lovestha

joined 2 years ago
[–] lovestha@mtgjudge.social 1 points 6 months ago

@MysticKetchup dungeons, as "non-standard magic cards" don't need to comply with most rules about card legality.

But as Tabak didn't knowabout it shouldn't be legal, but we need a CR update to make that so.

[–] lovestha@mtgjudge.social 3 points 6 months ago (1 children)

@Worx Thanks, the answer was mostly correct, but inaccurate in some ways that matter and missed some of the useful info.

[–] lovestha@mtgjudge.social 1 points 6 months ago (1 children)

@MacedWindow My favourite unique deck is my Claire D'Loon deck: https://archidekt.com/decks/4162863/claire

It's plan B is to win with [[Battle of Wits]].

It's plan A is the obvious token shenanigans.

[–] lovestha@mtgjudge.social 2 points 6 months ago (2 children)
[–] lovestha@mtgjudge.social 2 points 6 months ago (3 children)

@Worx There are two ways these abilities are worded:
* Permission to play/cast a <set of cards> in a given <time period>
* Instruction to (optionally) play/cast a <set of cards>.

Technically neither grants you the ability to casts spells as an instant. The first doesn't alter the timing of playing spells at all, just gives you the ability to play them from an unusual place (the usual place is from your hand). The second instructs you to cast the spells while the ability resolves, usually you can only play spells (or abilities) when you have priority (and no player has priority while a spell/ability is resolving).

The two wordings are similar, except that the permission version lists a period of time (until the end of your next turn, while the cards are in exile, while ~ is in play, etc). Use the existence of a period of time to figure out which type of ability it is.

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