ForynGilnith

joined 2 years ago
[–] ForynGilnith@lemmy.world 39 points 2 years ago* (last edited 2 years ago) (3 children)

If that's the case, it's a bit of an ugly hack but you could make a wrapper script placed in /usr/local/bin/inkscape like this:

#!/bin/bash

flatpack run org.inkscape.Inkscape ${*}

(the ${*} will pass along all the arguments that the wrapper script was called with)

 

Are there any wayland-native, pretty and simple calculator apps that work well with hyprland? Any recommendations?

[–] ForynGilnith@lemmy.world 1 points 2 years ago

I use 101domain.com

They're not always the cheapest option but they seem to support a lot of TLDs and their customer support is always fast and staffed by actual humans.

 

Because it's "in cygnus or in health"

[–] ForynGilnith@lemmy.world 0 points 2 years ago

I believe that this Pull Request is trying to add this feature: https://github.com/dessalines/jerboa/pull/514

Hopefully it gets merged and then released, it would be nice to have this feature (that's how RIF behaved before)

[–] ForynGilnith@lemmy.world 0 points 2 years ago

Thanks! I've made lots of wide area and close-up terrain models using DEM and lidar before, but trimming to state boundaries has always been the challenge. Every time I try to trim the raster data in qgis I don't get anywhere, even though it should be possible.

The OpenSCAD primitive is a new one for me though - thanks! In the past I've just used the DEMto3D plugin in qgis.

 

Wondering if others experience this or if it's just my setup. I've tried searching for open issues that describe this behavior but haven't had much luck yet.

I believe it only affects GTK apps but when I'm at an input text box on an app, hitting ctrl-a doesn't actually select all the input most of the time. If I hold ctrl-a for a few seconds, it eventually succeeds. This only happens to me in hyprland.

If this isn't a known issue I'll put more time into describing it and testing exactly which input dialogs are affected.

 

Does anyone know of a good resource to download or generate terrain / elevation STL models that are bound to the shape of US states?

I came across this posting but the files are pretty low resolution and look pretty bad at the size I want to print.

 

Can anyone recommend a thermostat system that is self-hosted (no third-party cloud) and integrates into homeassistant nicely? Something tasmota based would be even better.

This is the final bit of home automation that's been difficult to solve. I've got a heat pump system and there are very few smart thermostat systems that aren't beholden to a public cloud service.

[–] ForynGilnith@lemmy.world 2 points 2 years ago

I had many issues running Arch+Wayland+nvidia because, as a long-time i3 user, I figured that migrating to Sway would be the best choice based on so many people in the community talking about it. I tried moving over several times, every few months to see if the experience had improved but each time I got frustrated with how terrible and buggy the environment was.

Trying out Hyprland was a complete game-changer. I've been running it full-time for about 2 months and it's completely stable, supports everything I need to run, and is more efficient: the battery on my laptop lasts about 30% longer compared to my i3/picom/X11 setup.

So yeah, I highly recommend Hyprland if you've tried sway in the past and didn't get anywhere with it.

1
submitted 2 years ago* (last edited 2 years ago) by ForynGilnith@lemmy.world to c/hamradio@lemmy.ml
 

They're active from Ducie Island right now. I've only managed to pick them up on 20m so far.

 
[–] ForynGilnith@lemmy.world 5 points 2 years ago

Not recently... I'm just completely out trust and benefit of the doubt based on the various controversies and where their (Tencent) money is coming from.

[–] ForynGilnith@lemmy.world 4 points 2 years ago

Well said - my patience ran out about 6 or 7 "mistakes" ago. I'm never going back.

[–] ForynGilnith@lemmy.world 20 points 2 years ago (2 children)

For me, they'd have to

  1. Replace /u/spez
  2. Implement some sort of publicly auditable accountability re: shadowbans and database-level comment editing
  3. Open-source significant parts of their platform.

I have zero expectation that any of these things will happen. The most healthy way forward, for an open and free internet, is the meritocracy of the fediverse.

 

...and FUCK YOU spez!

[–] ForynGilnith@lemmy.world 1 points 2 years ago

Ahhh, e17 - I've got memories of building it from either cvs or svn at the time as soon as it was announced by rasterman on Slashdot.

e17 was my daily driver for a long time. It looked very pretty, before compositing was even a thing on the desktop, all without sacrificing performance. The biggest downside was that it wrote its configs as binary blobs which frequently broke as new development releases came out.

[–] ForynGilnith@lemmy.world 2 points 2 years ago (2 children)

My heart still belongs to enlightenment/e17 but I've been using i3 for the past few years, and then hyprland for the last 4 months or so. It's working out well.

 

This one was taken during a "we've gotta get out of the house and do something...anything!" phase during the pandemic.

Only the main cave was open, but it was still a great visit to a very unique national park. We hope to go back some day now that the rest of the caves are open and guided tours are back on.

 

This brought back memories when looking for something to post in this new community.

This picture was taken during my trip to Pinnacles National Park in 2015, which was two years after President Obama redesignated it from a monument to a National Park.

 

The best part about cats is the face they make when you make a funny sound.

[–] ForynGilnith@lemmy.world 2 points 2 years ago

Using hyprland+nvidia, I've had good luck using this screen_shader command:

hyprctl keyword decoration:screen_shader /path/to/flux.glsl

Where flux.glsl is

// blue light filter shader
// values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux

precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;

void main() {

    vec4 pixColor = texture2D(tex, v_texcoord);

    // green
    pixColor[1] *= 0.855;

    // blue
    pixColor[2] *= 0.725;

    gl_FragColor = pixColor;
}
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