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Follow-up of a similar project I had done for BotW "back in the day" ;)

What has changed in the locations from Zelda's pictures / the memory flashback scenes? I have 3 comparison pictures for each location, one from Zelda's time (the pictures on the Sheikah Slate), one from Link's time (gameplay in BotW) and one from the time of the Upheaval (TotK)

For the BotW version, I was able to more or less recreate the pics in a recognizable manner including the right weather conditions and time of day/night so that the shadows align in the same way, but this was sadly no longer possible in TotK as the devs flipped the sun's path. In BotW, it goes East - North - West while in TotK it goes East - South - West instead.

During any of the daytime pictures, the shadows will point in the opposite direction as in the original pictures. There is no longer an overlap where the shadows would be perfectly identical.

(original compass credit: wikimedia commons, JamesLucas[^1] and edited by myself) [^1]: https://commons.wikimedia.org/wiki/File:Compass-rose-32-pt.svg

With that being said, some locations still haven't changed at all, especially the ones with pictures that were taken at night (so the shadows don't matter anway).

For bigger pictures, open them in a new tab/window:


1. Sacred Grounds / Lookout Landing

...this however is a location that has changed drastically. While in BotW, the only noticable changes were the broken pillars and the ominously gloomy castle in the background, the place is barely recognizable in TotK. If it hadn't been for the pillars and the Triforce emblem, there wouldn't have been similarities. The castle is hovering now, the forest is gone, buildings have appeared and even the name itself has changed, from "Sacred Grounds" to "Lookout Landing".


2. Lake Kolomo

The ruins of the garrison are identical in all pictures - noone tried to rebuild the garrison, but it didn't fall apart further either. If you know what kind of creature lurks there in TotK, you might know WHY they didn't send any builders there ... or maybe they did, and the builders just never returned.

And yes, that is a Korok puzzle rock.


3. Ancient Columns

The differences are solely background items here. and the shadows of course, as mentioned in the intro text. Notable changes between Zelda's and Link's picture are the Sheikah Tower (not present in Zelda's time) and the fact that the shrine is now in standby mode instead of turned off (no glow VS orange glow).

In TotK then, both of them are gone completely and so is Vah Medoh. The perpetual thunderstorm in Hebra will be there until you've cleared the Rito questline.

Other than that, there are floating islands now, but you can say that about almost all pictures here anyway ;)


4. Kara Kara Bazaar

Basically no changes at all between Zelda's and Link's picture. In the Upheaval time tho, the water levels in the oasis are noticably lower than before and the barricades and structure atop the arrow shop stick out like a sore thumb. At least the water levels go back to normal after clearing the Gerudo questline, but the other changes are here to stay.

And like the Lake Kolomo picture, the palm trees are also still completely identical. No offshoots grew, no old tree withered, nothing. From a meta perspective it makes sense to not change too much (the pictures have to be easily recognizable and TBH it is a lot of work to change plant growth instead of just copypasting the area) but from an in-game perspective it is just plain weird to see that these things haven't changed at all in a whole century.


5. Eldin Canyon

The murky thing down there is the Military Training Ground. In Zelda's time there seems to have been clear water (the sun reflects in it) while in Link's time it was already a muddy mess (no reflection) and in the Upheaval it got worse (now the Lost Woods are dark and murky too).

I couldn't get the heigth right for this pic as it is very hard to build a sufficiently high tower of crates with Magnesis alone, and even harder to then actually climb it without it toppling over for the umpteenth time, but since TotK has Ultrahand, Hoverstones, Ascend and the ability to bring your own platforms to stand on via Autobuild (or just more Zonai devices), this problem was a lot easier to solve in the sequel.


6. Irch Plain

In-game, the picture and location are just called "Hyrule Field" despite not being in Central Hyrule and having an actual name on the in-game map. I am unsure whether this is an oversight or the devs might have wanted to not make the location too obvious by spoiling its name.

Again, there is no plant growth, the tree and the bush are the same ... and the lack of little flowers in "my" pictures is due to the fact that I had to mow a part of the meadow because the camera angle is so low to the ground that you'd otherwise just see the grass and not much else, like you're lying face-down in a field.


