MrRedstoner

joined 1 year ago
[–] MrRedstoner@lemmy.world 17 points 1 day ago

Going by the phrasing I'd say educated guess. I for one agree, it sounds like a massive liability when you have e.g. data protection laws to think about

[–] MrRedstoner@lemmy.world 4 points 2 days ago* (last edited 2 days ago) (1 children)

set up != write software

From the little I played with Arduino's IoT platform, I honestly believe that if there is a compatible sensor that can detect vape smoke, almost anyone could get a simple version up and running. It was a very simple and largely automated setup if all you want is to get the sensor output to the portal and then link it to a UI element.

Of course gluing together this software is more complex than that, but it's no grand feat either.

[–] MrRedstoner@lemmy.world 11 points 2 days ago (1 children)

Absolutely I am making a bunch of assumptions. Following the tried and true Keep It Simple Stupid approach. Because there is no indication given that any more complexity is required, and keeping complexity to a minimum is key to efficient development. If there was anything actually technically impressive (or at least technically impressive sounding) about what they did, I trust they would have mentioned it.

[–] MrRedstoner@lemmy.world 18 points 2 days ago* (last edited 2 days ago) (8 children)

I do not claim to be amazing, and it's a simple fact that many basic examples/tutorials are named with hello world (and pretty easy to search for that way). A quick Google pulls up e.g. “Hello World!” of push notifications, Problems with simple "hello world" of ListView in Android

And of course I'm also explicitly using Hello World to reference the original comment

[–] MrRedstoner@lemmy.world 31 points 2 days ago* (last edited 2 days ago) (10 children)

In all likelihood calling manufacturer's API to read the value then compare to a compile-time constant? It's a notification hello-world merged with display-a-list hello world and manufacturer's reading-sensor-values hello world. Yes I do think it's borderline trivial

[–] MrRedstoner@lemmy.world 1 points 3 days ago

Then why publish detection events like this? If they do start following up, all it does is warn perpetrators, and allow for fast iteration of anti-detection, to say nothing of other concerns people have mentioned (tripping other people's detectors etc.)

[–] MrRedstoner@lemmy.world 52 points 3 days ago (10 children)

Unless there will be disciplinary follow-up ( -> no reason for this design), I only see this going the way of de-facto scoreboards among kids.

[–] MrRedstoner@lemmy.world 1 points 3 days ago

I wouldn't quite say by itself: You need to take a bit of time when you die to figure out why you died and what to try and change about your approach for next time

[–] MrRedstoner@lemmy.world 1 points 4 days ago (7 children)

Leave an empty line.

That way you get separate paragraphs. Lemmy uses Markdown (and so does reddit, actually, but you may be used to the fancy-pants editor)

[–] MrRedstoner@lemmy.world 18 points 4 days ago* (last edited 4 days ago) (3 children)

You're in luck: the_complete_newb_adventurers_guide

You don't have to read the whole thing at once, but perhaps the most important tip is to take your time and inspect anything you don't know with the magnifying glass

[–] MrRedstoner@lemmy.world 2 points 5 days ago (3 children)

I mean congrats but I have to wonder why transmute a RoH? Did you want a challenge?

[–] MrRedstoner@lemmy.world 3 points 5 days ago

It's fast, controllable, with the right investment permanently active and providing blind and cripple conditions, if you fancy a metamorph ally warp is real neat with it...

 

Yog had it rough, meanwhile I had the spare resources to play with alchemy items I haven't used before

 
 

Set up a simple farm

 
 

Mildly related, do you usually clear the curse on f1? To me it just feels right to do

 

No wonder I couldn't find the door while on my way down

 
 
 

As a Huntress players, I find there are 2 things that annoy me the most, that I would love improved:

  • When the Spirit Hawk dies (expires, no enemy present) while sleeping, I very much want to wake up, similar for wards getting sniped by ranged enemies
  • Often enough especially when farming I want to repeatedly shoot in the same direction at an enemy I can't see. I'd love some convenient way to shoot "same aim as previous shot" repeatedly when there is no visible enemy.
 

I would very much like this as a feature. Especially when trying to farm, it's decently convenient to sleep e.g. in a garden while the Spirit Hawk acts as a lookout. The only problem is that the hawk seems to expire after some time, and the game does not interrupt the sleep for this. I would very much like to be woken up for this, just as if I was hit with an attack. Similar goes for a ward getting destroyed without seeing the enemy for a turn.

 

Internal server error trying to upload a screenshot, so no pic here

But I would very much like a visible graphical difference, which there doesn't seem to be

 
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