How did he even know it's edible for him?
De_Narm
The original one probably doesn't know, but I'd consider myself functionally immortal for as long as there are other vampires who didn't age for a couple hundred years more than I did.
As the original one, however, I'd never stop checking for new signs of aging. Well, at least until I've had enough of life altogether.
I spent my time once again with Xenoblade X. Currently preparing for Chapter 9, Lv 67 and 33% of Mira done.
More details
I wanted to prepare for Lao's death and do all his Heart-to-hearts. This meant some grinding to bring up his affinity.
Went to FN 406 and fought some Puges until I dropped a Phoenix, got level 50 along the way.
Afterwards I placed a lot of the remaining probes to grind money with and then focused on side quests.
Now I'm sitting in my Lv 50 Skell with a Phoenix weapon and will probably complete Chapter 9 and then max out all classes by fighting Joker.
I don't think they truly understand their audience. Everything before the endgame is just a tutorial in MH. Yet, they usually ship the endgame with the DLC .
Then again, it sells anyways.
My equipment is filled with EXP augments. You can get these preinstalled from the shop, they get better when you level up the Sakura manufacturer. Or you can craft the 40% one quite cheap early on only using material tickets. Set one to each piece of armor for a grand total of at least 200% extra. (It may be capped at a 100%, they are so cheap, I never bothered testing).
My teammates are only lv 33, I didn't given them any.
The other ingredient was simply fighting stuff up to 10 levels above me. If you succed you easily get a full level early on.
Xenoblade X continued to take up all the time I spend gaming. Got a bit carried away with side stuff and reached Lv 40, currently inbetween Chapter 6 and 7.
Just got my Skell too, but I honestly don't like them much. Ground combat feels more dynamic, Skells don't level in any way and the hefty repair cost doesn't match my playstyle of stat checking every living thing I come across. Probably why I'm so overleveled.
Just like in the WiiU version, it will probably get relegated to cheesy grinding tactics, if necessary, and flying.
Wouldn't have expected anything else. The two types of people I've mostly seen buying the Switch 2 are those who are really into Mario Kart and those who are into Pokemon, for the extra frame rate.
Neither of these groups is known for buying 3rd party games - at least not the ones I know.
You see, that's your problem. Companies don't make games for any other reason than money. Since there are no microtransactions or subscriptions available, they quite frankly don't care if you ever play the game after you've purchased it.
They moved a lot of units already and considering it's only a side game with reused assets, they made a profit. Therefore, the game by all means is a success for them, even if nobody would play anymore.
Concurrent players also shouldn't influcene future sales by much, since you only need 3 people at a time
Ignoring the initial growth, I wonder what got implemented during the big upticks in 'crap' and the one for 'fuck'.
So, how bad is this decision, if at all? I don't think I care for Balthier or Luso. The extra classes would be nice, I guess. Was there anything else?
Final Fantasy Tactics Advance, above all else.
That being said, Shin Megami Tensei Devil Survivor 1 and 2 are awesome. They combine SRPGs with the usual SMT combat - I don't think I've found something similar yet.
You move around like you would in any other SRPG, then you can attack enemies in range to enter normal turn based combat - however, at most, you can only play out 2 full turns before combat ends. Afterwards the next unit moves. Each unit represents a squad of up to three characters you will be batteling with, usually a human and two demons. Depending on your squad, you may have different movement, range and abilities.
There is a big difference between Ryza and the other two. Up until Ryza came out, the games used a traditional turn based battle system. With Ryza, they introduced action elements into the gameplay.
Personally, I'd recommend the later. Atelier, to me, is mostly about the crafting. I want to abuse the crafting system, which is somewhat different in each sub-series, to create gear so strong I basically don't have to think about combat. With the new system, once you achieve that, battles are a lot faster. But it's fun too, not just faster.
Other than that, you can take whichever you feel like. I haven't played an Atelier I didn't enjoy. They all have enjoyable characters. Keep in mind, the early games have time limits. I don't quite remember if Sophie or Ayesha have them, but Ryza doesn't.
Oh and I've heard the newest one is quite weak. But you didn't mention it anyway. Apparently they gutted the crafting...