7. West Necluda

This tree is just a bit west of the Deya Village ruins, atop the hill. And again, the tree didn't grow or wither at all within the last century. The bridge is also still in the same state of disrepair, but this time, there is an understandable in-game reason for it: during Link's time, there were barely any Hylians left save for a handful of villages, and repairing something as huge as this bridge requires a LOT of workers, tools and materials. Someone has to chisel big enough stones for the missing parts, transport them through a Guardian-infested Hyrule to the bridge, set them into the right place, all with the added logistics of feeding and housing the workers while they're in the area and having to build, operate and maintain a big enough crane ... not exactly a top priority when there are barely enough villagers to work the fields.

In TotK the population might be bigger and with the availiable Zonai devices, moving huge stone slabs around wouldn't be that big of an issue, but now there is this three-headed jerk camping smack in the middle of the bridge, and noone wants to go chase it off when all they have is pitchforks and rusty halberds.

I also took the liberty of taking a pic during good weather conditions ... in Zelda's picture it was raining, and I tried to recreate that weather effect in BotW, but you can barely see any details then, so whatever.


8. Hyrule Castle

Since the weird permanent malice effect from BotW is gone now, the area looks a little closer to Zelda's time, tho the castle walls are still broken as noone had rebuild anything here yet. And there are still monsters, malice/gloom particles floating around and debris scattered everywhere.

Not much has changed about this place, apart from the fact that the entire castle is now floating, but you can't really make that out that from this picture alone.


9. Spring of Power

Basically no changes at all, at least regarding the landscape. The only differences are that, in Zelda's pic, nothing is glowing, while in Link's picture both the statue of the Goddess and the memory location spot are shining brightly, and in TotK the memory spot is gone but the statue is still enveloped in light.


10. Sanidin Park Ruins

Despite looking pretty clean and well-maintained, this area has been called "ruins" from the very beginning for whatever reason. The second picture has a noticably different camera angle because I simply wasn't able to reach the correct spot for the picture, as this would have required Link to float twenty feet up in the air six feet behind the parapet, and good luck trying to get there when all you have is Magnesis and a couple seconds of Stasis.

In TotK, this was lo longer a problem thanks to the various new features offering more mobility, so the third pic has the "right" camera angle again. Apart from that, barely anything has changed here.


11. Lanayru Road East Gate

No visible changes between the first and second picture, but that's because I hadn't freed Naydra yet. Comlpeting that quest removes the huge cloud from the mountaintop permanently, which is likely the reason it is just gone in TotK as Naydra is "clean" right from the start then.

There's also now a Skyview Tower up there that the player would otherwise not have been able to see properly, which is a tad inconvenient when those towers are the only things that can unlock the map.


12. Nameless Forest

It really doesn't have a name, whether on the picture itself (it's just called Central Hyrule) nor on the in-game map, which is a tad weird when you consider that this forest has the last and most important memory location in it. There are also a lot of noticably smaller, way less important places that do have names (like every single bridge even if it is just 5 feet long and smack in the middle of nowhere) and the forest isn't exactly small either.

As for actual changes here .... none. None at all. Even the dang ferns are still in the same spots and each individual leaf is still in the exact same place as 100+ years prior. The only unique thing here is the glowing memory location spot, but that disappears from BotW once you interacted with it, and it isn't present in TotK in the first place.


13. Ash Swamp

The first isn't an actual picture but instead a painting hanging in Impa's abode in Kakariko. I guess she asked a painter (Pikango,maybe?) to create that picture way after Link was already put into the Shrine of Resurrection, but before he awoke - because the dead Guardians are already present and look like they have been sitting in that field for quite some time (overgrown with moss), but the Sheikah Tower isn't in the painting yet and that only appears once Link activated the "main tower" on the Great Plateau.

It was rather hard to find the correct spot in TotK again, because all of the Guardians are gone and the background / other topography here looks incredibly generic and insignificant. Just another meadow with some broken pillars on it ... but to be fair, this place no longer holds any significance in TotK anyway, so there was probably no reason to make it stand out from the rest.


If you have questions, requests, anything to point out / add or you spotted a mistake, please let me know ;) If you're interested in a video version with a little more backgound info, you can find it here.

