eutsgueden

joined 2 years ago
[–] eutsgueden@lemm.ee 6 points 2 years ago (1 children)

I mean, it's just a lot of caffeine. I'm sure some people have no problem, but others will be off the walls or just sick. What's your typical caffeine intake? If you just want a hot drink to sip on for longer, try a couple shots of espresso and top the mug off with hot water for an Americano.

[–] eutsgueden@lemm.ee 10 points 2 years ago

Also started seeing this today while browsing on my work computer, which I believe utilizes a VPN.

[–] eutsgueden@lemm.ee 2 points 2 years ago

Believe me, those who have played them don't really get it either.

[–] eutsgueden@lemm.ee 11 points 2 years ago (2 children)

Ooh too bad the AC is 18, that's a miss.

[–] eutsgueden@lemm.ee 3 points 2 years ago (1 children)

It's a new IP but all the reviews I saw, from sci-fi fans and otherwise, emphasized how unoriginal and generic the plot points were. All style and no substance, and I think moviegoers and especially fans of the genre are more than a little hungry for substance in their sci-fi.

[–] eutsgueden@lemm.ee 1 points 2 years ago

For 100/150 bucks you get so much in each Archetype suite, I would argue it's actually incredible value. But yes, try them all out for free first!

[–] eutsgueden@lemm.ee 4 points 2 years ago

Of course, arthouse does not automatically equal good. They're good movies because they're good ideas from people with a vision, and A24 gave these people funding and a platform for their vision, (seemingly) without asking them to make compromises for the sake of profit. This new strategy could take that away.

People will always find ways to make their arthouse movies. The difference is A24 made them easy to find and arguably popular.

[–] eutsgueden@lemm.ee 1 points 2 years ago (1 children)

Somebody on here the other day was reminiscing for the good old days of Unity and I had to really bite my tongue.

[–] eutsgueden@lemm.ee 3 points 2 years ago (2 children)

Parkour looks like it's taken at least 3 steps backwards. I always found it so frustrating to repeatedly press up against a wall instead of running up it, or leaping across little gaps instead of just walking the railing, or doing the little run up the wall and fall back down even when it's clearly a climbable surface. It was slowly becoming less common in each game, but this one just looks like pure regression in terms of movement.

[–] eutsgueden@lemm.ee 1 points 2 years ago

It just released on consoles (or Xbox at least) so I'm sure there will be a lot of new folks trying it out.

[–] eutsgueden@lemm.ee 7 points 2 years ago (1 children)

Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.

That seems like it would be a desirable thing, no? Rather than thinking I don't have the required item already?

[–] eutsgueden@lemm.ee 9 points 2 years ago

I wouldn't say people don't want to watch that, just that that's not what these shows were about. Other successful shows deal with that very topic.

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