Bimfred

joined 5 months ago
[–] Bimfred@lemmy.world 3 points 2 months ago* (last edited 2 months ago) (5 children)

Is it? Starship has been in development since at least 2012-ish (as the "mars colonial transport" or "its" or "bfr" or a few other names). It hasn't done a succesful mission yet. ULA's Vulcan was anounced in 2014, and it works just fine. So I don't really think it's actually faster or better, but it IS more showy.

The first time Starship was spoken of was in 2012, yes. The very first idealistic designs of it. The design that's actually being tested is from 2018. So 5 years to go from "Alright, this is what we're gonna do" to full stack flight testing. Roughly on pace with their previous rockets, the Falcon 1 and Falcon 9 took about 4 years.

Absolute and complete lie. Its exactly the opposite. SpaceX did not, and still DOES NOT have a solid design or mockup of HLS. Dynetics and Blue Origin had both.

Blue Origin had (and still has) no experience with human-rated capsules. Their proposed lander had to be assembled in lunar orbit or launched on another SLS. The Dynetics lander was over its own mass budget. It was literally too heavy to do the job it was being proposed for. Meanwhile, SpaceX proposed a derivative of what they were already working on. Blue and Dynetics had no practical development done on their landers, they would've relied on the HLS award to even get started on actual development.

The problem is that SpaceX had a bid at the same level of the others, but they lowered it when Kathy Lueders gave them a call (and not the other parties) to lower it. This is spelled out in NASA's own document:

SpaceX's bid was just under 3B. Blue Origin bid at a bit under 6B. Dynetics wanted 9B. This information is freely available online. SpaceX was also given the least in design development funding, with 135 million versus Blue's 579 million and Dynetics' 253 million. It's not terribly shocking that a company with a good track record and the lowest bid wins a contract.

No, the contract stated that anything between zero and three were options, based on funding. They said the goal was two, but then budget was reduced. Nobody was told this. The number of contracts was also reduced to one as a result. Nobody was told this. And then Kathy Lueders gave SpaceX a call, and not the others, to share this information.

They needed a lander contract. The entire Artemis project was already fucked when it comes to the timetable, but delaying the HLS contract would've made things even worse. And when the budget got cut, they negotiated with the one bidder who was deemed most likely to still get the job done with the lower budget, as opposed to the other two whose bids were wildly over what NASA could give them. SpaceX bid at 2.94 billion and the final award was 2.89 billion. Again, BO bid 6 billion and Dynetics bid 9 billion. Losing 50 million is an easier pill to swallow than getting half or a third of what you need.

[–] Bimfred@lemmy.world 6 points 2 months ago (9 children)

Point 1: SpaceX's entire development philosophy is "test early, test often and learn from failures". This is a much quicker pace than simulating every imaginable failure scenario and leads to faster progress in development. With the Falcon 9, that process proved wildly efficient and successful, culminating in a launch vehicle so reliable that it's cheaper to insure a payload on an F9 that already has multiple launches under its belt than a brand new booster. And they're turning enough of a profit to develop the Starship largely on internal funds, seeing how the early Raptor flight tests were before the HLS contract.

Point 2: Just adding, the Raptor engine is the first full-flow staged combustion engine to ever get off a testing stand and actually fly. The engineering complexity of these things is on the level of the Shuttle's RS-25.

Point 3: SpaceX were the only ones with more than designs and mockups to present, and they had a reliable track history from working with NASA on the commercial resupply and crew projects. And I see no problem with awarding a contract to a bid that actually fits into the budget.

Point 4: Multiple options was always part of the plan. NASA wants redundancy, so that if one of the providers runs into problems, the other provider can continue (and perhaps even take up the slack) instead of everything coming to a grinding halt. For a perfect example, look at the Shuttle and Commercial Crew programs. The Shuttle got grounded and since it was NASA's only manned launcher, they had to bum rides from the russians. In contrast, the CC contract was awarded to Boeing and SpaceX. With Starliner's continued issues, SpaceX has picked up the slack and fulfilled more than their initial contract in launches, instead of NASA having to bum rides from the russians again. The initial HLS contract was supposed to go to two providers, until the budget got cut. Blue's bid was always the favorite for the second pick.

[–] Bimfred@lemmy.world 1 points 4 months ago* (last edited 4 months ago)

I see where you're coming from, but also think it's a tad hasty to say it'll never lead to anything but fluff. Excitement should be nourished, cause it's the people who are excited about new things that will explore what could come of it. Now let's give 'em time to cook.

[–] Bimfred@lemmy.world 1 points 4 months ago (2 children)

That's assuming that the generative technology remains stagnant. I wouldn't be surprised if, eventually, the systems get complex enough to conjure up entire minor quests at runtime. Honestly, it's just a further development of procedural generation, I don't see how it's going to stall out at "meh dialog".

[–] Bimfred@lemmy.world 2 points 4 months ago (4 children)

No more pre-defined dialog trees for NPCs and more reactive interactions. An example from BG3:

Tap for spoileryou can find evidence that Isobel, the cleric who keeps Last Light Inn safe from the Shadow Curse, is the resurrected daughter of that act's boss.
But you can't talk to her, or anyone, about it, since those conversations were never written. With a system that generates NPC dialog on the fly, based on context and the NPC's pre-defined parameters, you could.

[–] Bimfred@lemmy.world 2 points 4 months ago

I think in two languages and sometimes one of them is better for expressing my thoughts, even if it's not the language that we've been using for the conversation so far. And sometimes it just happens mid-sentence.

[–] Bimfred@lemmy.world 2 points 4 months ago* (last edited 4 months ago)

Why are you bringing up Musk? I fail to see how Neuralink is the killing blow to the very concept of brain-computer interfaces. Your bias is showing.

It's true that current BCIs can't do what I outlined as their potential benefits. Hence, why they're potential. The technology still needs to develop before those potential benefits can be realised. Personally, I look forward to that day.

[–] Bimfred@lemmy.world 1 points 4 months ago (2 children)

Your issue, as far as I understood it, was that the brain implants are pointless, cause they do nothing we can't already do. There's plenty current medical technology can't fix, but a brain implant could (one day). Such as restoring sight by bridging cameras to the visual cortex; or restoring control over their body to disabled people, either by bypassing damaged nerves anywhere in the body or connecting prosthetics to the motor cortex. Are those things worth the trouble of going through brain surgery?

[–] Bimfred@lemmy.world 1 points 4 months ago (4 children)

Okay, but would you rather be locked in your unmoving body or get brain surgery and have motion again? Would you rather be blind and deaf or get brain surgery and have your senses back?

[–] Bimfred@lemmy.world 6 points 4 months ago* (last edited 4 months ago)

"In order to fight monsters, we created monsters of our own. The Jaeger Program was born."

[–] Bimfred@lemmy.world 25 points 4 months ago

If Starship Troopers had the player numbers of Helldivers, these articles would be about that game instead.

view more: ‹ prev next ›