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SPLORP! (i.imgur.com)
submitted 3 weeks ago* (last edited 3 weeks ago) by justlookingfordragon@lemmy.world to c/lemmyshitpost@lemmy.world

Just in case the direct link doesn't work properly: https://i.imgur.com/IgbRs9y.mp4

~~PS: The mushy thing they're standing on might be a cluster of Giant Salvinia, a floating water plant that can create extemely buoyant "islands" up to 60 cm thick.~~

EDIT: More likely a floating mat (Thanks again!)

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submitted 3 weeks ago* (last edited 3 weeks ago) by justlookingfordragon@lemmy.world to c/breath_of_the_wild@lemmy.world

Source: https://www.tumblr.com/belenleoxses/184850413361/both-botw-cover-art-locations

1:1 copypaste in case you don't want to click on an offsite link:


Both BOTW cover art locations

Today I tried to solve this doubt to a member of the BOTW subreddit, and since I don't know if someone has already done this or not, I wanted to share my assumptions after taking a look at the game's map!

EU COVER:

I believe the location Link is at in this picture is the nothern mountain of the Dueling Peaks (CORRECTION: User ConfirmOriginOfFire on reddit checked and pointed out it's the southern one, not the nothern), since it's located in kind of a middle point between Death Mountain and Hyrule Castle, and you can see that small swamp between Bosh Kala shrine and Hila Rao shrine on the left, and the mountains surrounding Kakariko village on the right.

SCREENSHOTS:

This is the view from the Nothern Mountain/Peak. As I said originally, it could also be a possible location for this cover, because all of the referential places appear on the frame, however all of them are much closer to Link than in the cover picture, and part of Kakariko Village's mountains are out of the frame due to that closeness, so even though it's similar, it's not exactly the same view as in the cover.

This is the view from the Southern Mountain/Peak. It fits much better than the Nothern Peak's view (Thanks reddit user ConfirmOriginOfFire for pointing it out!) since the distance between Link and the referential places is very similar to the cover's one, and even the edge where Link is standing looks the same as the one in the cover (Except for the grass on it), so Dueling Peaks' Southern Mountain is almost for sure the location featured in BOTW's EU cover.


US/JAPAN COVER:

In this picture I think Link is at Satori Mountain, because Hyrule Castle is almost aligned with Death Mountain, this last one being a little bit to the right, which means Link is at the Southwestern area of the map, and since the rainy area next to Hyrule Ridge and the Ridgeland tower are very close to him and to his left, the location of this cover is most certainly Satori Mountain.

SCREENSHOTS:

This is the view from the top of Satori Mountain. Even though the rock where Link is standing on the cover is absent (As user ConfirmOriginOfFire pointed out in the comments), the view from Satori Mountain is the most similar to this cover art's since it has both Hyrule Castle and Death Mountain aligned (Although the bridge that appears on the cover is absent too (CORRECTION: The bridge is not absent, the one on the cover would be the stone bridge/passage right next to Mount Gustaf, it is just that in this screenshot it isn't aligned with Hyrule Castle and Death Mountain so it's not very visible. As reddit user Edgarska pointed out in the comments, the picture would be more accurate to the cover if it was taken from a lower, more nothern area of Satori Mountain, such as the apple orchard, instead of the top)) and the rainy area from Hyrule Ridge near Link and to his left, so Satori Mountain is almost for sure the location featured in BOTW's US/Japan cover, although the top of it isn't the most likely spot.

*This is the view from Satori Mountain's apple orchard. As reddit user Edgarska pointed out in the comments, this view fits much better for the cover than the one on the very top of the mountain, since Mount Gustaf's stone passage is also aligned with Hyrule Castle and Death Mountain, just like in the cover. The only cons for this location would be the absence of the rock where Link is standing (Which is also absent in the previous location) and the fact that Hyrule Ridge's rainy area stays a bit out of the frame because Link is on a lower point of the mountain now, but that's a matter of the game's vision width so it's not a big deal.

