to throw their neighbors to the wolves.

[–] 5too@lemmy.world 6 points 2 weeks ago

Do you really not know who your family likely voted for, or your roommates? People like this don't need a registered ballot result to make an inference that lets them act violently; unless he'd had the foresight to play at being a Trump convert months ago, I think this story is extremely credible.

[–] 5too@lemmy.world 5 points 1 month ago

As a natural early riser - I don't want anyone else getting up early! That's my time!

[–] 5too@lemmy.world 5 points 1 month ago

Many microwaves have a timer that can run without microwaving things.

[–] 5too@lemmy.world 3 points 1 month ago

I'm not confident the nurse was wrong!

[–] 5too@lemmy.world 1 points 1 month ago (1 children)

better for Dems if he doesn’t drop out of the race

Need to be careful with this kind of thinking - that was the Dems' attitude towards Trump during the 2016 election.

[–] 5too@lemmy.world 3 points 1 month ago

You didn't read them in the car on the way home?

[–] 5too@lemmy.world 3 points 1 month ago (1 children)

You're taking the utterings of keyboard warriors as reflective of reality?

[–] 5too@lemmy.world 4 points 2 months ago

GURPS has a specific disadvantage that is essentially this.

[–] 5too@lemmy.world 2 points 2 months ago* (last edited 2 months ago)

Nah, if I remember right, those arrows use the poison from a tree frog's skin, not something like a snake's venom. So still poison!

[–] 5too@lemmy.world 7 points 2 months ago

That was my first thought!

 

How much do you allow mages to pump up their missile spells when using the default GURPS magic-as-skills system? Particularly with casting level 15+ (enough to get a discount) and a few levels of Magery? The GURPS FAQ 4.3.3 here mentions that the total cost of the full charging time is discounted once - so at casting level 15 you can charge a 1 die fireball for 1 second for free, but you cannot cast a free 3 dice fireball by spending 3 seconds charging it - that would instead cost 2 energy points.

But what about the upper end? GURPS Basic Set page 240 says you can “invest one or more points of energy in the spell, to a maximum number of energy points equal to your Magery level”. Suppose a PC with Fireball-15 and Magery 2 spends 1 second creating a 2 dice fireball. This has cost them 1 energy point. Does this mean they could instead spent 1 second investing 2 energy points (their maximum Magery) into a 3 dice (discounted price) fireball? I saw this idea posted on the GURPS wiki here, but I haven’t found anything discussing this idea elsewhere.

Peter V. Dell'Orto has mentioned that even allowing the discount to apply to each charging turn hasn't wrecked his game, so I'm not worried about the balance component of 1-2 extra dice of damage; I'm just curious what other GMs would permit at their table.

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