That's cool, that's cool. I bet with some kind of neural link we'll be able to bump that up to 200%
erytau
Gnome-Software and GDebi can do exactly that for you. Download a deb, right click "open with X", and they'll install it for you using GUI. You can even change file associations so debs are opened by gdebi/gnome-software by simple double-clicking.
I used to work night shifts and sometimes had to function afterwards, sometimes for long periods of time. What helped me to stay awake and somewhat clear-minded is light physical activity. Don't sit too much, move, walk around, do some squats, do push ups if you can. Get some fresh air. Cold water on the face helps. If your eyes tend to get tired get some eye drops (artificial tears). And of course coffee helps too.
Also be careful, it's easy to lose balance in a sleep deprived state. So no dangerous surroundings if you can help it.
Question. Why is the grass so... perfect? Do they mow it regularly? Is there someone who maintains these ruins, and it's more like a public park rather than a truly abandoned site?
Beautiful.
I think it's this artist, Davis Hill: https://x.com/TheDavishi/status/1447409928184811526
they no longer have to worry about printing games (so that cost is gone)
While digital distribution is definitely cheaper, it isn't free. The cost of printing games got replaced with the storefront's cut. Steam takes 30%, for example.
I'm not defending the $80 price tag, but the storefront cut is a personal concern for me as an aspiring indie dev. Sadly, the 30% cut is also being pushed as an "industry standard".
Found the place. It was here:
Wall jumping was intuitive enough, I'm just bad at timing the jumps. Got stuck further in the level, after doing a few wall-jumping sections, so maybe I just hadn't encountered the bug you are talking about yet.
Congrats on releasing it! Great result for a game made in a week.
I did give it a try even though I'm not great at jumping. With a controller (the game does support a controller 👍) I managed to get a bit farther, but still failed, hah.
A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.
I also think the game would work well as an HTML5 game. Itch supports those, and they're more convenient and accessible since they don't require players to download EXE files. People tend to be skittish about downloading things.
I used to work 12 hours night shifts. When I had the opportunity to set my own schedule I chained 12 hours night shift PLUS 12 hours day shift so I can have a lot of free time later. So, 24 hours of work, 24 hours without sleep. It was a low intensity IT work in a data center, but still, not good for your body.
In a 300-meter radius I have two large stores that I visit often, one super large 1 km away, and lots of small ones. Plus there are plenty of fast-food places all around. If I'm cooking something and realize I don't have an ingredient it takes like 7 minutes on foot to get it and be back in my kitchen. So I have never felt the need to have a car.