Malix

joined 2 years ago
[–] Malix@sopuli.xyz 1 points 1 hour ago* (last edited 1 hour ago)

heh, I was just watching it, saw your post about it. Thanks for making this!

The differences seem pretty minimal, although occasionally the frametime graph looks a bit less bumpy on ntsync side, but that's about it. Even if the avg, 1% and so framerates are tad lower.

[–] Malix@sopuli.xyz 3 points 1 hour ago

got to wonder if that launch might be simultaneous with the 2.3 update

[–] Malix@sopuli.xyz 7 points 10 hours ago

AFAIK the hype went overdrive because some performance numbers showed like 200-700 % higher framerates (https://www.phoronix.com/news/Linux-6.14-NTSYNC-Driver-Ready) - which were apparently comparisons to running games without e/f-sync vs ntsync.

[–] Malix@sopuli.xyz 22 points 1 day ago* (last edited 1 day ago) (4 children)

maybe perhaps related to this: https://arstechnica.com/security/2025/07/browser-extensions-turn-nearly-1-million-browsers-into-website-scraping-bots/

the affected addons list only mentions jiffyreader for chrome (or some addon masquerading as actual jiffy reader). Could be Mozilla found the addon doing something it shouldn't?

edit: in jiffy reader's github: https://github.com/ansh/jiffyreader.com/issues/342

[–] Malix@sopuli.xyz 10 points 1 day ago* (last edited 1 day ago) (1 children)

~~blender 2.79b was the last one to ship with the engine, it's been abandoned for ages~~

edit: https://upbge.org/#/download wait, what? Released 07 May 2025? o_O

[–] Malix@sopuli.xyz 17 points 1 day ago

This looks absolutely delightful. Thanks for sharing!

[–] Malix@sopuli.xyz 7 points 1 day ago* (last edited 1 day ago)

they're not really platformers like, eg. Mario, they're a lot slower with the focus being on environmental puzzles (levers, boxes, elevators, avoiding obvious enemy sight etc), with the occasional escape sequences here and there. The puzzles aren't really any sort of headscratchers, basically "how do I get there? oh, I drop this box to break the floor here (telegraphed hard)"

If Little Nightmares -series is familiar, they're basically like that. While the puzzles aren't hard, they're generally timed to allow the obvious enemy to get close enough for the player to "pucker up" a bit and then flee the scene with a relief.

[–] Malix@sopuli.xyz 2 points 1 day ago

Finished Kathy Rain 2 few hours ago. Very nice point & click game with reasonable puzzles. The first game and this one went kinda off the rails towards the end, but it seems like "a thing" this series does, I say hoping there's a 3rd one.

The pixel art is just stupidly gorgeous with modern lighting/reflection effects and voice acting is good accross the board.

If anything negative, there's quite a bit of back and forth traveling to unlock-stuff-to-do-the-thing-elsewhere, it comes a off as a bit of "trial and error" style of exhausting options to get the crucial hint to progress. But other than that, the game is great.

[–] Malix@sopuli.xyz 2 points 2 days ago* (last edited 2 days ago)

Eeeeyyyyyyy, the wow64 option was the ticket. I was bypassing the redlauncher, but entirely possible either redext or cybertweak's is 32bit dll and broke without the flag. Though performance of the game not really affected, probably entirely because I run it with RT enabled.

Yet again bitten in the ass by skipping a paragraph x)

Thanks!

[–] Malix@sopuli.xyz 2 points 3 days ago (4 children)

hmhm, seems like some games don't even start with NTSYNC on. I had heard that Cyberpunk specifically gets pretty nice performance boost, but I can't even get it to start. Oh well.

[–] Malix@sopuli.xyz 13 points 3 days ago* (last edited 3 days ago) (7 children)

ooh, nice. finally some ntsync support starts showing up. I'm not expecting miracles, but in general it still should (?) be better than existing e/f-sync thingies in general?

edit: probably depending on the application/game, but still. Nice to see things moving forwards.

[–] Malix@sopuli.xyz 3 points 4 days ago

It's great in VR, i just have an ancient oculus devkit 2 or so, its horrid mess of cables I don't want to deal with

Too early adopter issues. :P

 

For the uninitiated: it's a 2003 racing game which became more or less a meme, because every possible feature of the game just doesn't work.

