je_skirata

joined 1 year ago
[–] je_skirata 4 points 1 week ago

Glad to be of service

[–] je_skirata 20 points 1 week ago (4 children)

You could try running the Android version through Waydroid.

Found this after searching for "Steam Deck Waydroid", it might be helpful IDK: https://github.com/ryanrudolfoba/SteamOS-Waydroid-Installer

[–] je_skirata 2 points 1 week ago

This is very specific, but I remember the first "easter egg" I ever noticed in a game.

In the PS3 game "Ratchet & Clank: Tools of Destruction", at the start of the first level a statue of a character named Captain Quark gets blown up around the head & shoulders. The bottom half of the statue remains in the level.

In the standalone expansion / sequel, "Ratchet and Clank: Quest for Booty", there's an area of water you can swim in on the main hub island. Under the water you can find the upper half of that Quark statue buried partially in the sand.

I've always thought it was a subtle joke that the force of the explosion propelled the statue to another planet. It could just be a simple Easter egg too.

You can see what I'm talking about in these videos:

At 3:10 in ToD: https://youtu.be/GcQIZq1TPrk?t=190 At 14:20 in QfB: https://youtu.be/M9Hkz2gbGxY?t=852

[–] je_skirata 2 points 2 weeks ago

You can use str() to print the array of groups as-is, or use other functions to parse the data from the array. Also, prints() is the right function to use for comma-separated print values.

Godot docs for str()

Godot Docs for prints()

Possible quick-and-dirty fix:

func _on_area_2d_area_entered(area):
 prints("Collision detected by:", get_name(), "| group:", str(area.get_groups()) )

This might help too:

func _on_area_2d_area_entered(area):
# Information about the detected area
var area_name: String = area.name
var area_groups: Array[StringName] = area.get_groups()

# Check with type_groups[] array defined earlier; probably redundant step
for checked_group in type_groups:
  if checked_group in area_groups:
   prints("Collision detected by:", self.get_name(), "| detected area:", area_name, "| group:", checked_group)

If there's problems with collison detection make sure both areas have the same layer/mask. Remember the docs are your friend.

[–] je_skirata 3 points 2 weeks ago

I love Quake 2. When I want to play Quake 2 I will play Quake 2. I do not want an "AI" hallucination of Quake 2. Nobody wants an "AI" hallucination of any game.

[–] je_skirata 6 points 1 month ago

I didn't think ugly Shrek was possible but here we are

[–] je_skirata 12 points 2 months ago (3 children)

Skeleton Crew is also really good. It's not on the same level as Andor, but it's the only other thing worth a chance.

[–] je_skirata 12 points 4 months ago

Organic Maps fits sort of fits that description. It's powered by OpenStreetMaps. Easy to mark and save locations and tells you the distance between two or more.

https://organicmaps.app/

[–] je_skirata 67 points 4 months ago (2 children)

Probably because Valve provides a native Linux client

[–] je_skirata 6 points 4 months ago

Also, Mr. FEAR by SIAMÉS has a nice animation about an alien (?) and a human merging to make a larger alien (?).

https://youtube.com/watch?v=EKLWC93nvAU

[–] je_skirata 25 points 4 months ago (2 children)

Lone Digger by Caravan Palace. It's about a murder-brawl at an animal strip club.

https://youtube.com/watch?v=UbQgXeY_zi4

[–] je_skirata 5 points 5 months ago

"Switch to your other weapon, it's faster than reloading!"

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