Jayjader

joined 2 years ago
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[–] Jayjader@jlai.lu 8 points 3 months ago

The antidote?

Believe it or not, also poison.

[–] Jayjader@jlai.lu 3 points 3 months ago

Oh hey, I got #76 as well

[–] Jayjader@jlai.lu 5 points 3 months ago (1 children)

It's probably making the same reference that the game engine does, to the theatre play "Waiting for Godot" (https://en.m.wikipedia.org/wiki/Waiting_for_Godot) which centers on 2 people waiting for the titular third, Godot, who never shows up.

[–] Jayjader@jlai.lu 2 points 3 months ago

I think that's the point of it. I also don't think they've encountered every possible bug with it yet, so it might take a while before all the kinks get ironed out.

The big "win" that these uids seem to already bring is unicity of id for resources - the problems I've had in previous editions of Godot were of the form where an asset's locally generated id doesn't match up in the various scenes that use it.

[–] Jayjader@jlai.lu 1 points 3 months ago (2 children)

The uids' re-generation might be faulty, as they're new to 4.4.

In theory the problem can still arise without using uids - it certainly has for me in the past, working on a godot 4.2 project on 2 separate machines. Godot imported the same things twice, once independently on each machine, and so generated different ids for them. From what I can tell the biggest error/mistake on my part was opening the project in the godot editor before pulling the newest commits.

The best approach I've found so far has been to be very conscious about when a new scene is created, and to similarly be very mindful when merging git branches.

If a scene was added, but not its .uid file (or a resource but not its .uid or .import) then whoever pulls the code and then opens their 4.4 editor will generate new uids on their end. This generation probably updates the scattered .tscn files that participate in and/or use the newly added scene.

Sadly I don't have an exact method or workflow to recommend beyond trying to do git pulls/fetches before opening the editor, especially when new scenes, nodes, or resources have been added to the project.

[–] Jayjader@jlai.lu 9 points 3 months ago

Season 3 of Legend of Korra does this pretty well, though the villains are also united by an ideology that drives them to act.

[–] Jayjader@jlai.lu 1 points 4 months ago
[–] Jayjader@jlai.lu 16 points 4 months ago

for 500 years it poisoned his mind

[–] Jayjader@jlai.lu 3 points 4 months ago

Ouahhhhhhhh le racisme de Ciotti...

On est vraiment dans la mécanique infernale de la descente dans le fascisme 😭

[–] Jayjader@jlai.lu 4 points 4 months ago

PEGI finally pulling their heads out of their asses??

[–] Jayjader@jlai.lu 2 points 4 months ago

I like how it can be taken as a 60's-hippie style "make love and drugs, not war" message if you squint just a bit.

[–] Jayjader@jlai.lu 2 points 4 months ago

C'est possible à Toulouse aussi! J'ignore depuis quand, c'était pas en place quand j'habitais en 2017. Plutôt pratique quand t'as pas envie de prévoir la monnaie pour acheter ton ticket dans le bus, et ça permet au chauffeur de se concentrer davantage sur la route.

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