I kinda feel the game is going to be released just because of the meme-status, so that people would notice the publisher's other games.

Either way, I appreciate making the game available, if just for laughs.

 

Hi all

Trying to make a switch over to librewolf, but currently the "most mission critical issue" is that I can't seemingly force the PiP -videoplayer to stay on top of all other windows.

My kwin window rule is essentially identical, apart from window class, to the old one I used with Firefox - and that one worked just fine. Not sure if kwin, librewolf or user id10t issue.

But if anyone has thoughts or pointers about this, please share!

the settings as they are now:

edit: I absolutely hate this. IMMEDIATELY after posting I tinkered a bit and turns out "Match whole window class" = Yes -setting was the thing. It works now. DERRRRP.

So in case anyone else stumbles on the same issue, check that setting.

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I “alphaover” the images with some offset, for example:

the image laid over the other cuts off, as the overlay can’t reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I’d rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and “bruteforcing” the concept.

How would I go about getting all overlaid images to display in full in such case? I’ve tried different options on the “alpha over” and “color mix” -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I "alphaover" the images with some offset, for example:

the image laid over the other cuts off, as the overlay can't reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I'd rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and "bruteforcing" the concept.

How would I go about getting all overlaid images to display in full in such case? I've tried different options on the "alpha over" and "color mix" -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

27
submitted 10 months ago* (last edited 10 months ago) by Malix@sopuli.xyz to c/blender@lemmy.world
 

(also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)

Hi all, I'm an on/off blender hobbyist, started this "project" as a friend of mine baited me a bit to this, so I went with it. The idea is to make a "music video" of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff.

It started basically with the geonodes (as shown in the imgur album) - basically it's a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout.

The scene uses some assets from blendswap:

  • https://blendswap.com/blend/14139 - furniture, redid the materials as they were way too bright for the direction I intended to go. But the modeling on the furniture is top notch, if a bit lowpoly but nothing a subsurf mod. can't fix.
  • https://blendswap.com/blend/25115 - the dinner on the table. Also tweaked the material quite a bit, the initial one was way too shiny and lacked SSS.

Thanks to the authors of these blendswaps <3

edit: the images on paintings on the wall are some spooky paintings I found on google image search, but damn it I can't recall the search term to give props. I'm a failure.

The source for the wall/floor textures are lost to time, I've had these like a decade on my stash. Wish I could make these on my own :/

 

...Yea I legit got nothing. What a weird concept but... I'm oddly down with it.

2
Sometimes lore hits differently (shencomix.tumblr.com)
submitted 2 years ago* (last edited 2 years ago) by Malix@sopuli.xyz to c/grimdank@lemmy.world
 

edit: also, no idea what's going on with the kirby lore, as referred in the comic.

 

So, done several of this carjacking missions now, when they're timed, I usually get within like 200-300m away from the target until time runs out, even if I've literally leaned on the pedal and had straight road with next to no traffic on it.

I can only assume there are more optimal ways to get to the destination than what the "gps routing" is giving me, unless I just plain old need to "gid gud".

Give it to me straight, are these just brutally tight timewise or do I just plain suck?

I wouldn't usually care for optional things, but El capitan berating me each time is getting old.

 

I have several pieces of cyberware, which when upgraded from tier 5 to 5+, basically all the ... tertiary? stats (the blue ones at the bottom of the item card) go down.

While it is true that the main feature of the cyberware piece does USUALLY get marginally better, it seems weird that the other stats go down?

But sometimes it seems to turn worse too, for example Deep-field Visual Interface, got a tier 5 version of it:

  • Crit Chance increases the further you are from the enemy (max. 95% at 90 meters)
  • Cool Attuned: +1% Crit. Damage per Attribute Point

But when upgraded to tier 5+, the first stat becomes (edit: found a screenshot for this: https://i.imgur.com/CzLAWlY.png)

  • Crit Chance increases the further you are from the enemy (max. 92% at 95 meters)

which to me feels just worse, unless I'm completely missing something here. Lower max cc at longer range? Wut?

What's the dealio? Does the upgrade view not take into account some perks I've selected or something? Or taking them into account wrongly/partially/derp?

It feels weird to not upgrade my gear because the higher tier item is just worse and I'm swimming in crafting materials.

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