So instead of the top of the mountain, we can conclude that Satori Mountain's apple orchard is almost for sure the location featured in BOTW's US/Japan cover.*

This is the view from what I call Satori Mountain's dueling peaks. While I was heading to the apple orchard from the top of the mountain I thought about taking a look to the view from that area where there's 2 little peaks next to each other (The left one having some rocks at the top), you can see the exact location on the minimap at the bottom-right of the screenshot, for reference, the pot icon would be the apple orchard. The view from this spot isn't exactly like the cover's because Mount Gustaf's stone passage isn't as well-aligned with Hyrule Castle and Death Mountain as it is from the apple orchard, but since it is actually similar, and it also had a nice rock for Link to stand on, I thought this would be an interesting location to point out!



Disclaimer: I am not the author. The original source is linked at the top.

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Direct Link in case the other one doesn't work: https://i.imgur.com/cdMLyUm.mp4 (sound warning!)

Orignal Creator of the animation: https://www.instagram.com/xabier.u/

Music: "Take On Me" by a-ha

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1228
Mother Gaia and Humans (geekxgirls.com)
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submitted 2 months ago* (last edited 2 months ago) by justlookingfordragon@lemmy.world to c/breath_of_the_wild@lemmy.world

In most other games I know, your quiver either always looks full no matter what (including former Zelda games where the quiver icon in your inventory ALWAYS had the same amount of arrows sticking out of it, no matter how many arrows you actually had) or you don't see a quiver at all (like for example in The Witcher 3. Geralt has a crossbow, but seemingly pulls the bolts out of thin air)

It is just a small detail, but a charming one - and IMHO these little things help make the in-game world feel more "alive" and immersive.

~~PS: if the animation doesn't play, try opening the gif in a separate tab/window~~

EDIT: Just added the gif directly to the post as a bandaid "fix".

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submitted 2 months ago* (last edited 2 months ago) by justlookingfordragon@lemmy.world to c/lemmyshitpost@lemmy.world

I'm almost sorry for posting this.

Almost.

(shamelessly stolen from an imgur post: https://imgur.com/gallery/LKgj9Ok)

 

 

PS: Just a little apology / eye bleach: https://i.imgur.com/BD6pbO9.mp4 (I promise THIS isn't frustrating to watch)

1
Full Circle (by Awkwardzombie) (www.awkwardzombie.com)

Original source: https://www.awkwardzombie.com/comic/full-circle

PS: Whenever this happens (and let's be honest, we ALL did that at least once...) you can simply save & reload right there and then.

Rocks, boulders and other Korok Puzzle elements do not have a respawn cooldown - every time the zone is reloaded, they will be back at their starting position, and since you just saved, Link will be at the same spot too (instead of you loading an old autosave and then having to climb the mountain again or something like that...) This does not require a Blood Moon.

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(If the animation doesn't play automatically, try opening the gif in a different tab/window)

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...they just changed it last minute because the murky, dark environment in Zora's Domain pre-Ruta made him not stand out enough, and also because they felt that he looked too different from his sister in general.

Does anyone know what the whistle is for? He does wear it ingame even after his redesign, but I've never seen him use it or anyone else mention it.

[-] justlookingfordragon@lemmy.world 124 points 6 months ago

More and more relevant by every passing day ....

[-] justlookingfordragon@lemmy.world 73 points 7 months ago

Amen. As a DM it is completely fine to generate challenging "food for thought" situations for their players, but when you start to play against your party and actively sabotage their characters, decisions or playstyle, it's time to step down as a DM.

[-] justlookingfordragon@lemmy.world 85 points 7 months ago

I lost it at "ELISHA YES!"

On a related note, I once read a nice DnD-esque summary of why Jesus was a Lich - that would fit right into this collection. (not my own pic or theory, just something I stole from imgur ... still sorry for the missing pixels)

[-] justlookingfordragon@lemmy.world 79 points 8 months ago

Noone has mentioned Avatar - The Last Airbender yet...? I thought that would be amongst the first answers.

[-] justlookingfordragon@lemmy.world 114 points 8 months ago

Exactly this. Put any one species into a tiny depressing enclosure with way too many strangers and way too little food, and they will fight and establish a pecking order eventually. This has nothing to do with how the same species would behave in the wild and with enough resources to live comfortably, and the author realized that mistake years ago and is since trying to correct it.

