funkyb

joined 1 year ago
[–] funkyb@ttrpg.network 3 points 1 year ago

Call of Cthulhu vibes here. Some rolls you want to fail, because you're better off not knowing.

[–] funkyb@ttrpg.network 2 points 1 year ago (1 children)

If I've got intelligent enemies with ranged attacks they're absolutely going for that thing once it makes its utility known. Though it's not like they generally do much with their reactions anyway.

[–] funkyb@ttrpg.network 5 points 1 year ago

Toss them a minor magic item. Prep while they squabble over who should take it for 30-60 minutes.

In 3 months, you'll forget they have it and they'll use it to completely bypass a 4 hour combat you planned, leaving you in the exact fake boat you are now but even worse.

But that's a problem for future you.

[–] funkyb@ttrpg.network 2 points 1 year ago

It's not malicious. I just can't resist the trope of having that epic spider v. praying mantis battle that's comparably totally inconsequential at standard scale. Makes me giggle.

[–] funkyb@ttrpg.network 5 points 1 year ago

I mean, if the first clip didn't sell me on it, this one did

[–] funkyb@ttrpg.network 1 points 1 year ago

Kobolds play minion based puzzle games, where individual units are super expendable. Pikmin, Lemmings, Overlord, etc.

Gnomes have incredibly realistic flight simulators and spreadsheet management sims life Football Manager and Eve

Dragonborn lack a well defined cultural niche so they get nothing.