Shatur

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[–] Shatur@lemmy.ml 2 points 2 months ago (1 children)

That's strange - they said they finished shipping. Maybe try reaching out to them.

[–] Shatur@lemmy.ml 1 points 2 months ago

Ah, you have the antenna issue 😢

I read that it's possible to fix with a hardware modification, but it's very difficult.

I find the Pro1 X to be too large for my hands; a phone around 4.5–5" would be ideal.

That's unfortunate - there aren't many modern alternatives. Even the F(x)tec is a bit outdated by today’s standards.

[–] Shatur@lemmy.ml 1 points 2 months ago (2 children)

What keyboards have you tried?

[–] Shatur@lemmy.ml 2 points 2 months ago* (last edited 2 months ago)

I'm aware of musl/Linux, uClibc/Linux and other variants - I just wanted to distinguish them from Android since they all use the Linux kernel 🙂

GNU/Linux is just the most common.

[–] Shatur@lemmy.ml 2 points 2 months ago

I’m guessing cases for this are hard to come by?

Never looked for a case. But it's a rare beast, I don't think there is any case for it in the wild 😅

And what about lint/dust/sand

I think it closes quite firmly. So dust doesn't get inside.

[–] Shatur@lemmy.ml 5 points 2 months ago

Good point! Another issue is that only FUTO and FlorisBoard currently offer FOSS swipe implementations, both of which are in alpha. The AOSP keyboard doesn't have this feature - it's exclusive to Google Keyboard.

[–] Shatur@lemmy.ml 3 points 2 months ago

You can still buy one from backers. Since deliveries only recently finished, many units are still in near mint condition.

[–] Shatur@lemmy.ml 5 points 2 months ago

I bought it from someone on the unofficial Discord server. They have a dedicated channel for that. It felt a bit shady, but at least the prices are fair.

[–] Shatur@lemmy.ml 1 points 3 months ago* (last edited 3 months ago)

I made only a single toot on Mastodon :) You're replying to a post on Lemmy. I usually post to both Lemmy and Mastodon. They're federated, this is why you might see both. It's my Lemmy-specific profile, I use a different profile for Mastodon.

 

It's an input manager for Bevy, inspired by Unreal Engine Enhanced Input. We use it for Project Harmonia, but it's general-purpose.

This release contains many changes, most notably the component-based API for contexts. We've also reworked the documentation, now including a quick-start guide that walks you through the API. We would appreciate your feedback 🙂

📜Full changelog 📦bevy_enhanced_input

 

It's an input manager for Bevy, inspired by Unreal Engine Enhanced Input. We use it for Project Harmonia, but it's general-purpose.

This release contains many changes, most notably the component-based API for contexts. We've also reworked the documentation, now including a quick-start guide that walks you through the API. We would appreciate your feedback 🙂

📜Full changelog 📦bevy_enhanced_input

 

It's an input manager for Bevy, inspired by Unreal Engine Enhanced Input. We use it for Project Harmonia, but it's general-purpose.

This release contains many changes, most notably the component-based API for contexts. We've also reworked the documentation, now including a quick-start guide that walks you through the API. We would appreciate your feedback 🙂

📜Full changelog 📦bevy_enhanced_input

 

Not the author, but I found this nice article and wanted to share it 🙂

 

It's an input manager crate for Bevy, inspired by Unreal Engine Enhanced Input. We use it for Project Harmonia, but it’s general-purpose.

I love our trigger-based API, but the push-style API needed improvement. Previously, users had to read values from a resource - unergonomic and a bit confusing.

Now, contexts are components! This makes our push-style API similar to LWIM while keeping all the trigger-based ergonomics 🙂

See more details in the PR.

I recently received blessing from Alice (author of LWIM) to upstream this crate as a future Bevy input abstraction. But first, we need to polish the API - it's much easier to iterate on while in a separate crate.

1
submitted 3 months ago* (last edited 3 months ago) by Shatur@lemmy.ml to c/projectharmonia@lemmy.ml
 

It's an input manager crate for Bevy, inspired by Unreal Engine Enhanced Input. We use it for Project Harmonia, but it’s general-purpose.

I love our trigger-based API, but the push-style API needed improvement. Previously, users had to read values from a resource - unergonomic and a bit confusing.

Now, contexts are components! This makes our push-style API similar to LWIM while keeping all the trigger-based ergonomics 🙂

See more details in the PR.

I recently received blessing from Alice (author of LWIM) to upstream this crate as a future Bevy input abstraction. But first, we need to polish the API - it's much easier to iterate on while in a separate crate.

 

It’s a crate for server-authoritative networking. We use it for Project Harmonia, but it's general-purpose.

A small release with improvements to the messaging backends API and ergonomics. I wanted to draft these changes before Bevy 0.16 to simplify the migration.

I also drafted a new RC release that supports Bevy 0.16 with no_std support! Nothing is feature-gated, the crate now completely no_std. Aeronet's author is working on bringing no_std support to aeronet, so you should be able to use it together with Replicon for some unusual platforms soon 🙂

📜Full changelog 📦bevy_replicon

 

It’s a crate for server-authoritative networking. We use it for Project Harmonia, but it's general-purpose.

A small release with improvements to the messaging backends API and ergonomics. I wanted to draft these changes before Bevy 0.16 to simplify the migration.

I also drafted a new RC release that supports Bevy 0.16 with no_std support! Nothing is feature-gated, the crate now completely no_std. Aeronet's author is working on bringing no_std support to aeronet, so you should be able to use it together with Replicon for some unusual platforms soon 🙂

📜Full changelog 📦bevy_replicon

 

It's a crate for dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input. We use it for Project Harmonia, but it's general-purpose.

After some brainstorming with Alice (the author of LWIM), I replaced trait-based context creation with triggers. It was quite a significant refactor, but defining reloadable bindings in observers is so convenient.

There are also other minor ergonomic improvements and bugfixes. See the changelog for more details.

📜Full changelog 📦bevy_enhanced_input

 

It's a crate for dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input. We use it for Project Harmonia, but it's general-purpose.

After some brainstorming with Alice (the author of LWIM), I replaced trait-based context creation with triggers. It was quite a significant refactor, but defining reloadable bindings in observers is so convenient.

There are also other minor ergonomic improvements and bugfixes. See the changelog for more details.

📜Full changelog 📦bevy_enhanced_input

 

Fascinating work done by a community member, which strongly suggests that the Retroid Pocket Mini may in fact just be a 3.92" 1080x1240 AMOLED panel (same as in upcoming RP Classic) but with part of the panel hidden to achieve a 4:3 aspect ratio.

 

Fascinating work done by a community member, which strongly suggests that the Retroid Pocket Mini may in fact just be a 3.92" 1080x1240 AMOLED panel (same as in upcoming RP Classic) but with part of the panel hidden to achieve a 4:3 aspect ratio.

[–] Shatur@lemmy.ml 12 points 4 months ago

I couldn't wait, so read all available comics on the website 🙂

[–] Shatur@lemmy.ml 6 points 4 months ago

Ah, I thought it's about Valve's Proton 😅

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