[-] Carighan@lemmy.world 6 points 4 days ago

I'm doing my part! 💪

[-] Carighan@lemmy.world 7 points 5 days ago* (last edited 5 days ago)

I think one possible resolution for increasing the popularity of RTS is to take a hybrid real time approach. You can build and do things in real time, but under the hood battles and the economy operate in discrete chunks of at least several seconds.

Come to think of it, I saw two approaches that were similar to this before:

  1. In Frozen Synapse, you plan your turn, eventually commit it, then it plays out at the same time as the enemy planned turn. You can even move enemy units while planning to simulate possible movements and attacks they might make.
  2. In the fourth Battle Isle game, Battle Isle The Andosia War, you did your strategic turns with your units, then in real-time as everyone else did those turns, built your production base and produced units. So the longer you take for your strategic turn, the more time everyone else gets to work on their economy.
[-] Carighan@lemmy.world 10 points 5 days ago

I'm not disagreeing, although I will say that as I have aged, I started to prefer either of:

  • Turn-based
  • Real-time-with-pause (granted, this is mostly RPGs)
  • Pre-submitted concurrent turns (ala Frozen Synapse)

I don't know. I just no longer find the extra stress from the real-time element engaging. I used to love it, but preferences shift of course, and now I prefer the relaxation of taking my own time to figure out what I want to do, then checking whether I "solved the puzzle", basically.

[-] Carighan@lemmy.world 10 points 6 days ago

Because it keeps being crossposted everywhere. Sadly.

[-] Carighan@lemmy.world 6 points 6 days ago

Yeah, parts of this article feel like they've been written by a GenAI. Which... might have been the point, I suppose.

[-] Carighan@lemmy.world 8 points 6 days ago

It’s because the same people who wrote the code usually write the docs, and people who are really good at writing code usually aren’t good at writing docs. It’s two different skill sets that usually don’t coincide.

This is why companies ought to employ technical writers if they have enough documentation. Of course, few ever do, but it'd by the Right Thing™️ to do.

[-] Carighan@lemmy.world 10 points 6 days ago* (last edited 6 days ago)

Yet… silence.

Imagine never reading any news or discussions about environmental impact, but coming in here trying to defend Keurig by doing full whataboutism.

[-] Carighan@lemmy.world 12 points 6 days ago

Thank you for beating me to mention this.

K-cups are really amazinlgy bad. And it's not like there aren't much better solutions available. Philips has those fully bio-degradable pads, a local store now sells a type of coffee maker that uses just the coffee powder in balls where the outer shell is compressed grounds that is cracked open to get to the powder inside.

But no, Keurig and their fucking oceans of plastic waste.

[-] Carighan@lemmy.world 7 points 6 days ago

Do the models appear finished before you even start printing?

[-] Carighan@lemmy.world 23 points 6 days ago

And the hounding if you don't get a Bambu. Somehow "Bambu printing" and "3D printing" seem to be two different things now, given the cult-like fervor.

[-] Carighan@lemmy.world 13 points 6 days ago

I swear every time Mozilla does anything people find some way to be negative about it.

I mean, Lemmy is pretty much mostly for curmudgeons if we're being honest. Or at least that's what non-cat posts feel like. Mozilla isn't even all that special.

But yeah, it's annoying. Just stop using the browser if you're that annoyed by it, and more importantly, stop letting us know about it! We know, you're upset. Go post on Twitter like the rest of the angry people do!

[-] Carighan@lemmy.world 12 points 6 days ago

Neat. Small thing, but neat. Just wish we had lots of providers, but I understand they get money from AccuWeather for this, so it's understandable there is no swapping this around (AccuWeather is pretty inaccurate for where I live, although not as bad as some other ones).

121
isBooleanTooLongAndComplex (testing.googleblog.com)

Short but honestly good advise to rather pull boolean checks apart and re-group them as they make sense in the context of the given situation you're checking for.

I started doing this when building an alert-check system for the company I'm working for right now, and it really helps organize what is a pre-condition, what a syntactical requirement, etc etc.

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submitted 2 months ago by Carighan@lemmy.world to c/games@lemmy.world

shockedpikachu.jpg

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submitted 2 months ago by Carighan@lemmy.world to c/games@lemmy.world

Absolutely fantastic to see Shelby in there! 🤩

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submitted 2 months ago by Carighan@lemmy.world to c/games@lemmy.world

This morning, Finnish game developer Remedy Entertainment announced a couple of key changes to its core management team. First and foremost, Chief Operations Officer Christopher Schmitz has resigned and will leave the company on May 31.
Secondly, Mikael Kasurinen has been promoted to Creative Director, sharing responsibilities in this role with Sami Järvi, more commonly known as Sam Lake. Kasurinen also joins the Remedy core management team.

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They're going to fix the lighting in the character creator that makes the new models look worse than ingame. Also working on the remaining textures and all, so things are more comparable to how it'll be in the final product.

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submitted 2 months ago by Carighan@lemmy.world to c/games@lemmy.world

Talk about having essentially forgotten about it. I bet!

I suppose they only did it now due to some license agreement expiring?

38

So I finally got around to trying out Deliver Us Mars, having never played the predecessor but having a fair few friends rave about it (the previous game) being this rough but amazing gem.

With the successor... I made it to just after landing on Mars before I had to drop it. Ugh.

It's not a bad game, not at all. I found two really big positive things about it:

  • The vistas on Mars are truly breathtaking with everything cranked up to max. They did phenomenal work here, it really feels like you're alone on this giant red planet that is utterly alien to you.
  • The sequence before that, in zero gravity, was amazing in how it felt moving around in a cramped space. Especially in first-person view.

But throughout the entire 3 hours up to that point, the actual atmosphere struggled hard against the facial and character models. And since the game is talk-heavy in the early parts, the camera constantly shows faces. Which look incredibly bad. Really amazing, as if someone intentionally tried to do that.
And this would be alright - after all it's a small-budget game - but it contrasts really hard against the amazing scenery and space graphics.

It was this weird contrast that kept pulling me out of the story, ruining the immersion. Then came the first bigger climbing areas, and budget Lara Croft was okay, but ultimately the straw that broke the camel's back.

So, for me at least, set to "Abandoned" as completion state and uninstalled. A shame, there's a lot of really good pieces in here, they just never come together IMO.

For those of you who played it, what was your experience?

20

It's out!

Interesting details:

  • We have a better ambient occlusion option now.
  • DLSS/FSR is available.
  • Character lighting is smoother, eyes are better, mouth animation is amazing, hair looks better. Sadly difficult to see in the character generation due to the lighting but if you let the benchmark play with it, it becomes rather obvious.
  • When selecting voices for a character, you can now also select which type of emote you want to hear as an example.
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submitted 2 months ago by Carighan@lemmy.world to c/games@lemmy.world

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

338

Better late than never! 🥳

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submitted 2 months ago by Carighan@lemmy.world to c/games@lemmy.world
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submitted 2 months ago by Carighan@lemmy.world to c/games@lemmy.world

Basically hearths are getting species-specific upgrades which also makes organizing who moves close to which hearth easier (so slightly more micro early game, but less late game in each stage).

Also some assorted stuff like new cornerstones and so on.

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Carighan

joined 1 year ago