SabreWalrus

joined 1 year ago
[–] SabreWalrus@dormi.zone 2 points 1 month ago

Having seen Reap & Sow tileset nuking builds slowly starting to gain exposure and traction over the past few months, when DE announced Sev Prime, a small part of me was genuinely like "oh dear"

If people think the current Wukong slam spam is bad, they won't enjoy this :^)

[–] SabreWalrus@dormi.zone 2 points 6 months ago

I consider Ivara the Swiss Army Knife Warframe. If there's some miscellaneous task to be doing (mining, fishing, Riven challenges), Ivara's the one I'll use. She's versatile and useful. Her headshot bonus from her stealth, and Navigator shenanigans, begin to shine if you're ever up against any tough single target enemies where it matters (Disruption/Cascade)

[–] SabreWalrus@dormi.zone 3 points 6 months ago* (last edited 6 months ago)

Considering Volt is genuinely meta for pretty much every activity in the game (Eidolons, Profit Taker, E/SO, general mission/relic speed runs, Aya bounty farms, level cap runs in Disruption and Cascade, etc), I'm surprised he didn't get S tier

[–] SabreWalrus@dormi.zone 1 points 9 months ago

Yes it does! So for the event it's worthwhile to "farm"

[–] SabreWalrus@dormi.zone 2 points 9 months ago

I was also super disrespectful on my first attempt hahahahaha, I went in with a Certified Health Tank Oberon so when I saw the laser coming I was like "let's see how much damage this does", fucked around and found out

Other than that, I've been loving that Oberon gets to shine as a solid support in this fight with his death prevention, radiation damage buff, and status cleanse. Feels so good bringing my favourite out for something!

[–] SabreWalrus@dormi.zone 3 points 9 months ago (2 children)

A fancy unique Sumdali for your landing craft, plus seems to be a guaranteed Arcane drop (other than some of the weird loot bugs occurring atm - loot often teleports above where the boss died so players have to make sure to check above and jump up to get it)

It's less of something to be farmed considering the difficulty and time it takes to do, and more something to do for fun and earn your trophy

 

The "secret" 60 Eyes boss is spawned on the new Assassination node on Deimos - Effervo. The mission only requires you to gather 30 Eyes, however if you continue collecting up to 60 Eyes, you will spawn the super boss rather than its regular variant. It's very tanky with pretty devastating special attacks that keep you on your toes as it is imperative that you avoid them - they cannot be face-tanked.

I find this an immensely fun boss fight, to the degree that I don't want to give too much unsolicited advice because I think it's great if people experience it and figure it out for themselves. However if anyone would like some general pointers to help them prepare before tackling it, I have some below:

The first most threatening part of the fight is catching Magnetic procs - This mostly occurs when the boss performs a frontal melee slam with a wide area of effect, but the snake Murmur ads are a frequent source as well. If you go into the fight assuming that you will not dodge perfectly and it is inevitable that some these attacks will catch you, you can prepare and build around preventing/recovering from it - Arcane Nullifier will prevent Magnetic procs and preserve your energy, and Rolling Guard is a quick status cleanse plus 3 seconds of invulnerability to reposition and recover. The Wyrm companion also has its Negate precept to prevent status effects

The second most threatening part of the fight is having your abilities dispelled and being unable to cast for a few seconds - This occurs when the boss's spinning laser attack hits you. Typically the first laser will hit you with the nullifier effect, then the second will swing around and one-shot your vulnerable health while you are unable to cast. Rolling Guard is a very effective panic/invulnerability button to protect yourself and recover from a laser hit. If you assume that getting hit at some point is inevitable, then you can prepare for frequent and inevitable re-casts of your defensive and offensive abilities and allow for a good energy economy

The first phase of the fight has very few ads - just a random Eximus every now and then - This means the first phase is where you are most likely to run out of energy and/or ammo. Incarnon weapons with their free ammo from their Incarnon forms, or battery weapons that cannot run out of ammo, can prevent this being a problem. Energy can be managed by not catching constant Magnetic procs and not building deeply into negative efficiency

The second phase of the fight has far more ads - This is good, because if you have effective area clearing you are provided with far more energy orbs, ammo, and Arcane/Galvanized stacks. However, this is also bad, because it can make the fight very chaotic and distract you from watching the boss and dodging its special attacks

