Downloading content is almost definitely legal in Canada, and non-commercial digital distribution has never gone to court, so its legality hasn't been established.
I can't find the source, but I recall reading speculation that sharing backup copies between owners of the media is likely legal in Canada but, again, it hasn't been tried by courts, so its legality hasn't been firmly established.
Anyway, with non-commercial digital distribution not having any legal teeth in Canada, it's effectively legal and its literal legality is unknown.
Depends on your jurisdiction.
As far as I know, that's never been tried in court in Canada, and there's reason to suspect that may not be the case here. (Although I'm not a lawyer, so I may be mistaken.)
This could be huge, but we'll need to wait and see. The economic and ecological footprint of LLMs is problematic.
That said, will this actually help, or will they just use 3T parameter models to outcompete competitors 1T parameter models using GPUs? Really, this is more about small-scale models competing with midsize models. Like, this could bring a model as big as GPT 3.5 down to be something you could run on affordable hardware, right?
That would be really compelling for my sector (education) where there's a lot of concern about student data privacy. I could definitely pitch building a local $5K-cost LLM server that could handle a dozen or so simultaneous users. That would be enough for a small school district.
You can if you own the Mario game...
... but I just downloaded a 1TB Batocera Switch image to run from MicroSD.
This statistic is misleading. They have no way of knowing what people paid for those games. The "value" isn't just the Steam price.
As many people have mentioned here, most games in big Steam libraries come from bundles. It's pretty typical to get games for, like, $1-2 each in those. I regularly get 8 games for $10, of which I only really want 1. I play the one I cared about and get my $10 worth. There's no "lost value" so long as I got my money's worth from the title I played.
I take an even bigger view: if I buy 10 bundles for $10 each, and get 1 absolute banger (for my preferences) and a few others that are fun for a bit, then I'm happy. I often add 20 new games to my library in a month, and only immediately play 1. That doesn't mean I have "$400 value of games I've never played."
We need more hydroelectric water storage. Pump water uphill all day. Doesn't need any fancy materials, just a bunch of space on a hill connected to the grid.
Sort of... But the form factor itself completely changes the experience.
Indeed. As a silly example, I had a Pacman clone game that ran based on CPU cycle speed. I needed to turn the in-game speed setting way down and toggle turbo off to make it slow enough to be playable.
This is really exciting to see. Enshittification is generating increasing backlash against incumbent monopolies, and encouraging more movement toward sustainable open source software.
See Blender, too.
Copyright has completely jumped the shark. There's absolutely no balance between the public benefit of the public domain.
30 years ought to be enough time for anyone to extract any reasonable value from an IP. If you haven't made your profit in 30 years, then let the public benefit from it.
Or at least let preservationists (data hoarders, let's be honest) keep our cultural history alive and accessible for future generations.
I feel for the teacher if they don't have a continuing contract, yet. You're completely dependent on staying in the good graces of your principal to have a job for the next year, and you will only be recommended for a continuing contract with the support of a principal.
But if the teacher had a continuing contract, then they probably should have told the principal to censor the student's work themselves if they wanted it done. Or that you want the instructions to do so in writing.