this post was submitted on 20 Oct 2023
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[–] Kolanaki@yiffit.net 51 points 2 years ago

Dog shaped gelatinous cube.

[–] v4ld1z@lemmy.zip 51 points 2 years ago (5 children)

So I don't really know much about DnD and was wondering what exactly would be happening moving forward here? Does the Paladin receive some sort of debuff and then has to fight the creature alone? I don't really have any ideas

[–] PugJesus@kbin.social 92 points 2 years ago (1 children)

The Paladin would try to convince the rest of the party NOT to go help the poor little doggo.

[–] guy@lemmy.world 19 points 2 years ago (5 children)

Wouldn't it be obvious that it's not a dog though. You don't need to see the image to know it's not gonna be a dog, given the setup

[–] PugJesus@kbin.social 129 points 2 years ago (1 children)

Two things:

  1. As a DM, giving players false positives when they try to metagame is HILARIOUS.

  2. Players are generally expected to act "in-character". D&D isn't a game about winning or losing, it's about making a story.

[–] Eufalconimorph@discuss.tchncs.de 65 points 2 years ago

The players know that. Their characters don't.

[–] LennethAegis@kbin.social 58 points 2 years ago* (last edited 2 years ago) (1 children)

Part of roleplaying is not metagaming. Even if the players suspect something is wrong, you play like you don't because your character would not know that. At least I find it more fun to play that way. I'm not there to min/max my adventure.

[–] KairuByte@lemmy.dbzer0.com 7 points 2 years ago* (last edited 2 years ago) (1 children)

I wouldn’t even akin meta gaming to min-maxing, I’d say its closer to cheating. Not everyone plays the same obviously, and I’m sure some are fine with it. But your character is acting on information they couldn’t possibly know.

I get that it’s not technically cheating at a lot of tables, which is why we call it meta gaming instead, but still… it’s kinda BS.

[–] LennethAegis@kbin.social 2 points 2 years ago

It's only cheating if you know for sure what the DM is going to do and they are not just messing with you. This situation could totally just be an actual dog that only the Paladin thinks is a monster due to DM nonsense.

[–] Lupus108@feddit.de 27 points 2 years ago (1 children)

The players may know something is up, but the characters do not, so for the sake of roleplay there should be a conflict between the paladin and the rest of the group.

[–] BluesF@feddit.uk 23 points 2 years ago

Part of what's so funny about RPGs is being able to anticipate things that your character can't, and so they do stupid things for stupid reasons

[–] Th4tGuyII@kbin.social 24 points 2 years ago* (last edited 2 years ago)

I assume the Paladin would either have to try to roll to persuade the other players that it's definitely not a Labrador, dispell whatever illusion the creature is casting, or they would indeed have to fight them alone (possibly with the other players trying to stop them, cause who kills a Labrador)

[–] Holzkohlen@feddit.de 14 points 2 years ago* (last edited 2 years ago)

As a DM you just watch how the players handle it. Very fun to cause such a conflict between your players where you force them into opposing roles.
In short: you set the scene and watch 'em dance. 😄

[–] threegnomes@lemmy.blahaj.zone 8 points 2 years ago* (last edited 2 years ago)

I think this is homebrew so it would be completely up to the dm any effects of the creature and if it was hostile.

[–] gravitas_deficiency@sh.itjust.works 9 points 2 years ago (1 children)

Wait, don’t all dogs talk and fly?

[–] CopernicusQwark@lemmy.world 2 points 2 years ago
[–] Rheios@ttrpg.network 8 points 2 years ago* (last edited 2 years ago)

My players shall curse you for the fun you'll have given me on their next trek out of the city. I'm think Yeth hound stats but I'm flexible atm. Maybe a shadow.

[–] LongerDonger@burggit.moe 7 points 2 years ago (3 children)

I've never actually played, so this might be standard practice anyway, but I think this would be a great time to have the DM roll privately for each player and not tell them if they passed or failed. If the players only know what their character saw (and not if they pass or fail the check, or even get an idea based on the roll) then metagaming is impossible. This could produce a situation where it's just a dog but the paladin thinks they saw a monster because they failed the roll, or it could be the other way around.
Doing it with DM-only rolls ensures the players have to actually figure out what they saw rather than knowing based on what they rolled or if they passed.

As I said, this could be standard practice, I have no idea. But I hope it is.

[–] PugJesus@kbin.social 8 points 2 years ago

Most DMs do hide at least some pass/fail rolls from the players. The best is when you ask your players to make a perception check, and then smile and say they see nothing out of the ordinary without telling them if they passed or failed.

[–] iAmTheTot@kbin.social 7 points 2 years ago

Some games explicitly encourage this. Pathfinder 2e for example has Secret rolls, which the GM does on behalf of the player so that they do not know their numerical total and must act solely on the result provided by the GM.

[–] zurohki@aussie.zone 3 points 2 years ago (1 children)

In this situation one of the players is going to immediately describe to the others what he saw, so it isn't really a secret. It does make the player who got the image describe it to the people who didn't see it though, which is a nice little bit of roleplaying.

Secret rolls are a thing when it's appropriate. You try and work out whether someone's lying to you, you shouldn't know how high the roll was.

[–] LongerDonger@burggit.moe 3 points 2 years ago

The player could describe what they saw, but nobody except the GM knows if it's true.

It's equally plausible that the paladin failed the check and saw a monster when there was only a dog, or that they passed the check and saw a monster because there was in fact a monster. Their argument to the party would be the same in either case: "that's no dog, it's a ~~space station~~ monster".

The party then must question who saw the correct thing. Did the paladin actually see something everyone else missed? Or are they just seeing things? My point was that the players should not immediately be able to discern the truth. I find that this kind of uncertainty breeds intrigue!

[–] Acrelorraine@ttrpg.network 4 points 2 years ago (1 children)

I used this image in a horror one shot after I saw it. Lots of fun there, they were kids on a school camping trip rather than an adventuring party and occasionally they’d spot it in the woods.

[–] dbx12@programming.dev 2 points 2 years ago

I first read it like you were DMing a one shot for school children on a camping trip. That would've been one bold move.

[–] Blamemeta@lemm.ee 4 points 2 years ago (1 children)
[–] LazaroFilm@lemmy.world 26 points 2 years ago (3 children)
[–] RizzRustbolt@lemmy.world 9 points 2 years ago (1 children)
[–] LazaroFilm@lemmy.world 5 points 2 years ago

A little known fact, the barkbark vulgaris can actually be created or spotted, it depends on the blood type of the carcass used for its nest.

[–] VikingHippie@lemmy.wtf 5 points 2 years ago

African or European? How fast is it while gripping a coconut by the husk?

[–] PlexSheep@feddit.de 1 points 2 years ago (1 children)

For the confused like me: I just searched for it and barkbarks are not a thing. (That means they were not until now.)

[–] LazaroFilm@lemmy.world 5 points 2 years ago

Because it’s not on the internets, doesn’t mean it doesn’t exist.

[–] funkyb@ttrpg.network 3 points 2 years ago

Call of Cthulhu vibes here. Some rolls you want to fail, because you're better off not knowing.

[–] Yora@diyrpg.org 2 points 2 years ago

"Komm da weg, Idioten!"