Phineaz

joined 2 months ago
[–] Phineaz@feddit.org 5 points 1 month ago

Veäkeähswönde sage isch!

[–] Phineaz@feddit.org 9 points 1 month ago (2 children)

Wie alt ist der jammernde Zuhausi denn, damit man als Uneingeweihter die Dürftigkeit der Argumentation einschätzen kann?

[–] Phineaz@feddit.org 6 points 1 month ago

I'm guessing it's a derogatory term for the female reproductive organ?

[–] Phineaz@feddit.org 26 points 2 months ago

Ja, zum Beispiel die Propagandalieder

[–] Phineaz@feddit.org 20 points 2 months ago

Pro-Democracy. Daily reminder that a significant portion of these Communists couldn't abolish Democracy quick enough.

[–] Phineaz@feddit.org 5 points 2 months ago (1 children)

I misread that as Clothes and was going to note that they will deal with minors ...

[–] Phineaz@feddit.org 2 points 2 months ago

To give a serious answer: As many as the story requires. The same thing goes for any ethnicity. If neither the story nor the character nor any of their dialog require it, not describing a character by their ethnicity is a valid (albeit somewhat harder) choice. This way, anyone can read and imagine the story with what they are familiar with. Now don't get me wrong, you can absolutely assign every character a full set ranging from emotions and values to physical attributes and ethnicity - but you don't necessarily have to state that "Jade" has dark/light skin. Simply describe the character on a different level. This is complicated, but beautiful if done with cultural identity: Someone from a community of turkish guest workers may have a very pragmatic and hands-on approach at their job but be somewhat hands-off in the household, until they have guests (Chosen from an arbitrary pov, this is not grounded in experience). If you wish to determine what ethnicity a character has, first ask yourself: is it important/does it influence them? If no, try to leave it out maybe? If yes or you absolutely want to know it, rolling dice is a valid option: Check the distribution in the chosen community and simply roll. From what I know many authors base characters, settings and scenes on some kind of real-life example, so naturally one might base the ethnicity on the same example.

[–] Phineaz@feddit.org 1 points 2 months ago

Congratulations, they disagree. Have fun paying hospital bills then and pray you never get into an accident.

[–] Phineaz@feddit.org 1 points 2 months ago (1 children)

Hm, are you playing solo, with friends or with randoms?

[–] Phineaz@feddit.org 1 points 2 months ago (2 children)

I see, an enlightened American (or not? I can hardly ever tell tbh). There are two very good models of insurance that I can think of right now:

  1. Obligatory, with fees based on income. Esp. health insurance.
  2. A situation where you absolutely cannot afford losing the object in question. An individual may never recover, but it is an extremely rare occurence, e.g. your house burns down. The cost spread over many shoulders is insignificant, but it ensures that no one is left with nothing. A third possibility are investment strategies, where an insurance uses the money to future-proof a system or sector - the incentive for good performance is that they have to pay for e.g. flood damaging if they don't build proper dikes. But that can easily be done without insurance, by governance.
[–] Phineaz@feddit.org 5 points 2 months ago (6 children)

I mean, you can find 1-3 on Level 6 which really is a step easier than 7!

[–] Phineaz@feddit.org 48 points 2 months ago (3 children)

Ye, they would probably bow down to vomit. Would be interesting to see how giraffes do it.

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