Brody

joined 2 years ago
 

Wanted to share this.

As someone who's an experienced developer in Unity who wanted to learn good practices for how to program player mechanics in Unreal 5, I've found this course to be really really helpful.

Goes over making custom movement modes, ray tracing, creating Animation Blueprints from scratch, and how to dynamically place hands on nearby surfaces with IK. Also shows how to import animations in that aren't using the exact same skeleton hierarchy as Unreal's default mannequin.

 

Hey folks!

I'm fairly new to Unreal, let alone setting up an Unreal 5 project on version control for a team. We use Git for our version control, so obviously we gotta make sure we have certain things filled out in our .gitignore and .gitattributes (for Git LFS).

What do you normally have filled out in your ignore and attributes files for a typical Unreal 5 project?

Thanks!