lovestha

joined 2 years ago
[–] lovestha@mtgjudge.social 2 points 1 year ago

@MysticKetchup @fleabomber equally sad to me is that much of the old online coverage is gone.

[–] lovestha@mtgjudge.social 0 points 1 year ago (1 children)

@wrenchmonkey @TehPers having "Desert Mountain" with taps for R or C would work well.

[–] lovestha@mtgjudge.social 2 points 1 year ago

@UnPassive @MacedWindow to many old school players there are two big factors in what has changed:
* too many card variants, so you can't recognise cards by the art any more.
* too many cards being released each year. Heavily invested players used to be able to keep up with knowing the text of every card in standard. But there are more cards instandard now (all big sets) and standard legal cards are only a portion of new cards.

People didn't need to read every cardthat was played years ago, because they already knew most of them.

[–] lovestha@mtgjudge.social 1 points 1 year ago

@bec budget differences are more fun when it means more decks. Repeating the same matchup gets boring unless you are very lucky.

[–] lovestha@mtgjudge.social 1 points 1 year ago (2 children)

@bec A lot of decks are expensive due to their manabase. When trying to compete on a budget stick to decks with fewer colours (but 1 is better than 0 for cost). An all islands manabase is ~free and pretty good, where the ideal 4 colour manabase will be 24 $10~50 cards (or $500 if looking are revised duals).

[–] lovestha@mtgjudge.social 1 points 1 year ago

@MysticKetchup dungeons, as "non-standard magic cards" don't need to comply with most rules about card legality.

But as Tabak didn't knowabout it shouldn't be legal, but we need a CR update to make that so.

[–] lovestha@mtgjudge.social 3 points 1 year ago (1 children)

@Worx Thanks, the answer was mostly correct, but inaccurate in some ways that matter and missed some of the useful info.

[–] lovestha@mtgjudge.social 1 points 1 year ago (1 children)

@MacedWindow My favourite unique deck is my Claire D'Loon deck: https://archidekt.com/decks/4162863/claire

It's plan B is to win with [[Battle of Wits]].

It's plan A is the obvious token shenanigans.

[–] lovestha@mtgjudge.social 2 points 1 year ago (3 children)

@Worx There are two ways these abilities are worded:
* Permission to play/cast a <set of cards> in a given <time period>
* Instruction to (optionally) play/cast a <set of cards>.

Technically neither grants you the ability to casts spells as an instant. The first doesn't alter the timing of playing spells at all, just gives you the ability to play them from an unusual place (the usual place is from your hand). The second instructs you to cast the spells while the ability resolves, usually you can only play spells (or abilities) when you have priority (and no player has priority while a spell/ability is resolving).

The two wordings are similar, except that the permission version lists a period of time (until the end of your next turn, while the cards are in exile, while ~ is in play, etc). Use the existence of a period of time to figure out which type of ability it is.

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