You could try running the Android version through Waydroid.
Found this after searching for "Steam Deck Waydroid", it might be helpful IDK: https://github.com/ryanrudolfoba/SteamOS-Waydroid-Installer
You could try running the Android version through Waydroid.
Found this after searching for "Steam Deck Waydroid", it might be helpful IDK: https://github.com/ryanrudolfoba/SteamOS-Waydroid-Installer
This is very specific, but I remember the first "easter egg" I ever noticed in a game.
In the PS3 game "Ratchet & Clank: Tools of Destruction", at the start of the first level a statue of a character named Captain Quark gets blown up around the head & shoulders. The bottom half of the statue remains in the level.
In the standalone expansion / sequel, "Ratchet and Clank: Quest for Booty", there's an area of water you can swim in on the main hub island. Under the water you can find the upper half of that Quark statue buried partially in the sand.
I've always thought it was a subtle joke that the force of the explosion propelled the statue to another planet. It could just be a simple Easter egg too.
You can see what I'm talking about in these videos:
At 3:10 in ToD: https://youtu.be/GcQIZq1TPrk?t=190 At 14:20 in QfB: https://youtu.be/M9Hkz2gbGxY?t=852
You can use str()
to print the array of groups as-is, or use other functions to parse the data from the array. Also, prints()
is the right function to use for comma-separated print values.
Possible quick-and-dirty fix:
func _on_area_2d_area_entered(area):
prints("Collision detected by:", get_name(), "| group:", str(area.get_groups()) )
This might help too:
func _on_area_2d_area_entered(area):
# Information about the detected area
var area_name: String = area.name
var area_groups: Array[StringName] = area.get_groups()
# Check with type_groups[] array defined earlier; probably redundant step
for checked_group in type_groups:
if checked_group in area_groups:
prints("Collision detected by:", self.get_name(), "| detected area:", area_name, "| group:", checked_group)
If there's problems with collison detection make sure both areas have the same layer/mask. Remember the docs are your friend.
I love Quake 2. When I want to play Quake 2 I will play Quake 2. I do not want an "AI" hallucination of Quake 2. Nobody wants an "AI" hallucination of any game.
I didn't think ugly Shrek was possible but here we are
Skeleton Crew is also really good. It's not on the same level as Andor, but it's the only other thing worth a chance.
Organic Maps fits sort of fits that description. It's powered by OpenStreetMaps. Easy to mark and save locations and tells you the distance between two or more.
Probably because Valve provides a native Linux client
Also, Mr. FEAR by SIAMÉS has a nice animation about an alien (?) and a human merging to make a larger alien (?).
Lone Digger by Caravan Palace. It's about a murder-brawl at an animal strip club.
"Switch to your other weapon, it's faster than reloading!"
Glad to be of service