But I guess the entire "alpha male" thing is just too popular with certain people ... ahem.

[-] justlookingfordragon@lemmy.world 176 points 9 months ago

Supermarket employee here. We have a "fresh" fish counter selling stuff like whole mackerels and raw salmon fillets and the like.

Each and every one of these has been frozen at least once - this is a mandatory health hazard prevention thing (to kill off parasites etc) and also basically the only food-safe way to transport them in great quantities over long distances without them going bad. They get delivered frozen solid, get thawed behind the scenes and then put on display / on ice for customers to buy. And then they're lying there all day long until someone happens to buy some .... people still treat the pre-packaged fish from the frozen foods aisle as a second choice, even tho those have NOT been lying around half-thawed in the open air for 10 hours straight.

Long story short, "fresh" fish from the counter is less fresh than the frozen stuff, despite customers commonly believing it to be the other way around.

[-] justlookingfordragon@lemmy.world 85 points 9 months ago

Fixed a timing bug were 5 hours of work only made the clock advance by 5 minutes, and 5 minutes of spare time randomly made the clock advance by 5 hours.

[-] justlookingfordragon@lemmy.world 74 points 9 months ago

I live in Hesse, Germany. The dumbest law I know about (that's still in use but rarely enforced) is this:

Aus der Altstadtsatzung der nordhessischen Kleinstadt Bad Sooden-Allendorf: In § 10 Abs. 6 ist geregelt, dass „Sonnenschirme […] beige-, pastell- oder sandfarbig“ sein müssen. Wer dieser Regelung zuwiderhandelt, begeht eine Ordnungswidrigkeit und kann nach dem Gesetz über Ordnungswidrigkeiten (OWiG) mit einer Geldbuße von bis zu 15.000 Euro bestraft werden.

Translation: In that particular town, sun umbrellas have to be pastel/cream colors. If you put one up that is too bright / too dark / too whatever, it can lead to a fine of 15.000€ (ca. $16,700).

Source: https://www.bad-sooden-allendorf.de/politik-ortsrecht/satzungen

[-] justlookingfordragon@lemmy.world 181 points 11 months ago

Cats rubbing their face on something leave their scent behind / mark their territory, so yes, in a way they're claiming ownership. However, your cat isn't saying "this item is mine now" with this message, but rather likes to leave its own scent on items that also smell like you, as they associate it with something comforting and safe. It is more like a "this thing smells like my human and I want other cats to know that we belong together" scenario.

As for why the TV remote of all things: you're holding that thing in your hand, and your palms have a lot of special sweat glands that do not react to heat but rather emotions. Humans get sweaty palms when stressed or exited and your cat is basically able to "read" these emotions in items that you held in your hands. If you're relaxed and comfortable while switching through the channels, the TV remote will basically smell like "my favorite human is happy" to your cat. ;)

[-] justlookingfordragon@lemmy.world 76 points 11 months ago

That's some really "spez"ial thinking process right here.

  1. Realize that Reddit needs more traffic and users ASAP

  2. Randomly block access to content

  3. ???

  4. Profit!

... seriously ... any site that greets me with pop-ups like "we noticed you're using an adblocker" and stupid captchas and the like gets closed immediatly, and if I need to subscribe / join just to read what some rando on the internet wrote 6 years ago then I'm just going to look for that info elsewhere. Does spez really think that reddit is so incredible and awesome that people would WANT to log in / create an account when confronted with this bullsh*t?

[-] justlookingfordragon@lemmy.world 103 points 11 months ago

I hope this doesn't come across as rude, but as someone who has an aunt that behaves VERY similar, I can only say that some people do not want solutions - they want to be mad about something and others to agree with them. Finding easy ways to remove the problem instead of being allowed to complain about it is the opposite of what they expect to achieve.

[-] justlookingfordragon@lemmy.world 72 points 11 months ago

It boosts traffic during a time a lot of ex-redditors scraped/nuked worthwile content and left. If people are annoyed and want to show that off, but they can only change a single pixel every-so-often, then they will refresh / check the site VERY often to make sure their hard-earned single-pixel contribution isn't overwritten by someone else.

I wouldn't be surprised if that was one of the reasons, trying to profit from the agitated masses somehow.

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