There are no self revives, like in Archon hunts - Prioritise reviving your teammates. If you go down yourself, you can go into Last Gasp to prolong your bleedout timer even if you don't think you have a chance at pulling off a self-revive, but make sure to put a waypoint on your downed Warframe to help your teammates find it in the clusterfuck chaos

Stay mobile and stay focused - Once you have a feel for the fight and the boss's attacks, the biggest deciding factor is your own consistency in not getting caught out and not going down. Move lots, dodge everything you can, and try not to tunnel vision on ads and take your eyes off the boss for too long. Remember that the boss is always the main focus and the ads are just a distraction

[–] SabreWalrus@dormi.zone 1 points 10 months ago

Hey, you can always solo ;)

 

LINK TO GUIDE (Google Doc): https://docs.google.com/document/d/1HiI9m0snsYnymzDFdwssv2Ov8wiT5MDyvkzuSP8d-as/edit?usp=sharing

The guide contains a lot of information, but it keeps wordcount to a minimum and I've done my best to present it in an easily digestible way.

The aim of the guide is to describe the strategies and tactics that work best, and why they work best, rather than just saying to equip X, Y, and Z mods. It's mostly aimed at inexperienced to intermediate players of the game mode, but there might be things in it that even experienced players weren't aware of. Likewise if you read this guide and think of something I've missed or something I've got wrong, please let me know. I aim to always keep it up to date.

Why play Void Cascade?

Have you reached a point where you're geared to the teeth, and you don't feel like enemies or missions provide much challenge? Are you yearning for some difficulty? End game?

Void Cascade is one of the fastest scaling missions in the game, so you can test yourself against very high level enemies without having to spend half the day sitting at your computer/console. An organised team can reach level 1000 in ~30 mins, and level 9999 in ~1hr. A solo player can reach level 1000 in ~1hr, and level 9999 in ~1hr 30 mins.

The mission is very fast paced. It's not just about killing enemies - objective management is extremely important, which means moving around and never camping in a corner.

It demands a lot of the player - fully geared weapons, Warframe, and Operator/Drifter. You get to stress test a full loadout.

Thrax drop Zariman Arcanes, which are a staple in many modern builds and help to broaden options beyond expensive Eidolon Arcanes. Steel Path doubles the drop chance, and a Mod Drop Chance Booster will double it again.

It's one of the few missions in the game that directly benefits from organised teamwork - it's a great mission to play with friends, and to form new friendships in.

You do not have to play until level cap - enemy levels hit 1000 at 65 Exolizers, which is where you enter the territory of health/armour and damage reduction builds hitting the mathematical wall of impossibility (even 1% of the damage enemies deal is enough to kill you). For maximum loadout variety, there's nothing wrong with aiming for 64 Exolizers (four C rotations) and extracting to reset.

Differences between Void Cascade and Disruption

Void Cascade and Disruption are similar in that you have mission objective points on the map (Exolizers/Conduits), and tough boss units to kill (Thrax/Demolishers). Otherwise the missions can be very different.

The easiest way to explain it is that Disruption is a mission that you make happen - you choose when to put in Conduit keys, and you control the pace. Void Cascade is a mission that happens to you, and it's up to you to react to the situation and manage the objective. A minimum level of speed is expected from the player in Cascade.

Both missions benefit from players splitting up to progress the mission objective more quickly and effectively. Void Cascade on average scales twice as fast as Disruption (~1hr vs ~2hrs to level cap in a team, ~1.5hrs vs ~3hrs solo)

Disruption gear-checks you in your ability to kill Demolishers. They can be Crowd Controlled with Cold procs, Magus Lockdown, and Warframe abilities between nullifier pulses. They have innate damage reduction. Some are immune to Viral and some aren't. You can use Faction mods for the Demolishers' factions.

Void Cascade also gear-checks you in your ability to kill Thrax - not only their Physical form but also their Spectral form. Their physical form has Overguard, so they cannot be Crowd Controlled until it's broken, and your damage will not benefit from Viral until it's broken. There are currently no Faction mods for them. Only Operator/Drifter Amp damage will kill their Spectral form.

Disruption teaches you methods of killing single target boss units effectively, and the majority of Demolisher-killing builds will transfer to Thrax with varied success. However, the bread and butter staples of Disruption - Epitaph and Vazarin - are detrimental to your ability to kill Thrax in Void Cascade. The playstyles of the two game modes are transferable in some ways, and not in others.

Overall, Void Cascade is a less forgiving mission that asks more of the player in order to succeed - hence the guide. In my subjective opinion, it's also way more fun.